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 Fallout as a RPG or FPS?

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cordelionreaver

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PostSubject: Re: Fallout as a RPG or FPS?   Thu Jan 21, 2016 10:32 pm

Considering that Fallout is a rpg series, it should focus on rpg mechanics.
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SgtSpectre

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PostSubject: Re: Fallout as a RPG or FPS?   Thu Jan 21, 2016 10:32 pm

Hrmm my opinion is that they wanted to make FO4 more of a shooter/ FPS.  They see how big and rich the shooter market is.  By that I mean how much money it makes.  The enemy animations are paramount to that, that they take cover and peak around corners exposing only their weapon and their head and not their entire body.

They changed aspects of the game like the dialogue system to only give you 4 options, while 1 is usually agree to do something, 2 is to sarcastically agree to do something, 3 is to say no you have your own problems so they wait until later, and 4 is more information.  Fallout 3 and NV had often more choices than just 4 choices.  Also your ability to play the bad guy and still progress the story.

Fallout 4 tried to make all the factions have appealing parts as well as unlikeable parts.
  The institute wants to make the future of humanity.. though only through their rose colored glasses which make me think of WW2 the National Socialist German Workers' Party or Nazi party... with their FEV, abductions and everything else you discover.  
  The BOS, is now... assholes... they go out of their way to kill Synths, and Bethesda went out of its way to humanize the synths so you could sympathize with them and not really like BOS, because Lyons BOS was too likeable and too much a good guy.
  This Leaves the Minutemen and the Railroad, which I will let everyone else work on these smaller groups.

In video games right now we are in a period where the concept of a good guy and a bad guy bother everyone.  In Warcraft as opposed to WOW, they changed the orcs and humans so much, they made the humans more evil and they went out of their way to make the orcs good (major lore overhauls).  Thrall is pretty much green Jesus.  At what point are we going to start saying in real life if this is happening more and more that "Nazi's just wanted more non jewish breathing room and are swell" Or that "Daesh (Not gonna call them ISIS or ISIL) are just cool guys with good intentions".

Some bad guys are just bad guys, their intentions when viewed as a whole or rather how they are willing to get them are just not wholesome.
But Yeah...
The Master in the original fallout series... was a bad guy..

FO4 does feel more FPS oriented now, especially with even more combat mechanics and less story mechanics other than say building your own settlement.

Hopefully the DLC changes that, that or the modders.
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PostSubject: Re: Fallout as a RPG or FPS?   Sun Jan 31, 2016 3:55 pm

From my own perspective of view, there aren't whole bunch of RPG element compare to Skyrim. Even before modding, I can play skyrim on my xbox on and on, but now after 300 hrs I basically done with fallout 4 and just sit here waiting for that GECK.
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PostSubject: Re: Fallout as a RPG or FPS?   Sun Jan 31, 2016 6:22 pm

I like the mix of both, but ultimately I feel that they should be more RPG than FPS, partially because that's what the first two games focused on, but mostly because it just works with the Fallout universe. Fallout 4 serves as a perfect example of what focusing on FPS aspects of a Fallout game reduces the lore to. Its story seems lazy, like Bethesda just mashed together FNV's faction theme and FO3's personal theme overnight and came up with a "Here's your son, but he's the boogeyman now." plot where you are given a choice between three factions that the Commonwealth loves, and one that they hate, none of which are really evil. Then there's the common concensus about this game by long-time Fallout fans that you aren't able to create your own persona. You're given a background and told to run with it, with no real way to deny your past and become evil, as you easily could in NV and F3, and the way the game is structured also sets you on a certain path whether you like it or not. An example is that it's impossible to get a decent variety of weapons, at least of good ones, without being a crafty character. I know this has pretty much just turned into a general rant about FO4, and that not all of this is really directly caused by the focus on FPS. The similarity between F4's structure and those of typical FPS games and their plots just really makes me disappointed about the way Beth pandered to a wider range of gamers to make a decent game, rather than just catering to the Fallout setting and theme to create a legendary one, like NV and F3.
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PostSubject: Re: Fallout as a RPG or FPS?   Thu Feb 04, 2016 3:38 am

They should lean more towards the RPG side of things. I want to be able to shoot with a purpose than just repetitive killing and clearing out the same enemies. At first, it would be fun but, then it would lead to being boring. A massive story, background, and lore to and RPG is what keeps them going and lets people keep playing. I would rather play a game with a massive backstory then a game that has very little story and just a bunch of crap to shoot.
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PostSubject: Re: Fallout as a RPG or FPS?   Thu Feb 04, 2016 4:14 pm

Fallout should always be more of an RPG than an FPS, removing the RPG elements as seen in FO4 kind of removes the purpose of doing any quests. However new changes to gameplay is always welcome and it's probably the best thing about Fallout 4.
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PostSubject: Re: Fallout as a RPG or FPS?   Thu Feb 04, 2016 7:18 pm

I know what you mean! The main quest in FO4 doesn't really intrest me and in the beginning I didn't really do many quests because I didn't saw any purpose in doing so but i stil think it's a good game.

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BITBUT

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PostSubject: Re: Fallout as a RPG or FPS?   Sat Feb 06, 2016 1:34 am

@tatas wrote:
I think Bethesda should just retire and give the rights of the fallout series to someone who can make rpgs.

If that was too cynical, what kravisl1 said should clear it up
If that is the case they should give it to Obsidian, since most of the team made Fallout 1 and 2.

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PostSubject: Re: Fallout as a RPG or FPS?   Sat Feb 06, 2016 2:30 pm

I think it's a better FPS then RPG, and I don't think they'll make it an RPG anyhow.

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PostSubject: Re: Fallout as a RPG or FPS?   Tue Feb 09, 2016 7:40 am

Why pick one or the other? Fallout's ability to tread the line between the two is one of the things I love most about it. I'll admit Fallout 4 seems kinda lacking in the RPG department but at the same time the FPS elements have never been more satisfying. Much like most Bethesda games I'm leaning on the mod community to pick up the slack where the game felt lacking.
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PostSubject: Re: Fallout as a RPG or FPS?   Tue Feb 09, 2016 6:39 pm

Fallout need a mix of FPS and RPG,more RPG than anything with a decent FPS style but with some of PN features Smile
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PostSubject: Re: Fallout as a RPG or FPS?   Sun Jul 03, 2016 9:02 pm

Id rather want to create my own story than be told I already am something I mean, if I wanted to be a serial killer balerina in Fnv i could be, thats the scary part but FO4 its like "sorry we already have a story and everything for you."

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PostSubject: Re: Fallout as a RPG or FPS?   Sun Jul 03, 2016 9:59 pm

Fallout should always remain as an RPG, that's what make's it special. Making it resemble Far Cry is a shame

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PostSubject: Re: Fallout as a RPG or FPS?   Sun Jul 03, 2016 11:30 pm

@thegreataimbottio

All franchise have some kind of evolutions and mods could probably keep Fallout as an RPG the way you like but it can be transformed in a decent FPS too, due to visual enhancements, scope framework and so on...You can chose which way of playing you like the most in the same party or even alternate...Isn't that fantastic?

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SomeKid123

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PostSubject: Re: Fallout as a RPG or FPS?   Mon Jul 18, 2016 3:57 am

Fallout is and always has been an RPG. Until now. Now its a hollow fps which I don't like at all, I want my RPG that i've had for as long as I can remember.
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PostSubject: Re: Fallout as a RPG or FPS?   Mon Jul 18, 2016 4:03 am

Focus on the RPG mechanics. More freedom, no voiced MAIN characters, good dialogue, interesting characters, quests, and story, and not having a pre-established backstory.

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PostSubject: Re: Fallout as a RPG or FPS?   Mon Jul 18, 2016 4:44 am

@kazeem wrote:
@thegreataimbottio

All franchise have some kind of evolutions and mods could probably keep Fallout as an RPG the way you like but it can be transformed in a decent FPS too, due to visual enhancements, scope framework and so on...You can chose which way of playing you like the most in the same party or even alternate...Isn't that fantastic?

It's great if the combat improves but its actually pretty terrible if Bethesda strips away RPG mechanics like the traditional skills system and replaces it with Borderlands Level loot, a voiced protagonist, concrete backstory, crappy storytelling, and base-building.

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PostSubject: Re: Fallout as a RPG or FPS?   Mon Jul 18, 2016 7:10 am

ahhh, this is a good question. Honestly it IS both, but it has to be recognized as one or the other. Fallout, while combat is a third/first person shooter, should rely on your stats and choices in order to progress through the story. Stats should influence how you make choices, and if your character has little enough background that you can believe he is from a different country, then you have a good main character

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PostSubject: Re: Fallout as a RPG or FPS?   Mon Jul 18, 2016 7:36 am

Fallout 3 was confusing with the FPS and RPG elements. While it had elements of both, the gunplay was just godawful and the RPG choices didn't offer much.

New Vegas was a perfect balance, with some improved gunplay and the addition of mods such as Project Nevada, Hitman's weapon animations, damage mods such as realistic headshots, and the many weapon mods here and on the Nexus improves the game's FPS feel far better.

Fallout 4 is an excellent FPS game, but fails to be a good RPG.

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PostSubject: Re: Fallout as a RPG or FPS?   Mon Jul 18, 2016 7:41 am

I thinks that's because no matter what you will always be limited to 4 answers, sarcastic, info, be mean, be nice, with fallout nv on the other hand, you had much better answers, and more of them, a
great example is when (spoiler):
 

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