So I have another question..
I've been messing around with the Projectile data sets and I've been trying to change the texture of the Assault rifle muzzle flash. I would load the muzzle flash nif on NifSkope and then I would proceeded to changing the textures. Afterwards, I saved it as a new nif. I then edited an existing projectile in G.E.C.K, selecting the new muzzle flash nif to the projectile data set and created a new form of it, and assigned it to a custom weapon. But despite this, the muzzle flash didn't appear to be edited at all in game, it just appeared as the vanilla muzzle flash.
I've also tried adding a blue light flash to the Pulse gun projectile data, but not even adding a light to the firing animation worked; it all appeared as though it was unedited.
So I'm curious, is it at all possible to edit projectile data sets? I tried doing so using the same steps you use to edit textures to any object in New Vegas, but it doesn't seem to work. I'm not trying to add a new effect through scripting. I'm just trying to re-tex one of the default muzzle flashes, or make it larger; simple editing.
Am I missing something?