Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeInterviewsRegisterLog in
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
_
October 2020
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar

Share
 

 [FNV] Synths of The Mojave WIP help

View previous topic View next topic Go down 
AuthorMessage
Nicks

Nicks

Posts : 215
Join date : 2017-01-22
Age : 19
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 3:23 am

Okay so basically im making a mod that adds synths to the wasteland and its not nearly done yet but i wanted to see people opinions and possibly get some help. Also big thanks to c a e k ( https://www.gunetwork.org/u14449 ) for letting me use the synth model thingy. This is my first ever mod so here is one question that hopefully some of you can answer.  How do i get them to be all across the wasteland and respawn overtime after they are killed?

What i have so far





***Update 1/28/17
-Added spark effect when shot
-Changed name of laser rifle to something more appropriate
-Laser beam is now green (im trying to figure out how to make it blue) (might change it back to red)

Thanks to @aarius the mod now has the fo4 institute laser rifle Smile the mod is slowly coming together Smile

Picture WIP:
 

***Update 1/29/17
-They now walk around instead of standing still untill they see you
-they no longer attack each other

**Update 2/2/17
-found that this mod kinda conflicts with project ultimatum, since they are based on npcs they surrender but you should be fine if you dont have that mod lol. ill try to fix it before release.
-Currently hand placing every synth in the mojave


Estimated release date: 2/7/17

Update 2/6/17

Okay, im still working on it and im about 80% done im just trying to get these damn synth voice files to work.

ITS OUT, GIVE MEH SOME FEEDBACK PLZ <3 https://www.gunetwork.org/t12633-fnv-synths-of-the-mojave-release#235506

_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -



Last edited by Onceknown on Wed Feb 15, 2017 5:43 am; edited 11 times in total
Back to top Go down
aarius

aarius

Posts : 1457
Join date : 2015-06-07
Age : 21

Character sheet
Name: -
Faction: -
Level: -

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 3:59 am

@Onceknown ooooo, I can do the rifles if ya want them?
Back to top Go down
Nicks

Nicks

Posts : 215
Join date : 2017-01-22
Age : 19
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 4:03 am

@aarius Like a institute laser rifle re-texture?

_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -

Back to top Go down
aarius

aarius

Posts : 1457
Join date : 2015-06-07
Age : 21

Character sheet
Name: -
Faction: -
Level: -

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 4:07 am

@Onceknown NO. I mean the actual institute rifle from FO4, silly. TongueTril
Back to top Go down
Nicks

Nicks

Posts : 215
Join date : 2017-01-22
Age : 19
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 4:09 am

@aarius oh, well hell yeah that would be awesome. As long as it isnt to much trouble for you, i would love to add that into the mod.

_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -



Last edited by Onceknown on Sun Jan 29, 2017 4:21 am; edited 1 time in total
Back to top Go down
kiionohi

kiionohi

Posts : 782
Join date : 2015-06-22
Age : 23
Location : GIRLyou rly got me bad

Character sheet
Name: Eery
Faction: Questlove
Level: 11

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 4:14 am

looks op af, here's how: http://geck.bethsoft.com/index.php?title=AddCreatureToLeveledList or http://geck.bethsoft.com/index.php?title=AddNPCToLeveledList

You gotta add the Synth actors to the leveledlists

_________________
[/url]
Back to top Go down
http://www.kiionohi.com
Nicks

Nicks

Posts : 215
Join date : 2017-01-22
Age : 19
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 4:21 am

Thank you, and thanks again for allowing me to use the synth model Smile

_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -

Back to top Go down
gav07Gaming

avatar

Posts : 1143
Join date : 2014-12-28
Location : Kentucky

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 8:02 am

This looks awesome, not exactly sure how to do that besides manually placing them but I rarely use the GECK so I am 99% sure there is probably an easier way to do that, but keep up the great work on the mod, love mods that port over the new and updated Fallout 4 models.
Back to top Go down
http://twitch.tv/gavinmurphy
tgspy

tgspy

Posts : 334
Join date : 2015-06-20
Age : 21
Location : Victoria, Australia

Character sheet
Name: Intern John
Faction: Frontier NCR Regiment
Level: 5

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 8:08 am

Rather than adding the synths to existing levelled lists, instead setup a template system for them, check the freeside thugs for a good example, and add your own spawn lists to specific areas. This will allow them to level to the player as well as have randomised gear

_________________
Writer on the Fallout Intensive Project, which aims to bring the Fallout story to the UK.
Bug Tester, Interior Creator, Designer and Decorator on the Frontier Mod
[FNV] Synths of The Mojave WIP help HQjgd4r
Back to top Go down
michefio9

michefio9

Posts : 332
Join date : 2015-12-12
Age : 26
Location : California

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 10:10 am

oh this is awesome great job so far cant wait to see this and check it out when its done. +1

_________________
"I don't need luck. I have ammo." -Grunt
Back to top Go down
Y0ungRe13el

Y0ungRe13el

Posts : 114
Join date : 2015-11-07
Age : 21
Location : Somewhere there

Character sheet
Name:
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 10:20 am

Can't wait to see this be finished, this looks really promising. Maybe you can make a synth only settlement somewhere in the Mojave, and some can even randomly spawn in the Wasteland.

_________________
[FNV] Synths of The Mojave WIP help Powered-by-coffee
Back to top Go down
Nicks

Nicks

Posts : 215
Join date : 2017-01-22
Age : 19
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 10:26 am

@Y0ungRe13el yeah, i was actually planning on making a synth base and maybe even a companion. not sure yet, i only started on the mod this morning but im staying open to all suggestions.

@michefio9 Thanks Smile , and thanks @c a e k and @aarius for there ported models, i couldn't be doing this without them

_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -

Back to top Go down
SixShooter

SixShooter

Posts : 420
Join date : 2014-02-25
Age : 23
Location : Limerick, Ireland

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 12:29 pm

Ooh, this is hype as hell, nice to see Aarius is doing the institute rifle (and hopefully pistol too TongueTril) I was gonna do it myself for a personal mod similar to this but now I don't need to TongueTril

Any chance you'll have the voice files from Fallout 4 ported back too?

Good luck with the mod, the more Fallout 4 assets in New Vegas and 3, the better.

_________________
Grudge rhymes with fudge.
Back to top Go down
Toxeon

avatar

Posts : 48
Join date : 2016-06-20

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 12:38 pm

This isn't going to be a public release is it? lol
Back to top Go down
Nicks

Nicks

Posts : 215
Join date : 2017-01-22
Age : 19
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 12:38 pm

@Toxeon im planning on public, i dont even have access to the other mods lol

@SixShooter Ill see about getting the synth voice files, this is my first mod so im learning as i go along but ill try

_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -

Back to top Go down
HectorSuarezking

HectorSuarezking

Posts : 318
Join date : 2015-07-06
Age : 20
Location : california

Character sheet
Name: Hector calhoun
Faction: Ncr
Level: 68

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptyMon Jan 30, 2017 4:40 am

you should also try to add the voice files from fallout 4 if your are able to
Back to top Go down
Nicks

Nicks

Posts : 215
Join date : 2017-01-22
Age : 19
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptyWed Feb 15, 2017 5:42 am


_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -

Back to top Go down
Sponsored content




[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help Empty

Back to top Go down
 

[FNV] Synths of The Mojave WIP help

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-