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 Fallout as a RPG or FPS?

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gabet347



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 2:07 am

I agree that FO4 feels like a dumbed down Fallout game in order to appeal to a wider audience. I hate to say it, but it didn't meet my expectations. Like when I was literally counting down the days until release, I would get this certain feeling when watching all the videos Beth released as well as the initial presentation by Todd. That feeling of excitement stemmed from my expectations that fallout 4 would feel like a modern/updated version of what we got in Fallout 3 and NV with these new mechanics/features tacked on (settlement building & weapon modification) rather than so many elements stripped in exchange for these newer features. I just don't get that same feeling of excitement when playing as I did when watching those videos pre-release and it's pretty disappointing, or that I got when playing through 3 and NV.

I haven't really had that good of a time with fallout 4 vanilla as I did with Fallout 3 vanilla. With 3 and NV, I was glued to my computer for countless hours even without major mods. With 4, I get tired of it relatively quickly after maybe 3 or 4 hours and will find myself going back to NV. I feel like fallout 4 has really become a sort of foundation for modding more than anything. It just feels incomplete and too different in all the wrong ways. I'm all for innovation, but taking steps back with things like the dialogue and the quests really hindered my enjoyment of the game. I would honestly give it a 7/10 if I was a legit game journalist/reviewer. The quests and dialogue make playing through the actual game content not all that fun. The shooting is great, but there's just too much emphasis on it. Everything else is just meh. I get a kick out of exploring, but I kinda hate the fact that 98% of the settlements you come across are ones that you have to build. That's great for player creativity and freedom, but I feel like in 3 and NV you came across a lot more established settlements with NPCs offering more interesting quests than just "Kill these raiders". In FO4, it's just Goodneighbor, which feels pretty small, the Institute headquarters, BOS headquarters, and Diamond City, which feels like another megaton, but less interesting since Megaton had a story behind it and an A-bomb in the middle of it that you could set off. Every other settlement is a tiny farm with a few people that say hey, you can build here, just go kill these raiders. It just feels like a cop out sometimes. The dialogue, quests, and settlements, on top of the missing rpg elements make the game feel really sparse sometimes.

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dazzerfong



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 2:51 am

@gav07Gaming: While it's not outstanding, it's hardly average. Power armor does its job as I expect it to, weapon modification is a joy and weapons feel like weapons. VATS also injects a new mix into it.

I think I must be the only person here who hated FO3/FNV unmodded. The RPG elements, while great, was severely hamstrung by the incredibly boring combat. I guess I just like a bit more shoot-em-up than anybody else here.

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mpaz96



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 3:19 am

@dazzerfong wrote:
@gav07Gaming: While it's not outstanding, it's hardly average. Power armor does its job as I expect it to, weapon modification is a joy and weapons feel like weapons. VATS also injects a new mix into it.

I think I must be the only person here who hated FO3/FNV unmodded. The RPG elements, while great, was severely hamstrung by the incredibly boring combat. I guess I just like a bit more shoot-em-up than anybody else here.

I agree with you a 100%. I wouldn't go so far as saying I hated FO3/FNV unmodded but I do agree that the combat was boring. The story is great but I want an awesome gameplay as well, that's why I think that once FO4's GECK gets out it will be second to none, at least compared to FO3/FNV.

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Julum



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 4:11 am

I honestly fail to see what is wrong with 3's/NV's combat. It worked exactly as I expected it to.
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mpaz96



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 4:41 am

@Julum It's a matter of taste. It might seem alright to you but for me it was very dull, especially that AI of FO3/FNV. As I said, it's a matter of taste.

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Ironhide11183



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 4:48 am

RPG RPG all the way. Proof that fallout works best as a RPG is fallout 1 and 2 and of course fallout nv. Example fps is not good for fallout is fallout 4.
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dazzerfong



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 4:49 am

@Julum:

1. Guns felt like BB guns.
2. Headshots were very unrewarding.
3. Practically non-existent AI.
4. Gun accuracy was too tied into stats.

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oldm4njenkins



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 5:25 am

RPG, fallout was always a RPG
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junkacc



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 8:11 am

COD is a great RPG... according to Todd Howard.
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LukaTheJawa



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 12:50 pm

@junkacc wrote:
COD is a great RPG... according to Todd Howard.

Bad joke , very bad

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kn5002



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 3:37 pm

In my opinion,it's only Fallout 4 that felt like an FPS game.
Fallout 3 and NV felt more like an RPG game.

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Julum



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 4:40 pm

Maybe I'm just lucky, but I don't think the AI of 4 is any good either. They still basically just stood there while I killed them. The guns felt like actual guns to me. What does a headshot need other than more damage to an enemy for getting one like in all games? I recall it being like that in 3/NV and the same in 4. Also, note that's there's an accuracy stat for every weapon in FO4. And my weapons weren't inaccurate at all at low levels in the past games, save for maybe that grenade launcher in NV. Please don't act like your experience is the same as everyone else's. My FO3/NV were far better games than the games you guys are describing.


Last edited by Julum on Thu Dec 31, 2015 5:05 pm; edited 1 time in total
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Platypus



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 4:43 pm

i feel that fallout 4 is more of a checklist then a RPG/FPS game ,it does indeed have the RPG elements leveling,exploring and gear changing but also now has a town building/defending game and a collection meta game that feeds into everything along side the ever popular Radiant quest system and ect. the game feels like it has a identity crisis does everything to hit that checklist.The fps portion of the game is done so well while i have some gripes about certain animations (left handed hunting ffs beth) , its just it seems for fallout 4 the decided to get rid of a lot more RPG stuff for really no reason other then lets do a voiced PC. It can hit a great balance of FPS and RPG sadly fallout 4 vanilla did no such thing, it feel like the only work hard on the FPS portion of the game and phoned the RPG portion in .

But im a Platypus what do i know

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VeteranAlpha



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 4:54 pm

@Julum wrote:
Maybe I'm just lucky, but I don't think the AI of 4 isn't any good either. They still basically just stood there while I killed them. The guns felt like actual guns to me. What does a headshot need other than more damage to an enemy for getting one like in all games? I recall it being like that in 3/NV and the same in 4. Also, note that's there's an accuracy stat for every weapon in FO4. And my weapons weren't inaccurate at all at low levels in the past games, save for maybe that grenade launcher in NV. Please don't act like your experience is the same as everyone else's. My FO3/NV were far better games than the games you guys are describing.


Apart from the fact that the enemies could now toss nades more accuratley, and that they could take cover, there was really no big change.

3/NV combat system wasn't even that bad, you shoot, kill, loot and done, and F4 was the exact same, shoot, kill, loot.

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dazzerfong



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 10:41 pm

@VeteranAlpha96: No, it wasn't bad, except guns felt like BB guns and combat felt too static. Look, I get that you might not mind these things, but it's hardly fair to say that F4's combat system is exactly the same.

@Julum: That was uncalled for: I'm just expressing my opinion. I personally emphasise combat a lot, and since it felt static to me, I therefore hated FO3/FNV. You might emphasis RPG elements more, so you'd hate FO4 more. Something wrong with that though?

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Evmeister



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Dec 31, 2015 11:05 pm

Combat is most fun for me when there are a bunch of enemies. My most favorite fights have been when you're fighting one group and another one comes along and you're trying to kill all of them before they kill each other. Like Gunners and Children of Atom going at it. Even more entertaining when there's a third group.

That's where the combat really shines in my opinion. There's a mod that adds in a ton more spawns but I haven't tried it yet. I'm hoping for a monster mod though.


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blueylucky38



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PostSubject: Re: Fallout as a RPG or FPS?   Tue Jan 05, 2016 2:53 am

Fallout should definitely be more RPG than shooter, fallout 4 was fun and all but lacks the fun of NV and 3 because the roleplay element not how I wanted it I do not want a set character with limited unknown responses I wanted a character I create and have more control over. Fallout in my opinion should stay as more of an rpg for sure.

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themattcon



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Jan 21, 2016 7:33 pm

I too belive they had a good balance with FNV. I like the combat elements in 4 but if a melee enemy comes at you it is mostly shooting while backing an thats what disturbes me. They should add options like dogde or stunning your opponents. And i hope beth will give the next fallout to obsidian again.
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ArianBlaze90



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Jan 21, 2016 8:18 pm

Fallout as an RPG rather than a Fps, I like to have control of the path that my character chooses to take, while having the variety of outcomes for quests based off my choices. Rather than having a set path that goes from point A to point B and an ending that is always the same outcome every time.

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Archangel470



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PostSubject: Re: Fallout as a RPG or FPS?   Thu Jan 21, 2016 9:51 pm

I personally see Fallout more of an RPG than an FPS.

It's ultimately your story: You get to choose what you want to do from what the game offers.
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