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 Is Far Harbor a Make it or Break it Deal?

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TheThompsonBoss



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Sun May 01, 2016 9:42 pm

Well if you mean in general then I'm not sure. I think alot of people probably will stop playing FO4 if the DLC is no good, but hopefully that isn't the case.

If you mean me however, nah I'll keep playing it even if the DLC is bad. I hope it's not, but you never know. I read an article about it (Not sure if the article is real or not.) that said that Far Harbor may be the biggest DLC map Bethesda has done. They said it's even gonna be bigger than the shivering isles DLC at least in terms of map size. Content wise it supposedly has less than the shivering isles. I guess we'll have to wait and see.

Now if you mean for Bethesda. Will Bethesda keep making DLCs if Far Harbor does poorly then...I think they will. They already said that Far Harbor will be the end of the initial DLCs, but not DLCs in general. Again, we'll have to wait and see though. All I hope is Far Harbor is longer than Automatron.

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rojok2



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Sun May 01, 2016 9:56 pm

The thing that will make or break the game, without user content nobody will be playing this after all the dlc come out, and bethesda are making more after far harbor.
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GreyKnight666



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Mon May 02, 2016 8:23 am

According to some anons on /tg/ and 1d4chan, Far Harbor is supposed to rival the size of the Shivering Isles. Whether or not this is true I can't say, but, if it is and Far Harbor proves to be the biggest DLC that Bethesda has ever done, then it opens the doors to all sorts of user created content that the base game may not be able to inspire.

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EliteSkirmisher



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Mon May 02, 2016 4:28 pm

IMHO the DLC's are Fallout 4's only hope. I have played the game extensively and honestly, I dont like it so far. It feels nothing like a Fallout game should do, and even less of an rpg than the previous titles. Not the mention the absolutely abhorrent lore in the game (The synths are the worst thing that has ever happened to fallout).

I don't know what I want out of Far Harbor, but I hope it is not anymore synth robot stuff, the name makes it sound that it might be similar to Point Lookout so I hope for the best..

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AceGoober



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Mon May 02, 2016 7:28 pm

To me Far Harbor isn't a make or break deal. What would be a big deal is Bethesda requiring us to play through FH without mods; unless, of course it was in survival mode difficulty.

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rgordonjr



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Mon May 02, 2016 9:05 pm

@EliteSkirmisher wrote:
IMHO the DLC's are Fallout 4's only hope. I have played the game extensively and honestly, I dont like it so far. It feels nothing like a Fallout game should do, and even less of an rpg than the previous titles. Not the mention the absolutely abhorrent lore in the game (The synths are the worst thing that has ever happened to fallout).  

I don't know what I want out of Far Harbor, but I hope it is not anymore synth robot stuff, the name makes it sound that it might be similar to Point Lookout so I hope for the best..


Although I have to agree that the RPG aspects of the game are .. lacking at this point in time, the synths were around back in FO3 and aren't new. Harkness (A3-21) is a Gen3 prototype and per his own words he probably operated as a courser. Dr Zimmer is mentioned all throughout the Institute and Victoria ties into the Railroad. If anything, FO4 is an expansion of their story line...

As for Far Harbor, this is the start of the description that they have released so far: "A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths." . If anything I'd expect more synth related content rather than less...

In either event I am seeing Far Harbor as more of a blank slate that modders can use to make FO4 more "alive" than it is now. Already seeing lots of opportunities to bring several rpg aspects back into the game. Hopefully future patches or dlcs will also bring more of these elements back. (although given that part of the primary focus is on the consoles, I doubt this will happen...)..

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OverTheTop123



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Tue May 03, 2016 2:58 am

@rgordonjr wrote:
@EliteSkirmisher wrote:
IMHO the DLC's are Fallout 4's only hope. I have played the game extensively and honestly, I dont like it so far. It feels nothing like a Fallout game should do, and even less of an rpg than the previous titles. Not the mention the absolutely abhorrent lore in the game (The synths are the worst thing that has ever happened to fallout).  

I don't know what I want out of Far Harbor, but I hope it is not anymore synth robot stuff, the name makes it sound that it might be similar to Point Lookout so I hope for the best..


Although I have to agree that the RPG aspects of the game are ..  lacking at this point in time, the synths were around back in FO3 and aren't new.  Harkness (A3-21) is a Gen3 prototype and per his own words he probably operated as a courser.  Dr Zimmer is mentioned all throughout the Institute and Victoria ties into the Railroad.  If anything, FO4 is an expansion of their story line...

As for Far Harbor, this is the start of the description that they have released so far:  "A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths." .  If anything I'd expect more synth related content rather than less...

In either event I am seeing Far Harbor as more of a blank slate that modders can use to make FO4 more "alive" than it is now.  Already seeing lots of opportunities to bring several rpg aspects back into the game.  Hopefully future patches or dlcs will also bring more of these elements back.  (although given that part of the primary focus is on the consoles, I doubt this will happen...)..

So in a way you're basically thinking Far Harbor in the hands of the modding community will be like Fallout 4.5?
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rgordonjr



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Tue May 03, 2016 7:17 am

@OverTheTop123 wrote:
So in a way you're basically thinking Far Harbor in the hands of the modding community will be like Fallout 4.5?

For all intents and purposes, yes.

Take Oblivion and Skyrim for example. In oblivion the DLC that really opened up the game for modding possibilities was the Shivering Isles. Likewise in Skyrim you had Sostheim. (sp??).. In both of these you had a limited - but good - set of quests that really added a large number of hours to the base game play. For the average user this was great and they left it at that. For the modding community though they took it as the springboard to release many of the mods that really (dramatically) increased the number of hours the game was good for (I've got about 3200 hours in oblivion and about 1900 hours in skyrim. FO3 I'm at 1380 and fo4 I'm at 2780 with another 670 in TTW)... These mods took advantage not only of the worldspace that was created, but also of the new tile sets and other content that was released as well.

Obviously we'll have to wait and see what we get with the DLC - and from the creation kit given its current state - before we can see if it will enable "FO4.5" to take shape. Given what we have seen so far though, the modding community has a large number of very talented people and I'm pretty confident that what we are seeing is only the tip of the iceberg...

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SomeKid123



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Tue May 10, 2016 2:39 am

lukaboot wrote:
The have to really blow me away with this dlc or we have to get lucky with mods as the dlc of even skyrim was better than this.
Yeah thats pretty much how I fell about the whole situation.
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Crash244



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Tue May 10, 2016 3:08 am

@SomeKid123 wrote:
lukaboot wrote:
The have to really blow me away with this dlc or we have to get lucky with mods as the dlc of even skyrim was better than this.
Yeah thats pretty much how I fell about the whole situation.

I double agree.

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JohnKimble



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Sat May 14, 2016 6:17 am

I don't think it would be enough to break it for me seeing as how with the CK release many fancy new mods can be expected. Plus there's supposed to be more mods coming after far harbor anyways.
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maybenexttime



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Sun May 15, 2016 2:18 am

To me it's pretty hopeless no matter what. It's all up to the modders.

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mixtape69



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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Sun May 15, 2016 3:26 am

From how I see it, it looks to be the first appealing DLC for Fallout 4, the game has just been one giant meh at this point.

Sadly, it seems Far Harbor is gonna be ctrl+V of Point Lookout, I'm hoping it's not, but if it is, then it's gonna be one of Bethesda's biggest disappointments put out.

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PostSubject: Re: Is Far Harbor a Make it or Break it Deal?   Sun May 15, 2016 4:48 am

@mixtape69 wrote:
From how I see it, it looks to be the first appealing DLC for Fallout 4, the game has just been one giant meh at this point.

Sadly, it seems Far Harbor is gonna be ctrl+V of Point Lookout, I'm hoping it's not, but if it is, then it's gonna be one of Bethesda's biggest disappointments put out.

At this point with Bethesda I would be happy with a control+v of point lookout. Modder's bless them have made Fallout 4 worth playing.
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