After looking for a thread pertaining to topic related, I decided to make one.
So with the whole "Preston Garvey wants to take back the wasteland" thing going on, I figured what would fit that kind of ambitious plan? For a growing Army you'll need some bases and outposts, aside from the Castle, you really don't have much in the way of firebases, and places to maintain peace and order in sections of the Commonwealth since the Castle is pretty much on one side of the map. So I decided to set up bases on 4 sections of the Map, being the North, South, East, and West. Lets move on to my first settlement.
So lets see, for the North you'll find Outpost Zimonja, a fitting name if I do think so. A pretty simple set up for a small plot of land. Here you'll find a site encircled by a Concrete wall much like those found in Covenant. You also find barracks for the garrison of 21, then you'll find a greenhouse for food supply, and a storehouse, for guns and armor.
To the South, you can find Murkwater construction, or simply Murkwater. I made this into a small firebase at the edge of the Greenzone. This is pretty much the worst place a soldier can find themselves assigned to. Mostly since a Mirelurk Queen spawns here every 3 days, the fighting at the Checkpoint to the north of the firebase always spread to them. Its also ALWAYS raining, or foggy here, so its recommended for soldiers assigned here to bring at least 14 pairs of socks. At least water is easy to come by. Here you'll find a large bunker housing the barracks for the garrison of 25, this also houses the munitions, I'm sure thats OSHA compliant.
Moving on to the last base is the largest, Abernathy Farm, it should really be called Ft. Abernathy at this point. Here you'll find a much larger base encircled by more concrete walls, 2 gates at the North and South, 2 barracks for the personnel of 27. a greenhouse, an AA platform, a Storehouse, a checkpoint at the South and a Vertibird landing pad. Also the Abernathy home. This is easiest the cushiest place to be sent, not much happens here besides the occasional rabid animal. Stationed personnel can expect lax standards, lower PT scores, a full plate of home cooked food from the Abernathy family, full utilities, and radios/TVs in the barracks. I chose this place for its large undeveloped space, its also a vital spot for food production, and I thought another full size base would be good for the opposite side of the map.
- Ft. Abernathy :
Alright, I think this is the last of the bases, and this one is certainly the best out of all of them, I present to you guys, Joint Base Spectacle Island. The most secure stronghold the Minutemen possess, just with in eyesight of The Castle, this island fortress is home to 77 based personnel. 10 civilians for everyday stuff we can't pay a boot low enough to do. The other 67 are either Marines, Sailors with their non existent ships, and a small squad of Soldiers. The Base has 4 barracks, 2 for women, 2 for men. All for barracks share facilities for showers, and laundry. The base also comes with a spot for mechanized infantry as well, and a spot for 3 vertibirds.
At the top of the hill you will find the command center and the medical hall, complete with medical staff. Just to the North West you'll find a small outpost for monitoring the coastline. Just along the boardwalk, is where you can find the Generator building, one of the three Greenhouses, one of the four barracks, then the armory where personnel can access whatever gear I feel like putting in those boxes, besides the early L1A1s with full stocks, then moving on to the more recent folding stock variants. Then the more recently issue M16s, along with the occasional G3 or AK, whatever I take off Gunners really, Officers are given M9s. I havent exactly decided a designated uniform for each section, so I pretty much gave them M81 woodland BDUs fitting with the M16 imo.
- JB Spectacle Island: