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I made a detailed map for Fallout 1 & 2 remakes! | I made a detailed map for Fallout 1 & 2 remakes! | |
| Author | Message |
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Saivryn
Posts : 9 Join date : 2017-02-11 Location : North of You, Probably
| Subject: I made a detailed map for Fallout 1 & 2 remakes! Sun Feb 12, 2017 5:07 pm | |
| Hey all, a while back I made a map of New California in Fallout 1 and 2 because I wanted to find real locations for every place in the games and the routes between them. I'm posting after deciding to on a recent thread here. It bothered me that Fallout 1 and 2 had different locations for Mariposa, V13 and Shady Sands, so I found definitive locations for them based on the lore provided, and found a way to make both map's fit them within their borders. Like V13 being under Mt. Whitney irl, according the the survival guide. I also included locations mentioned in New Vegas, and a little 3/4ths of the NV map. This post will be a little long, sorry if the images are large. Vaults are blue dots (kinda hard to see, unfortunately) and settlements are red dots. ---The locations IRL are this--- Vault 13 - Under Mt. Whitney, up in the Mt. Whitney Portal, CA (confirmed) Shady Sands/NCR - Mesquite Flat Dunes, north of Stovepipe Wells, Death Valley, CA Scorpion Caves - Daylight Pass Rd, in mountains, Death Valley, CA Khans- Mesquite Flat Dunes, south of Beatty Junction, Death Valley, CA Vault 15 - Off road a bit where Route 267 meets Route 95, NV Junktown - West off of Route 14, north of Horse Canyon Road, CA One Pine - Lone Pine, CA Scrapheap - Near Sierra Trails RV Park, off California City Blvd and Route 14, CA The Hub - Alternate History Barstow, a more developed town, on Interstate 15, CA Necropolis - Bakersfield, CA Lost Hills Bunker - Alt history federal site, around McJunkin Red Man Corp, Lost Hills, CA Adytum - East Willow St, off of LA River, Wrigley, LA, CA Library - Los Angeles Public Library, Financial District, LA, CA Gun Runners - Alt History Industrial District near Sycamore Park, off 605, LA, CA Irvine - Irvine, CA Oak Creek - Irvine, CA Dayglow - San Diego, CA The Glow - West-Tek HQ between Santa Ysabel and Wynola, CA Anza Borrego - Borrego Springs, CA Mariposa MB - West of Gustine, off of i5, built into hills, CA The Cathedral - East side of Carson, LA, CA Aroyyo - In the Rogue River National Forest, vaguely around Knapke Gulch, OR Klamath - Klamath Falls, OR The Den - Weed, CA Modoc - South end of the Modoc National Forest, close to Alturas, CA Gecko - South end of fictional Gecko City, under Nevada Transportation Dept' office, on Nevada 140, NV Vault 8 & Vault City - South of Gecko City, west of fictional road, built in boot shaped mesa, NV Broken Hills - Broken Hills Mine, alt history with developed town, off of Nevada 361, NV New Reno - Reno, NV Sierra Army Depot - Sierra Army Depot, CA Golgotha - Intersection of Arrowcreek Pkwy and South Virginia St, Reno, NV Redding - Redding, CA Tribal Slave Hunting Camp - Near Hayfork, CA Sulik's Tribal Village - West of Loleta, CA Sac-Town - Sacramento, CA Monterey (Mentioned in Fo4) - Monterey, CA duh Sunnyvale (Platinum Chip Source) - Sunnyvale, San Jose, CA San Francisco - San Francisco, CA duh PMV Valdez - At a San Francisco Eastern Pier Hubologist Shuttle - South end of the Golden Gate Bridge, San Francisco, CA Navarro Entrance - Navarro, CA Navarro Base - Refinery, harbor and airfield at the mouth of the Navarro River, Shoreline Highway, CA Oil Rig - The dot in the ocean, lined up south of Navarro harbor directly, Pacific Ocean + all the New Vegas Locations seen on the map Note- I didn't put the Divide in near Route 127 because I'm not too sure where exactly to put it, there's a few contradictions. And I even found the scene from the Fallout 4 Intro!- |
| | | LukaTheJawa
Posts : 2262 Join date : 2015-06-17 Age : 23 Location : Scavenging for parts
Character sheet Name: Jawa Thief Faction: Anti stormtrooper fedaration Level: 15
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Sun Feb 12, 2017 5:23 pm | |
| Amazing work ... saved these |
| | | MrEggs0925
Posts : 160 Join date : 2014-12-14 Location : Canada
Character sheet Name: Faction: Level:
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Sun Feb 12, 2017 6:01 pm | |
| These maps looks very detailed and appealing. Great job and very nice work!
Nice finding part of the FO4 Intro. I thought they did most if not all of it on a set and not at certain locations. Again nice find and nice map! |
| | | Nicks
Posts : 215 Join date : 2017-01-21 Age : 23 Location : Somewhere...i think
Character sheet Name: Character Faction: Level:
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Sun Feb 12, 2017 6:12 pm | |
| ohhh, very cool. Nice work _________________ I make Stuff In the realm of Computers - formerly known as Onceknown - |
| | | dantaefetticus
Posts : 389 Join date : 2014-10-25 Age : 25 Location : New York
Character sheet Name: Samson Ramsey Faction: Independent Level:
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Sun Feb 12, 2017 6:35 pm | |
| Fantastic job dude! +1 from me! _________________ Flickr | STEAM | NEXUS <--- Where you can connect with me |
| | | Saivryn
Posts : 9 Join date : 2017-02-11 Location : North of You, Probably
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Sun Feb 12, 2017 6:41 pm | |
| Thanks, all Too bad my scanner isn't big enough to fit the whole thing. |
| | | Nicks
Posts : 215 Join date : 2017-01-21 Age : 23 Location : Somewhere...i think
Character sheet Name: Character Faction: Level:
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Tue Feb 14, 2017 4:58 pm | |
| @Savryn is there any way you can scan it in an order where someone can put it back together in photoshop? if you do that i can try to piece it together. because i legit want to make this a poster or something, its really cool. _________________ I make Stuff In the realm of Computers - formerly known as Onceknown - |
| | | IRORIEH
Posts : 864 Join date : 2015-04-09 Age : 28 Location : UK
Character sheet Name: Booker Faction: The highest bidder Level: 21
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Tue Feb 14, 2017 6:47 pm | |
| @Saivryn these are fantastic. It's clear you put a whole lot of detail into those. How long exactly did the take? How would you feel about someone putting these in game as posters at locations like McCaran or Crimson Caravans? _________________ Muwahahahahahahaha!!!What do you mean evil laugh!? This is how I always laugh! - Bow Down:
|
| | | momuse88
Posts : 321 Join date : 2014-11-06 Age : 36 Location : Tucson, AZ
Character sheet Name: Character Faction: Level:
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Tue Feb 14, 2017 7:24 pm | |
| @"Saivryn" My my, you are quite the cartographer. I'm super impressed by this, man. Thanks fr sharing! _________________ |
| | | Saivryn
Posts : 9 Join date : 2017-02-11 Location : North of You, Probably
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Tue Feb 14, 2017 8:23 pm | |
| I'll try to work on something about scanning it. A it incapacitated from wisdom teeth removal atm It would be really cool to have someone (if they wanted to ) paint over it in PS and make different versions with marked location names and trade routes. Like NCR county borders and make it look lore friendly. @IRORIEH that would be awesome. I'll help anyone who's willing after I recover. Some day when I get a new PC I want to make my own vegas environmental mods. I'm not a fan of that current one that makes the strip bigger. |
| | | Grimmex
Posts : 267 Join date : 2014-02-23 Age : 31 Location : Raccoon City
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Wed Feb 15, 2017 10:49 pm | |
| Just as i suspected, these maps are absolutely incredible. This is some top notch work my friend _________________ This is War, Survival is Your Responsibility. |
| | | Tactical308
Posts : 432 Join date : 2015-04-11 Age : 28 Location : Ramona, California
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Thu Feb 16, 2017 12:47 am | |
| These look really good! Great work! _________________ |
| | | thelonegoon
Posts : 16 Join date : 2016-03-02 Age : 28
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Thu Feb 16, 2017 1:38 am | |
| Wow, that looks very good! You did an amazing job on those maps! |
| | | Jarrah125
Posts : 35 Join date : 2015-07-01 Age : 25 Location : Australia
Character sheet Name: Character Faction: Level:
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Thu Mar 09, 2017 12:19 am | |
| Nice work dude looks great |
| | | Nukacide
Posts : 550 Join date : 2017-03-04 Location : ᴅᴏᴡɴ ᴜɴᴅᴇʀ
Character sheet Name: ʜᴀᴡᴋ Faction: ᴍᴇʀᴄᴇɴᴀʀʏ Level: ∞
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Thu Mar 16, 2017 10:02 am | |
| These maps are really cool! That's awesome nice work! _________________ |
| | | ConradeBear
Posts : 202 Join date : 2017-01-31 Age : 26 Location : Were all bear are comrades
Character sheet Name: Kovalsky Faction: Soviet Level: 38
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Thu Mar 16, 2017 3:46 pm | |
| Good work man it's a awesome work _________________ Red !!! Red !!! Red !!! - We all can be comrades:
- Like graphical art? Check my work here:
|
| | | Napara
Posts : 82 Join date : 2015-06-20
Character sheet Name: Faction: Level:
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Thu Mar 16, 2017 5:06 pm | |
| This is really cool, I like that you included scrapheap. |
| | | TheLastTimelord
Posts : 186 Join date : 2015-04-18 Age : 35 Location : Kentucky
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Thu Mar 16, 2017 11:30 pm | |
| That would be a sick poster, dude. I want it. Nice work, my friend. +1 _________________ "Something old, something new. Something borrowed, something blue." My Mods: - Spoiler:
|
| | | railroadbill
Posts : 1 Join date : 2024-11-13
| Subject: Re: I made a detailed map for Fallout 1 & 2 remakes! Wed Nov 13, 2024 2:29 am | |
| - Saivryn wrote:
- Hey all, a while back I made a map of New California in Fallout 1 and 2 because I wanted to find real locations for every place in the games and the routes between them. I'm posting after deciding to on a recent thread here.
It bothered me that Fallout 1 and 2 had different locations for Mariposa, V13 and Shady Sands, so I found definitive locations for them based on the lore provided, and found a way to make both map's fit them within their borders. Like V13 being under Mt. Whitney irl, according the the survival guide. I also included locations mentioned in New Vegas, and a little 3/4ths of the NV map.
This post will be a little long, sorry if the images are large.
Vaults are blue dots (kinda hard to see, unfortunately) and settlements are red dots.
---The locations IRL are this--- Vault 13 - Under Mt. Whitney, up in the Mt. Whitney Portal, CA (confirmed) Shady Sands/NCR - Mesquite Flat Dunes, north of Stovepipe Wells, Death Valley, CA Scorpion Caves - Daylight Pass Rd, in mountains, Death Valley, CA Khans- Mesquite Flat Dunes, south of Beatty Junction, Death Valley, CA Vault 15 - Off road a bit where Route 267 meets Route 95, NV Junktown - West off of Route 14, north of Horse Canyon Road, CA One Pine - Lone Pine, CA Scrapheap - Near Sierra Trails RV Park, off California City Blvd and Route 14, CA The Hub - Alternate History Barstow, a more developed town, on Interstate 15, CA Necropolis - Bakersfield, CA Lost Hills Bunker - Alt history federal site, around McJunkin Red Man Corp, Lost Hills, CA Adytum - East Willow St, off of LA River, Wrigley, LA, CA Library - Los Angeles Public Library, Financial District, LA, CA Gun Runners - Alt History Industrial District near Sycamore Park, off 605, LA, CA Irvine - Irvine, CA Oak Creek - Irvine, CA Dayglow - San Diego, CA The Glow - West-Tek HQ between Santa Ysabel and Wynola, CA Anza Borrego - Borrego Springs, CA Mariposa MB - West of Gustine, off of i5, built into hills, CA The Cathedral - East side of Carson, LA, CA
Aroyyo - In the Rogue River National Forest, vaguely around Knapke Gulch, OR Klamath - Klamath Falls, OR The Den - Weed, CA Modoc - South end of the Modoc National Forest, close to Alturas, CA Gecko - South end of fictional Gecko City, under Nevada Transportation Dept' office, on Nevada 140, NV Vault 8 & Vault City - South of Gecko City, west of fictional road, built in boot shaped mesa, NV Broken Hills - Broken Hills Mine, alt history with developed town, off of Nevada 361, NV New Reno - Reno, NV Sierra Army Depot - Sierra Army Depot, CA Golgotha - Intersection of Arrowcreek Pkwy and South Virginia St, Reno, NV Redding - Redding, CA Tribal Slave Hunting Camp - Near Hayfork, CA Sulik's Tribal Village - West of Loleta, CA Sac-Town - Sacramento, CA Monterey (Mentioned in Fo4) - Monterey, CA duh Sunnyvale (Platinum Chip Source) - Sunnyvale, San Jose, CA San Francisco - San Francisco, CA duh PMV Valdez - At a San Francisco Eastern Pier Hubologist Shuttle - South end of the Golden Gate Bridge, San Francisco, CA Navarro Entrance - Navarro, CA Navarro Base - Refinery, harbor and airfield at the mouth of the Navarro River, Shoreline Highway, CA Oil Rig - The dot in the ocean, lined up south of Navarro harbor directly, Pacific Ocean + all the New Vegas Locations seen on the map
Note- I didn't put the Divide in near Route 127 because I'm not too sure where exactly to put it, there's a few contradictions.
And I even found the scene from the Fallout 4 Intro!-
Hey man, I can't tell you how impressed I am with your work. I'm a mapper on Project Fallout, which is a Project Zomboid mod with the ambition of recreating the first two fallout games as well as New Vegas in the Project Zomboid engine. This could be a god-given reference for me in designing the overworld map, the work you've done here is amazing. I'd like to ask for your permission to use it as such and if you agree a high res scan of the full, unsegmented map would be extremely useful if that's something you're able to provide. I'll make sure you're given full credit on release. Either way this is so staggeringly cool I can hardly put it into words, great work man. |
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