Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel

FO MOD MASTER THREAD
TES MOD MASTER THREAD
________________



Contests Ended!
Winners Posted!

________________
*Profile Image Guidelines*
SovrnAds
March 2017
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  
CalendarCalendar
Share | 
 

 Editing Projectile data sets in G.E.C.K.

View previous topic View next topic Go down 
AuthorMessage
iEastsidezzz

avatar

Posts : 134
Join date : 2014-05-16
Location : United States

PostSubject: Editing Projectile data sets in G.E.C.K.   Mon Jul 21, 2014 5:55 pm

So I have another question..

I've been messing around with the Projectile data sets and I've been trying to change the texture of the Assault rifle muzzle flash. I would load the muzzle flash nif on NifSkope and then I would proceeded to changing the textures. Afterwards, I saved it as a new nif. I then edited an existing projectile in G.E.C.K, selecting the new muzzle flash nif to the projectile data set and created a new form of it, and assigned it to a custom weapon. But despite this, the muzzle flash didn't appear to be edited at all in game, it just appeared as the vanilla muzzle flash.

I've also tried adding a blue light flash to the Pulse gun projectile data, but not even adding a light to the firing animation worked; it all appeared as though it was unedited.

So I'm curious, is it at all possible to edit projectile data sets? I tried doing so using the same steps you use to edit textures to any object in New Vegas, but it doesn't seem to work. I'm not trying to add a new effect through scripting. I'm just trying to re-tex one of the default muzzle flashes, or make it larger; simple editing.

Am I missing something?  scratch
Back to top Go down
View user profile
Tesvixen

avatar

Posts : 3681
Join date : 2014-02-26
Location : United States

PostSubject: Re: Editing Projectile data sets in G.E.C.K.   Mon Jul 21, 2014 6:32 pm

This is because there are a couple of texture entries in the nif.  You have to change them both.

Give me a bit and I'll try to come up with a screenshot example.

EDIT: screen that shows what I'm talking about!

Block Entries:
 

Making sure each of those are changed and you should see your custom texture fine.

I've done a lot of custom MFs for my Mass Effect/Metroid stuff, its a pain in the ass for sure. Even now I sometimes forget to edit both. >.<
Back to top Go down
View user profile http://www.nunyabusiness.com
iEastsidezzz

avatar

Posts : 134
Join date : 2014-05-16
Location : United States

PostSubject: Re: Editing Projectile data sets in G.E.C.K.   Mon Jul 21, 2014 9:51 pm

Whoa, it actually worked! Thanks alot Tesvixen! Now I can add custom muzzle flashes to my upcoming weapon pack.   Smile 

+1 for you!
Back to top Go down
View user profile
Tupolev

avatar

Posts : 115
Join date : 2014-05-10

PostSubject: Re: Editing Projectile data sets in G.E.C.K.   Tue Jul 22, 2014 12:09 am

Hey, TESVixen, do you know by any chance if it's possible to change the look of the projectile itself with changing the ammunition type only?

I've fumbled around in GECK but no clues so far. Tried tinkering with the ammo entries in GECK but no luck.
Back to top Go down
View user profile
 

Editing Projectile data sets in G.E.C.K.

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Editing Projectile data sets in G.E.C.K.
» New Space Wolves Box sets
» Editing Challenge!
» Will there be data transfer?
» New DC Lego sets out at Big W

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-