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 What are some essential mods for Fallout 4?

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ptaco

ptaco

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What are some essential mods for Fallout 4? Empty
PostSubject: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 2:08 am

As the title states, I am looking for some mods to enhance my survival experience in Fallout 4.

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ritualclarity

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 3:01 am

I like this conversation. Many talk about FNV and such and the essential mods. Most of the time I hear of mods I have already tried or are known to me but I do find some real gems that I hadn't considered or even knew before.

Anyway I have a light play through. I am not really doing the settlement *thing* this time so the following is my current load order.

Spoiler:

Very basic. If you are into the settlement *thang* TongueTril then you need several mods for that like better settles, perhaps functional displays, place in red (so that you have more control over where you put things and not be blocked) etc. some of the above might even be outdated as I haven't really looked into those. I don't have lots of companion or quest mods as I am mostly still exploring the base game. The listed items are more corrections to the game (like ammo and armor mods etc) or cheats that I am just plain tired of playing (like mini games for lock pick or chasing down a Fusion Core to use my power armor for more than 10 minutes.

Hope that helps. I am sure others here have a massive amount of mods for their list. I am hoping some chime in on the choice mods from GUN that should be considered. (so I can use them for my next play through TongueTril)

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ptaco

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 3:08 am

@"ritualclarity" Thanks for the reply, and yeah, I'm not into the settlement thing either.

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SuperChunkChief

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 3:50 am

I know it's not very lore friendly and a lot of people frown upon it but I can't play Fallout 4 without Modern Firearms. Modern Firearms is a weapon and apparel overhaul which adds, well, modern firearms from the 20th century. It also includes a mod called Dragonskin tactical outfits which is a bunch of tactical vests and armor.

Link to the mod
Spoiler:
Link to the damage patch because the weapons are op
Spoiler:

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ptaco

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PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 3:51 am

@"SuperChunkChief" Thanks, this was one that I forgot about after it was taken down from Nexus. Definitely will be adding it back to my load order.

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SuperChunkChief

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 3:54 am

@ptaco No prob man. The only things that were removed after it was taken down were the weapons made by Barrett and there's more damage patches on Bethesda's site if you need them.

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RaidSnake

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 3:07 pm

I love animation, for me it's important, it adds a lot of "realism".

I recommend you : http://www.nexusmods.com/fallout4/mods/13857/?

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What are some essential mods for Fallout 4? Giphy_11
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alde90

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 3:49 pm

I like mods that add immersion because I love roleplaying. As mentioned above, Modern Firearms is a must have. 


If you haven't, you should check out:
Campsite 
By Fadingsignal:

Mods by Flipdeezy, he made animated action mods like animated sleeping, chem, smoking, drinking (and eventually eating). Check them out:
Flipdeezy's Mods:
 



Bullet Time (helpful for us who don't use VATS)
By Registrator2000:

Other mods by Registrator2000, he made a lot of useful utility mods. Check them out. 
Mods by Registrator2000:

Wasteland Wound Care 
By PaddyGarcia:

I also play w/ realism and combat mods like Immersive Gameplay and Endless Warfare to add difficulty, accompany my survival playthrough and to torture myself lol. You should check them out if you like that kind of gameplay. 
Immersive Gameplay by Erezike:

Endless Warfare by Devilswish182:



It's essential to make your own merged-patch if you use overhaul mods like Immersive Gameplay, so mods like Animated Drinking etc would still work. 

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ptaco

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 03, 2016 10:37 pm

@"RaidSnake" Definitely one I'll be adding to my load order. Thank you

@"alde90" Thanks for all the recommendations, campsite by Fading Signal was one I've been meaning to try out for awhile.

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Rkocour

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What are some essential mods for Fallout 4? Empty
PostSubject: Re: What are some essential mods for Fallout 4?   What are some essential mods for Fallout 4? EmptyMon Oct 10, 2016 6:47 pm

Right, i was gonna start a group discussion about building the essential load order/mod list. But since you already posted i'll just contribute here.


There are the starter mods which don't really add anything substantial but it's hard to play with out them now.

Unofficial Fallout 4 Patch
Spoiler:

Full Dialogue Interface
Spoiler:

Armor and Weapon Keywords Community Resource
Spoiler:

Armorsmith Extended
Spoiler:

Then there's the retextures, which are mostly personal preference, but i don't know anybody who doesn't like the vivid series by Hein84
Spoiler:

After that you've got DEF_UI and Valdacils for UI and inventory clean-up
Spoiler:

Most of these are just to get it to a state where we can really start modding.

A must-have mod is Tales of the Commonwealth from the people who made interesting NPC's for skyrim. Adds people, quests, and really just makes the fallout 4 commonwealth more.
Spoiler:

For more encounters i tend to stick with NPCs travel over things like war in the commonwealth. It seems more lightweight and sticks out less in the base game.
Spoiler:

Now we come to things like weapons and armor. When i'm looking at adding an item to the game i have to ask myself a few things. Does this fit in the world? Is there an item that already serves the same purpose/look in the game? Is it organically added? Basically if i couldn't reasonably place it in the world then i tend to skip it.

Weapons

For melee, there's really no need to go any further than MikeMoore'sMCAM which collects all his weapons into one pack, including a few uniques that are only found in the all-in-one. It adds a stupid amount of melee weapons.
Spoiler:

For guns.

I'd start with everything by asXas. Two buns and a melee weapon. The guns i believe were pulled straight from the concept art of Fallout 4 and are like the pipe-weapons taken to the next level. The melee is a concrete sledge-hammer that's perfect for a super-mutant or a power armor using warrior.
Spoiler:

Next is the DKS-501 Sniper Rifle - Standalone, otherwise known as the fallout 3/nv sniper rifle. It's a classic fallout weapon, and it fills an upper end/late game niche for long distance weapons that aren't the gauss rifle. I mean i know the Gauss rifle has a "silencer" but it's bulky and just looks weird outside of power armor.
Spoiler:

Next is a couple of weapons by DOOMBASED, a fantastic weapon modder who probably has the best ratio of quantity/quality in fallout 4 so far. He has a merged pack, but i feel like some of his assault rifles are out of place in the fallout universe (hence why i also avoid modern firearms), but his 1911 pistol and "that gun" mod are perfect for fallout. The 1911 pistol has been around forever, and there's no reason why there shouldn't be any to find in fallout 4 even if the 10mm eventually replaced it as a standard fire-arm in armed forces. "that gun" is another great callback to previous fallouts, and since it is only placed once in the world it feels like a nice easter egg/unique weapon to hunt for.

Spoiler:

The Makeshift anti-material rifle is a relatively new mod and is a great alternative to the classic sniper rifle, if you wanted something a little more makeshift.
Spoiler:

Finally what's a post-apocalyptic wasteland without crossbows. Honestly this should be the number one weapon by raiders, considering how easy it would be to repair and replace ammunition compared to guns.
Spoiler:


The alien assault rifle expands on the alien pistol, giving it a full range of options.
Spoiler:

The Fusion gun is a high-end energy weapon, that stands out as an option to the plasma rifle for late game. It's beautiful, well integrated, and a definite install.
Spoiler:

We finally got an official AK weapon in Nuka-World, before that there was WastelandMelody's Chinese Assault Rifle. Whether you keep this in your load order is up to you, with Nuka-World we got an AK weapon, so this isn't exactly filling an unused spot anymore, however it's still a great mod and well worth an install. Especially if you don't have Nuka-World yet.
Spoiler:


I've written enough for now, i'll probably come back and do armors at a later point.
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