Posts : 222
Join date : 2015-07-06
Age : 21
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|Subject: Re: Fallout 4 - Creation Kit Out NOW Fri Apr 29, 2016 1:52 am|| |
how do i acess the GECK? does it require an NDA or is it publicly useable in steam?
Posts : 561
Join date : 2015-06-05
Age : 20
|Subject: Re: Fallout 4 - Creation Kit Out NOW Fri Apr 29, 2016 2:09 am|| |
You'll need to download it through the Bethesda.net launcher.
Nothing is true. Everything is permitted.
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Age : 19
Location : Coruscant
|Subject: Re: Fallout 4 - Creation Kit Out NOW Fri Apr 29, 2016 5:44 am|| |
That walking vehicle thing shown in the video makes me wonder if eventually modders will bring AT-ATs to Fallout. That would be a sight to see.
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Join date : 2015-06-06
Age : 26
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|Subject: Re: Fallout 4 - Creation Kit Out NOW Fri Apr 29, 2016 6:05 am|| |
Honestly... I'm kinda curious to see exactly WHAT that thing even was... it doesn't exist in their so-called mods repository... not from what I can see. Or the akimbo miniguns for that matter.
Posts : 10
Join date : 2016-02-07
|Subject: Re: Fallout 4 - Creation Kit Out NOW Fri Apr 29, 2016 4:34 pm|| |
- @Kalikedeshi wrote:
- @Satapatis wrote:
Things like animations always could be implemented without a toolkit.
You "only" need someone who can build a new animation.
Well, if that's true, then I haven't seen any.
Although, things like armor mods and etc will improve significantly, but still. SMG animations.
Unfortunately, it's true no matter what kind of mythos is surrounding creation toolkit and what people want to believe.
Toolkit is a graphical interface for plugging things together. That's it.
The one extra feature it has that can't be done outside of it with script compilers or FO4edit is worldspace editing - you need the toolkit for editing and creating game maps.
Also, toolkit speeds up time considerably. You might run into modders who are holding back because they don't want to mess with FO4edit and toolkit interface is more friendly.
But what people need to realise, that it has completely nothing to do with creating animations and 3d models. These are made in 3d editing software. Maya, 3dmax, Blender. Toolkit never had anything to do with it.
All what the creation kit does is making it easier and faster to plug it in.
Understand that animation replacers for Oblivion, FNV and Skyrim were made by people working in a different software and then only put in game with or without the creation kit.
And until a modder with skills in 3d animation creates new ones, whether there's a toolkit or not won't change a thing.
Bethesda creation kit has no tools for editing meshes or animations. It's also not used for unpacking .bsa or exporting .nifs.
Not to mention, FNV weapon animation mods are basically file replacers for vanila animations. Again, has nothing to do with toolkit.
Downvoting my post won't change it only because you don't like it.