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 Issues with Applying Textures in Nifskope

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jwarner007

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Issues with Applying Textures in Nifskope Empty
PostSubject: Issues with Applying Textures in Nifskope   Issues with Applying Textures in Nifskope EmptyMon Jul 21, 2014 11:51 pm

So, I've been working on porting some Halo assets for my Fallout New Vegas game. I have the meshes set up properly, but the textures just aren't working. The assets are the marine armor, and a Battle Rifle edit.

For the marine armor:
The mesh is set up right and works ingame, however the textures aren't working. On one attempt, the armor just 'stole' the textures from the surroundings. On the most recent attempt, the game and GECK both crash. I don't know what I've been doing wrong.

For the rifle:
I have the mesh set-up, but in Nifskope I'm missing the sighting node and similar. For some reason they all disappear when I import the mesh into Nifskope. I also have been unsuccessful with its textures. the rifle just appears as the red exclamation point in the GECK and game.

Any help would be greatly appreciated.
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Issues with Applying Textures in Nifskope Empty
PostSubject: Re: Issues with Applying Textures in Nifskope   Issues with Applying Textures in Nifskope EmptyMon Jul 21, 2014 11:57 pm

Tech support gnomes incoming!

Upload the meshes/textures and PM me a link, I'll take a look at them.
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PostSubject: Re: Issues with Applying Textures in Nifskope   Issues with Applying Textures in Nifskope EmptyTue Jul 22, 2014 2:04 am

Armor/helmet are fixed:

Halo Armor:

I'll PM you with a link, uploading them in a sec.
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PostSubject: Re: Issues with Applying Textures in Nifskope   Issues with Applying Textures in Nifskope EmptyTue Jul 22, 2014 2:07 am

Amazing! I assume I was just messing up by not realizing the other texture files?

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PostSubject: Re: Issues with Applying Textures in Nifskope   Issues with Applying Textures in Nifskope EmptyTue Jul 22, 2014 2:14 am

There were a small handful of issues, I outlined them in the 'link' PM. Helmet really only needed cosmetic work - it had some backwards facing vertices and a bunch of double vertices.
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