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 Modding Process of Fallout 4

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Doggo



Posts : 285
Join date : 2015-11-07
Age : 17
Location : Welsh living in san fransisco

PostSubject: Modding Process of Fallout 4    Thu Dec 10, 2015 7:10 am

As someone not experienced in modding games (I know how mod files work and all) how long do you guys estimate it will be before we start seeing dragbody and other big names porting already existing models in (Post geck release)? Days? Weeks? Months? Cause as far as I know, every weapon in the game is modifiable at a workstation, would that mean weapons must be moddable? With all these new complex systems in do you guys think it will take longer overall to create a mod?

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dazzerfong



Posts : 588
Join date : 2014-04-05
Age : 21
Location : Sydney, Australia

PostSubject: Re: Modding Process of Fallout 4    Thu Dec 10, 2015 7:34 am

However long it takes til NifScripts gets released. That's the main thing holding all the porters and modelers back: the ability to efficiently place models in-game.

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Anchev



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Join date : 2015-03-20
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PostSubject: Re: Modding Process of Fallout 4    Thu Dec 10, 2015 11:59 pm

Well, CBBE Alpha is out, so porting meshes can be done already I think.
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PostSubject: Re: Modding Process of Fallout 4    Today at 10:46 pm

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Modding Process of Fallout 4

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