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| FO4 [Vault Workshop] Building Vaults? | FO4 [Vault Workshop] Building Vaults? | |
| Author | Message |
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patriotickevin

Posts : 218 Join date : 2015-06-13 Age : 24 Location : New York, NY
Character sheet Name: Kevin Faction: Minutemen Level: 17.76
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: FO4 [Vault Workshop] Building Vaults? Thu Aug 11, 2016 2:46 pm | |
| Those of you that have the DLC, how many of you guys actually take time into building your vaults? I probably put about 15 hours in, and I managed to keep the pathing of the vaults to line up of already existing sections of the vault, so theres that. The way I set up my vault is that once you get past screening, you meet yourself at the atrium, here you can find access to the Commissary, Cafeteria, Gym, Overseer's Office, Barbershop, Sick Hall, Common Room, and hallways that lead to the three hydroponics rooms, various sleeping rooms, Security Personnel Rooms. Overall I can add alot more rooms, since I can build vertically still since some of these caves are pretty big. And the Vault DLC adds signs to label specific rooms, which can give you idea to build for rooms. I outfit my dwellers in the Vault 88 suits obviously, the security staff are minutemen, the men wear US BF4 kits in various camo/gear combos, the women wear the Asuka Officer Outfits. Vault Dwellers are all individually named using this mod I use which names them for me instead of the generic "Settler". I've also been having issues with the vault dwellers, not being able to navigate to other sections deeper in the vault, they generally stay in the atrium, so that means when its time to sleep alot of them whose, bed rooms are deeper in the vault, end up standing there. Anyways, heres my Vault 88, I chose all the Ted Options by the way. - Atrium:
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- Various Rooms:
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- Hallways:
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|  | | Alixen

Posts : 360 Join date : 2014-03-12 Age : 33
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Thu Aug 11, 2016 7:25 pm | |
| That looks amazing, and as someone who just started it for the first time, you have my undying respect. The work you must have put in is mind boggling.
My first thought was 'wow, a cave system' and 'huh, I can make a sanctum for my Silver Shroud character'. |
|  | | MojavePlasma

Posts : 273 Join date : 2016-06-11 Age : 18 Location : Rio de Janeiro
Character sheet Name: Alone at Hopesgrain Faction: Lewd Level: -10
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Fri Aug 12, 2016 6:24 am | |
| Looks awesome! I wonder how it looks from the outside. _________________ Discord: renaissance#1866 |
|  | | patriotickevin

Posts : 218 Join date : 2015-06-13 Age : 24 Location : New York, NY
Character sheet Name: Kevin Faction: Minutemen Level: 17.76
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Sat Aug 13, 2016 6:45 am | |
| Thanks, with all the stuff in my FO4 now, I need to get a new cpu, this game makes my cpu run on max load now. |
|  | | rojok2

Posts : 350 Join date : 2014-03-14 Location : Raven Rock
Character sheet Name: Johan Faction: New California Republic Level: 25
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Sat Aug 13, 2016 7:04 am | |
| cool vault, I can never get my settlements to look right. |
|  | | heaventhere

Posts : 75 Join date : 2016-07-13 Age : 60 Location : New Brunswick , Canada
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Sat Aug 13, 2016 1:48 pm | |
| Oh very cool, just got this yesterday. Looking forward to building something, not thinking will be as big as yours. You have did a great job, really like what you did with the Atrium  _________________ Life is a great big canvas, and you should throw all the paint on it you can. ~ Danny Kaye ![FO4 [Vault Workshop] Building Vaults? Image10](https://i.servimg.com/u/f35/19/51/09/84/image10.png) |
|  | | Overdone

Posts : 320 Join date : 2015-04-30 Age : 25 Location : Nebraska, US
Character sheet Name: Rayford Faction: Independent Level: 24
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Sat Aug 13, 2016 1:56 pm | |
| I'm taking the time to make a vault, but I build things on a much smaller scale. I want to make tunnels down into the deeper parts of the cave, specifically to the purifier, but using what I've been given, I'm getting clipping issues and it's extremely frustrating.
I enjoy building things, but Bethesda's system they've put a heavy focus upon is difficult to work with without mods or commands. |
|  | | patriotickevin

Posts : 218 Join date : 2015-06-13 Age : 24 Location : New York, NY
Character sheet Name: Kevin Faction: Minutemen Level: 17.76
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Sat Aug 13, 2016 2:09 pm | |
| - @Overdone wrote:
- I'm taking the time to make a vault, but I build things on a much smaller scale. I want to make tunnels down into the deeper parts of the cave, specifically to the purifier, but using what I've been given, I'm getting clipping issues and it's extremely frustrating.
I enjoy building things, but Bethesda's system they've put a heavy focus upon is difficult to work with without mods or commands. The way the vault had its flooring and pathing prearranged,its possible to set up the vault so that the premade commonsection in the northwest sector can snap perfectly without having to move a single piece of preplaced vault rooms, but if you do it like that, then it isnt possible to get to the purifier. and honestly the way that section is, with all the rails and mounds it doesnt seem like theres a way to make an actual hall way fit perfectly. On another note, if you dont rearrange the vault at all besides as in spacing wise. you can perfectly have hallways that can cleanly navigate the caves narrow corridors. |
|  | | Overdone

Posts : 320 Join date : 2015-04-30 Age : 25 Location : Nebraska, US
Character sheet Name: Rayford Faction: Independent Level: 24
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Sat Aug 13, 2016 2:16 pm | |
| - @patriotickevin wrote:
- The way the vault had its flooring and pathing prearranged,its possible to set up the vault so that the premade commonsection in the northwest sector can snap perfectly without having to move a single piece of preplaced vault rooms, but if you do it like that, then it isnt possible to get to the purifier. and honestly the way that section is, with all the rails and mounds it doesnt seem like theres a way to make an actual hall way fit perfectly.
On another note, if you don't rearrange the vault at all besides as in spacing wise. you can perfectly have hallways that can cleanly navigate the caves narrow corridors. Really? I haven't gotten around to going that way yet, but clearly that's a thing I should be doing. Still frustrating that I can't take the most direct path there, though. |
|  | | Stormlord

Posts : 259 Join date : 2015-06-20 Location : BG - Italy
![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? Sat Aug 13, 2016 7:09 pm | |
| Woah, it looks awesome. I should start building mine |
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![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: FO4 [Vault Workshop] Building Vaults? ![FO4 [Vault Workshop] Building Vaults? Empty](https://2img.net/i/empty.gif) | |
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