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 Features That You Wish to Change in Next Fallout Game

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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Wed Oct 12, 2016 2:16 pm

Remove the voiced protagonist, put back all the features seen in previous fallout titles like traits, skills, perks, Damage Threshold, degradation of weapons and equipment along with weapon jamming or breaking. Also add far more calibers to the vanilla base game such examples include .30-06, .303 British, 7.62x39mm, 5.45x39mm, .50 AE, .300 Blackout, etc.

I'd also go for better plot and story. I liked Obsidian's style of storytelling by leaving much of the courier's background a mystery and allowing you to make their story and background up. I really loathed Bethesda's way where you're either the son/daughter of a scientist who left you and forces you to find him or the father/mother of a kid who was kidnapped. I prefer the blank slate to character building than what the dev wants you to be. Yeah, you where a courier in New Vegas. In canon, you also have traveled all over the west coast and have been as far east as Utah before Honest Hearts and as far west as the NCR and it's territories. However, they kept the slate clean and allowed for you to build you character, leaving many other canon events ambiguous and up to the player. Where as Bethesda's approach in FO4 already decided what you where before the game's events, I'd revert back to Obsidian's style if given charge to make a fallout game.

More factions and societies. Expand upon the lore of the wasteland. Enter power struggles like in NV. Of course, it's not a Fallout game without the BoS in it, still keep them, bring back other factions like the NCR or maybe even the legion, but also introduce new factions that would make sense to exist in the time.

Finally, switch over to a different engine, or develop a much newer engine that's less prone to crashing and doesn't feel outdated.


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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Wed Oct 12, 2016 10:50 pm

1. Unless they're willing to pay for multiple male and female voice actors or investing in voice synthesizing, drop the paid protagonist. On your first playthrough, you try to roleplay but then you character opens his mouth and he just sounds boring. On your second playthrough of the same gender, it just sounds like your last playthrough.

2. Better quest and writing variety. There are tons of great RPGs and shooters, and ~4 years after Fallout New Vegas this is what you have to show? More meaningful options and more chances to roleplay.

3. The Witcher 3 looks amazing, even post-downgrade, and runs pretty well considering how it looks. Metal Gear Solid V is super smooth and runs at 60 FPS even on consoles while still looking pretty great. Fallout 4 runs like ass and goes sub 30 sometimes on console. When in cities, shadow's that you don't even see are being rendered and tanking your FPS, all while it looks just alright. Some people say, if Bethesda didn't keep using this kind of engine, then you wouldn't be able to do a bunch of cool shit, like picking up items. But this is also the same engine where if you bump into a static car at the wrong angle, it'll launch you into the air and kill you. This is the engine where if anything hits the ground or surface at a weird angle, it can spaz out or just fly away. I almost hate that you can post a gif of something bugging in a Bethesda game and you'll get laughs and not "wow, that bug existed in Fallout 3."

4. Put skills back in. I don't even know how they got removed in the first place. The new system makes every character a bit more rounded now that basic functions once tied to skills are now tied to level-restricted perks. If you specced yourself right and chose the right starting skills and traits (which were also removed), you could max out a skill in your first 5-10 levels. If you want to be a master thief, you could pour every point of your next level-up into stealth and pickpocket. In Fallout 4, the benefits of level 100 sneak and pickpocket are locked away at level 30+. The new system also makes every level-up less exciting. "Oh boy, I can't wait to get the next level of that perk," except it's now 6+ levels away and now you have to pick up something while you wait. Even with New Vegas's 1 perk every 2 levels, you got to mess with skill points. Even if getting to level 50 of sneak had the same function as getting the 3rd level of the sneak perk, getting to mess around with both perks and skill points was just a lot better.

5. It only took a ~$20 of DLC to get the settlement system to where it should have been in the first place, so they can't get rid of it. That said, I hope they don't replace every interesting town with a settlement again like how FO4 feels. Maybe have an actual town or outpost with things you already want to protect, and then you could grow it out and build around it.

6. Less radiant quests, please. Even if they don't replace actual, hand-made quests, which it certainly feels like they do, they're still really annoying after the second or third time. Go there, kill everything, or go there, place this item, they're all really trite. At least increase the variety and make them less in your face.

Certainly Bethesda have learned their lesson, right?

Edit: Grammar stuff

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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Mon Oct 24, 2016 11:35 am

I would like to see a great story and a map of the world in the first part.
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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Mon Oct 24, 2016 12:32 pm

1. More voice actors for the protagonist. I like that the main character is voiced, i just want a little more to choose from.
2. Endings actually being different. No generic endings,.
3. Fully fleshed out factions. The minutemen had such potensial, but it was all blown away with those generic quests.
4. Performance: I run the Witcher 3 on all ultra with heavy light mods and a reshade. It never drops below 60 fps. FO4 on the other hand almost always dropp in fps. So actually making sure the game runs smooth.

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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Mon Oct 24, 2016 2:33 pm

More RPG elements need to come back. No more voiced protag, more dialog options, and just overall more choice. They have combat down, but they don't have what made Fallout, Fallout.

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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Mon Oct 24, 2016 5:11 pm

After some reflection I think that better weapon mechanics and animations would be great additions to a hardcore or survival mode, think red orchestra 2 / killing floor 2 animations.
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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Mon Oct 24, 2016 5:50 pm

I think it would be awesome to see some Co-op gameplay. I always wanted to roam the wastes with a friend. Granted yes it kinda takes away the point of it being a single player only game, but I think they should give it a chance.

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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Tue Oct 25, 2016 9:48 am

Needs to bring back the RP in the RPG. I get that they were trying to blow people away with that being voice acted protag--but it sort of fell short in terms of what our character could be. We didn't really get to be REAL assholes until Nuka-World. If being voiced is going to be a regular thing--the dialogue options need to be expanded upon most definitely.

Settlement system if it continues on should definitely take a backseat or be given a much larger quality story as to why you're spending hours/days. Also no DLC centering on settlements, especially when most of the assets are already readily available in the base game (with some assets still not even available for usage even, thank atom for modders and their sea of patience to fuss with it all).

Visible weapons when holstered, it's such a little thing, but goes a long way...instead of pulling a rifle from thin air near my pant leg.

Small modding of weapons while on the go. I shouldn't have to bounce back and forth between settlements/player homes to unhook the silencer from a pistol/rifle.

Scoped weapons, I would like to see the retirement of the fade-out-fade-into a UI with a crosshair and move into a more smooth transition of actually looking through the scope.

Animations could probably be given a little more love(and qa testing...that level action rifle reload, amirite?). Now I get that they're probably not using mocap and it's all done with eyeballing and references and hand tweaking, it's rough...I've been there though sole survivor sprints like he needs to drop a load. Not. Cute.

A story that doesn't fall into the background (I mean, I'll freely admit in both FO3 and FO4 the whole looking for your family member emergency sort of ends quickly the moment I'm set free from the tutorial). So maybe a heavier tone for the story, where you actually feel like you're racing against the clock to stop someone/beat someone/take over the wasteland.

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PostSubject: Re: Features That You Wish to Change in Next Fallout Game   Tue Oct 25, 2016 10:16 am

Combine the old and the new. Use weapons from the Fallout 4 and Fallout 3 (Dart gun and Chinese Assault Rifle). Take the weapon and armor modification from Fallout 4, then bring parts of New Vegas' crafting i.e. reloading benches.

Bring back the zany, wacky, random encounters. The zaniest encounter I remember from Fallout 4 is the raiders behind Hardware town talking about the guy who starting making sound effects and escaped their ambush. That's a scripted discussion, though.

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