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 Full Dialogue Interface

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Pharah



Posts : 3349
Join date : 2014-05-13
Age : 22

Character sheet
Name: Aya A7-01
Faction: Institute, The Perfect A
Level: Unknown

PostSubject: Full Dialogue Interface   Wed 18 Nov 2015 - 10:23

For everyone who wants a classic dialogue menu and feels the need of reading full dialogue lines.
http://www.nexusmods.com/fallout4/mods/1235/
This is truly awesome and I'm glad that FO4 modding is going so well.
Shots:
 

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Furente7



Posts : 167
Join date : 2014-12-07
Age : 26
Location : Single Occupant Exoatmospheric Insertion Vehicle

PostSubject: Re: Full Dialogue Interface   Wed 18 Nov 2015 - 21:03

It's great, though it kinda destroys the "sarcastic" option for me. The kick was not knowing exactly what your character would say, and laughing hysterically after it. For the other 3 options however, this mod is a godsend

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Evmeister



Posts : 654
Join date : 2014-03-17
Age : 29
Location : Seattle, WA

PostSubject: Re: Full Dialogue Interface   Thu 19 Nov 2015 - 1:34

Just saw this mentioned on rock paper and shotgun. Will certainly be downloading this when I get home. Surprised how quickly someone made one.

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gabet347



Posts : 306
Join date : 2015-08-30
Age : 24

PostSubject: Re: Full Dialogue Interface   Thu 19 Nov 2015 - 2:52

Love it. Although sometimes, the text can go off screen and get cut off. Still much better than the default. The author even added gamepad support too though, which is great for people like me who don't enjoy the default PC UI.

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Evmeister



Posts : 654
Join date : 2014-03-17
Age : 29
Location : Seattle, WA

PostSubject: Re: Full Dialogue Interface   Fri 20 Nov 2015 - 17:28

Apparently the mod has been updated to deal with text going off screen. I'm downloading it now, so excited!

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Fidller



Posts : 593
Join date : 2015-07-03
Age : 20
Location : Cyberspace

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Name: Hu-mungus
Faction: NCR
Level: 42

PostSubject: Re: Full Dialogue Interface   Fri 20 Nov 2015 - 18:35

I actually dont mind the dialogue in vanilla game...But i knew they would make this right when the game came out....idk i might try it when i replay the game one day

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mindstormer



Posts : 211
Join date : 2015-04-20
Age : 21
Location : The internet

PostSubject: Re: Full Dialogue Interface   Fri 20 Nov 2015 - 19:13


''Will it be like that night in the park a year ago?''

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Tesvixen



Posts : 3681
Join date : 2014-02-26
Location : United States

PostSubject: Re: Full Dialogue Interface   Sat 21 Nov 2015 - 3:22

Be warned, I know several people who had to reinstall their game after using this. And I'm not talking about 'herp derp how me install teh mods' types either. These are people who have used (and in one case, made) mods for years now.

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SaturnCeleste



Posts : 168
Join date : 2015-04-14
Location : Oblivion

PostSubject: Re: Full Dialogue Interface   Sat 21 Nov 2015 - 9:15

@Tesvixen wrote:
Be warned, I know several people who had to reinstall their game after using this.  And I'm not talking about 'herp derp how me install teh mods' types either.  These are people who have used (and in one case, made) mods for years now.


I haven't been able to pin point it to this mod for certain BUT I think it's the one that took out my game.  I mean totally!!  I lost all the 'talking' sound!  What I think happened is because there isn't a script extender yet, the scripts can get all muddled up and something in this game overwrote something.  And when I removed it, the game really broke, it wouldn't start and I used FO4MM to install and uninstall.  It took a night and the following day of messing around trying to get the game to run but uninstall was the only way.  And I mean completely uninstall.  You have to go into the directories and remove all the modded content by hand to make sure it's all gone. What made it so bad was it wasn't just one save, it was ALL of my saves from all my characters (even after the uninstall) so seriously be careful and be warned.  I'm going to give this a lot more time before I try it again, at least wait until the construction set comes out. Wink

Edit:  Gopher just came out with this video about fixing the Dialogue mod.

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