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 Outfit Studio Skyrim to Fallout Armor Conversion

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mrrrdude



Posts : 204
Join date : 2014-08-13
Age : 25

PostSubject: Outfit Studio Skyrim to Fallout Armor Conversion   Fri Feb 19, 2016 10:35 pm

Hello Guys,

I am trying to learn modding for fallout 4 and I've started with conversion of armors from Skyrim for my own personal use as I'm not allowed to release or public the armors as I'm not the original author of the mods.

Anyway I've been playing around with outfit studio but every time I try to convert an armor I get this kind of messed up looking armor or arms


https://i84.servimg.com/u/f84/19/39/95/66/screen11.png

This is a link to a screenshot I have made to see what I am talking about.

Is there something I'm doing wrong? I can't seam to figure it out
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SomeGuysUserName



Posts : 42
Join date : 2016-03-06
Location : USA

PostSubject: Re: Outfit Studio Skyrim to Fallout Armor Conversion   Sun Mar 06, 2016 8:19 pm

There conversion morph built into outfit studio to go from skyrim to fallout 4 does not include hands. This means the problem you're experiencing will happen. The only solution I've found is to use real 3d modeling software to move the mesh around and such. I personally use Maya because I can utilize the built in Skeleton rigging to bind the bones and move it around.
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readher



Posts : 10
Join date : 2016-09-02
Location : Elbląg, Poland

PostSubject: Re: Outfit Studio Skyrim to Fallout Armor Conversion   Sat Sep 03, 2016 2:40 pm

An obvious bump, but I've got the same problem now and no idea how to solve it. I've got all the needed software, but 3ds max for example doesn't show the skeleton for some reason and even if it did I'm not sure how to make it work with Outfit Studio. The fact that Nifskope doesn't export hands and head bones when exporting to .obj doesn't help either. No matter what I do the hands are always static (along with headwear). Here's an image:

Thank you in advance.
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AussieShepherd117



Posts : 1019
Join date : 2015-03-30
Age : 23
Location : Top Secret

PostSubject: Re: Outfit Studio Skyrim to Fallout Armor Conversion   Sat Sep 03, 2016 2:52 pm

Hate to break it to ya for Fallout 4 you gonna have to do Hands from scratch also when moving armors you best deleting the hands from the armor and 3dsmax is much more easier too port armors in my opinion using the convert in Outfit Studio cause too many problems that i find not worth it hit me up if you got any questions.

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readher



Posts : 10
Join date : 2016-09-02
Location : Elbląg, Poland

PostSubject: Re: Outfit Studio Skyrim to Fallout Armor Conversion   Sat Sep 03, 2016 3:12 pm

Well, damn it. I had a feeling it will be harder than I thought. I'm using 3ds max 2016, since it's the latest version that has the nif plugin support. The thing is though, that I can't see the skeleton. The bones are listed on the left side, but they're not visible at all in the model (when x-ray is enabled or whatnot). Now I admit it's the first time I'm even using 3d program, but I've looked up why it may be so and only found out that it might be due to the plugin bug. Does it show skeleton for you normally?

https://i97.servimg.com/u/f97/19/53/63/72/niwnlu10.jpg

It really seems that I went straight away for a deep water with model modding, just my luck.
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AussieShepherd117



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Age : 23
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PostSubject: Re: Outfit Studio Skyrim to Fallout Armor Conversion   Sun Sep 04, 2016 12:23 am

Okay when you load your nif file at the bottom it will have option to load skeleton load the file through that always do that even if the location saves there bug issue my guess.

Also best way of porting is to get models of the male and female body hand and face nif files which you can get from the vanilla files or cbbe for females but you can google how to do that.

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PostSubject: Re: Outfit Studio Skyrim to Fallout Armor Conversion   Today at 8:22 pm

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