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 Fallout 4 cant get mods to work

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waldus



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PostSubject: Fallout 4 cant get mods to work   Wed Nov 25, 2015 7:25 pm

so i went and added bEnableFileSelection=1 and sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ but i still cannot get any mods to work, and i cannot select mods from the launcher either. Any ideas on how to fix this?
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Sonichu_fanboy



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PostSubject: Re: Fallout 4 cant get mods to work   Wed Nov 25, 2015 7:35 pm

If you have any .esp mods, you have to enable them manually. You have to go into appdata/local, look for fallout 4 folder, and type in your esp names in the "plugins" document. Make sure to check the document as "read only" after you are done.

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Last edited by Sonichu_fanboy on Wed Nov 25, 2015 8:19 pm; edited 1 time in total
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aerystmd



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PostSubject: Re: Fallout 4 cant get mods to work   Wed Nov 25, 2015 7:59 pm



*disregard 2nd text instruction, pic from a mod description.
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waldus



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PostSubject: Re: Fallout 4 cant get mods to work   Wed Nov 25, 2015 11:13 pm

thanks for the help, i appreciate it!
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Fidller



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PostSubject: Re: Fallout 4 cant get mods to work   Wed Nov 25, 2015 11:14 pm

New Beta update screwed something up wich disables the Data (plugin) option and even when enabled with NMM they get disabled when launching the game. Just take off the Beta option and it should work. (Activating plugins and such)

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Pickpox111



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PostSubject: Re: Fallout 4 cant get mods to work   Thu Nov 26, 2015 12:37 am

The first time I typed out the information in the INI files I missed a comma after the word TEXTURES\ and nothing worked. I had to double check everything and luckily it was easy to identify. It's so easy to make one little mistake and end up with no working mods.

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AceGoober



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PostSubject: Re: Fallout 4 cant get mods to work   Thu Nov 26, 2015 3:03 pm

With NMM version 0.61.0 it does most of that work for you. The only thing it doesn't do is add the TEXTURES\, MUSIC\, SOUND\, etc to the ini file so you'll have to ensure you enter that in manually.

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WAREZ



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PostSubject: Re: Fallout 4 cant get mods to work   Mon Nov 30, 2015 4:30 am

Yeah but with beta all the plugins will be disable after launching the game.

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AceGoober



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PostSubject: Re: Fallout 4 cant get mods to work   Thu Dec 03, 2015 7:27 am

There is a new Beta patch out today. I do not know if it fixes mods being disabled when the game is run.

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tdk01



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PostSubject: Re: Fallout 4 cant get mods to work   Fri Dec 04, 2015 1:00 pm

@AceGoober wrote:
With NMM version 0.61.0 it does most of that work for you. The only thing it doesn't do is add the TEXTURES\, MUSIC\, SOUND\, etc to the ini file so you'll have to ensure you enter that in manually.

its the best method i prefer, when later mo support rdy than use the mo
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Kira Yoshikage



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PostSubject: Re: Fallout 4 cant get mods to work   Sat Dec 05, 2015 6:01 am

I had this problem but running the game with the latest version of F4SE seemed to clear everything up.

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stalkzoid



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PostSubject: Re: Fallout 4 cant get mods to work   Sat Dec 05, 2015 6:35 am

did u set the ini's to read only after changing them,, cause the game can reset them, thus not allowing your mods to work

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AceGoober



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PostSubject: Re: Fallout 4 cant get mods to work   Tue Dec 08, 2015 7:48 am

Version 0.61.3 out and it fixes mods being disabled at launch. I'm using it right now and it works as intended.

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xuanviet122



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PostSubject: Re: Fallout 4 cant get mods to work   Tue Dec 08, 2015 4:06 pm

use a mods manager like NMM or FO4MM then active those mods,after that don't run the game through the launcher, launch it through .exe file. it worked for me with the 1.2 patch Smile

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aerystmd



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PostSubject: Re: Fallout 4 cant get mods to work   Tue Dec 08, 2015 7:57 pm

So I just recently got the latest 1.2 update that totally taken off the default launcher's plugins display. It's probably better to use a mod manager but just mentioning that it can still work without having to use one. The game can still read mods (plugin types & replacer types) by having these tweaks:

Mark the plugins.txt as read only (properties.) C (your main drive) > Users > "your user name" > Appdata > Local > Fallout4 > plugins.txt

Fallout4Prefs.ini (Documents > My Games > Fallout4):
bEnableFileSelection=1

Fallout4.ini (Documents > My Games > Fallout4):
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\

To note: the game will still read mods even when using the Fallout4Launcher.exe but if you're gonna add new mods that comes with plugins (esp/esm) - there's just the hassle of manually editing the plugins.txt file (Appdata folder) by copying/pasting the newly added mod plugin names.
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rgordonjr



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PostSubject: Re: Fallout 4 cant get mods to work   Tue Dec 08, 2015 10:51 pm

I've been using the latest alpha (2) of ModOrganizer and have not had any problems with the mods.

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aerystmd



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PostSubject: Re: Fallout 4 cant get mods to work   Wed Dec 09, 2015 1:47 am

@rgordonjr Is the alpha 2 running fine even with big texture replacers, like Optimized Vanilla? Previously tested a previous version (alpha 1, I think) but had a bunch of ctds when using big texture replacers. Care to share the alpha 2 link? Not sure where the link is exactly in Tannin's github page.
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rgordonjr



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PostSubject: Re: Fallout 4 cant get mods to work   Wed Dec 09, 2015 8:58 pm

@aerystmd wrote:
@rgordonjr Is the alpha 2 running fine even with big texture replacers, like Optimized Vanilla? Previously tested a previous version (alpha 1, I think) but had a bunch of ctds when using big texture replacers. Care to share the alpha 2 link? Not sure where the link is exactly in Tannin's github page.

I actually haven't tried it with large overhauls.  I've used a few of the body mods and several replacers (paintings, etc) and the only issue I have seen (not related to the local saves, etc) is the mod refresh does't always kick in when removing graphics mods.  I wind up having to restart MO for it to refresh properly.

The link to the releases is https://github.com/TanninOne/modorganizer/releases

If anything I'd like to get the textures a bit higher in resolution..  Any good ones that you've seen so far?

:: EDIT :: Current mod list
# This file was automatically generated by Mod Organizer.
+Corn Oil
+Photographic Pin-up Paintings
+Airy Harness
+Snap'n Build - Homemaker - SSEx
+Snap'n Build - Greenhouse
+Homemaker - SSEx Patch 1.21
+Settlement Supplies Expanded 2.5 - Safe SSEx
+NX Pro Farming
+Homemaker - Expanded Settlements
+Crazy Earl's Scrapyard
+The Eyes Of Beauty Fallout Edition
+Sanctuary - Player Home Restored
+X-01 Space Marine Black Templars Power Armor PAINT JOB
+Wearable Travel Backpack - Crafting Workbenches Patch
+Wearable Travel Backpack
+Premium Pip-Boy Black HD (PipBoy)
+Improved Map with Visible Roads
+Crafting Workbenches
+Coldchylde's Powerarmor Shop
+Caliber Conversion Kit
+BOS Gray Underarmor - BLACK
+BOS Bomber Jacket V4
+Better Patrolman sunglasses
+Armorsmith Extended

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aerystmd



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PostSubject: Re: Fallout 4 cant get mods to work   Wed Dec 09, 2015 10:36 pm

@rgordonjr Thanks for sharing more info & the link. As for environment texture replacers.. I first used: Vivid Fallout - Landscapes - 2k by Hein84 & overwrote it with: Commonwealth HQ Landscape Overhaul WIP by Printerkop. As for skin textures.. this is the one I liked so far but it's a nude reskin: Simple Natural Textures for Player and Raiders by Justice - has good balance (no uneven colors), good skin design & comes with both face & torso textures. Works good with BUSTY by tonicmole and UltimateZero. Other texture replacers I used are Millenia's weapon retextures & Improved Map with Visible Roads by mm137. I also use VOGUE ENB - Realism by GameVogue - removes a whole lot of that "cartoony" effect of the looks of characters.
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PostSubject: Re: Fallout 4 cant get mods to work   Today at 12:34 pm

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