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 Gomorrah Animation problem

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DVAted

DVAted

Posts : 5994
Join date : 2014-02-23
Age : 35
Location : in the forests of the night

Character sheet
Name: DeViAted
Faction: GUNners
Level: 55

Gomorrah Animation problem Empty
PostSubject: Gomorrah Animation problem   Gomorrah Animation problem EmptyWed Jun 18, 2014 12:39 pm

I have this consistent animation problem with my gomorrah dancers
Gomorrah Animation problem FDKKXh5r Gomorrah Animation problem B7jdeiLY Gomorrah Animation problem Jos5KC2v
some still dance normally but most of them just stand still like that
piss me the hell off...

any clue what I should check?

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A.J.

A.J.

Posts : 118
Join date : 2014-04-18
Location : EU

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptyWed Jun 18, 2014 12:54 pm

Considering how they have the hands, it seems the bartender animation. It's like if they have the wrong AI package, very less probable that one of the dances animations was replaced with the bartender animation. Or also, a vanilla dance idlemarker which was changed to play the bartender animation
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https://www.youtube.com/user/AnaPrrrrrr
DVAted

DVAted

Posts : 5994
Join date : 2014-02-23
Age : 35
Location : in the forests of the night

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Name: DeViAted
Faction: GUNners
Level: 55

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptyWed Jun 18, 2014 5:59 pm

I haven't really seen a bartender stand like that. plus, when they start it it seems they're using 2 steps to reach that high up (if you look carefully they're hovering a bit off the ground).

anyway... I don't know what to look for exactly... I can't find any of my mods modifying an "idle animation" or "package" which included the words "dance", "gom" or "strip"
though I haven't checked them all. I'm not that sure exactly what to look for.
it can't be a map change because I have nothing modifying the Gomorrah interior
what's the quickest way to filter out the issue? I have quite a bit of mods... Sad

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A.J.

A.J.

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Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptyWed Jun 18, 2014 6:06 pm

you could give me the base object of one of them that act like that, and one of them that act correctly (in game click on them in console and type gbo), I'll check geck what package they are running and if there are idle markers near them
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DVAted

DVAted

Posts : 5994
Join date : 2014-02-23
Age : 35
Location : in the forests of the night

Character sheet
Name: DeViAted
Faction: GUNners
Level: 55

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptyThu Jun 19, 2014 9:02 am

okay I used GBO
broken npc:
ff000a37
ff001aaf

properly dancing npc:
001229a1

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A.J.

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Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptyThu Jun 19, 2014 4:06 pm

The one properly dancing should be one of the bait prostitutes outside Gomorrah, on the Strip, and not inside. The other two come from leveled actor lists and they should be random spawns inside Gomorrah. My guess is something is modifying Gomorrah cell or some vanilla asset inside of it.

I took a look, prostitutes in Gomorrah seem all linked to some dance markers, some NPCs to some idle markers but there's nothing concerning the dance in them.

- DanceMarker03: BaseID 117E56 >>> this is the dance marker they use.
Now this is interesting: that furniture mark should make the npc triggering an animation. But its model is ChildBar*something*: when a child has the bartender posture, I guess it raises it so that it can arrive to the bar, that would explain why your npcs are floating. What it doesn't explain is why they don't trigger any dance animation. 
You could take a look in FNVEdit if one of your mods modifies it (the form ID 117E56), there are too little infos to understand what's happening and it requires some digging. Also, do you have files inside meshes\character\_male\idleanims? can you see some name with dance on it?
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DVAted

DVAted

Posts : 5994
Join date : 2014-02-23
Age : 35
Location : in the forests of the night

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Name: DeViAted
Faction: GUNners
Level: 55

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptySat Jun 28, 2014 11:37 am

heh wtf you were right
I just checked DanceMarker03 in GECK (no mod, just .esm)
to my surprise I found that
Gomorrah Animation problem AmZBt6bB
03 is "child bar" animation (hence why they stepped up once or twice)
02 is "wall repair" animation (though I never saw it ingame)
01 is "floor sit" xD wtf
none of them are modded, it's just what they are lol...

can someone else check this in GECK?
tell me what .nifs you have

thanks, AJ
+1 for your efforts (though you deserve much more)

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Last edited by DVAted on Sat Jun 28, 2014 1:21 pm; edited 1 time in total
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Torki

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Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptySat Jun 28, 2014 12:14 pm

I have the same things in the geck

Gomorrah Animation problem ND1dWMkK
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DVAted

DVAted

Posts : 5994
Join date : 2014-02-23
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Faction: GUNners
Level: 55

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptySat Jun 28, 2014 1:22 pm

thanks, Torki... but things just got worse >.>

the first one, up top, the one without a number to it that says it links to a dancemarker.nif
well, the dancemarker nif doesn't show, it's a red exclamation mark
I can see the childbar nif well, but the dancemarker is missing or misspathed

I looked in the .bsa for a dancemarker.nif and nothing came up
some dance animations, but no markers...

may I draw a signal of alarm here? this is some seriously messed up shit xD

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Torki

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Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptySat Jun 28, 2014 1:41 pm

DVAted wrote:


I looked in the .bsa for a dancemarker.nif and nothing came up
some dance animations, but no markers...



Neither in my files
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DVAted

DVAted

Posts : 5994
Join date : 2014-02-23
Age : 35
Location : in the forests of the night

Character sheet
Name: DeViAted
Faction: GUNners
Level: 55

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptySat Jun 28, 2014 4:13 pm

I could easily fix all of them if I had a dance marker .nif that I could replace childbarmarker.nif with...
very easy fix
very hard to find nif... apparently, there's no dance markers in the marker or furniture folders...
unless it's called chair01 or some shit...

incredibly mind-numbing bug, though... and though everyone has the same "childbarmarker" setting in their .esm, I'm the only one seeing it as what it is... HOW?

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Cpt.Rex

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Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptySat Jun 28, 2014 4:20 pm

@dvated
hm.. i did never run into this bug.. could it be that ttw coses the issue maybe? how about to try to "resurrect" the npc´s?

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DVAted

DVAted

Posts : 5994
Join date : 2014-02-23
Age : 35
Location : in the forests of the night

Character sheet
Name: DeViAted
Faction: GUNners
Level: 55

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptySat Jun 28, 2014 4:53 pm

nah, I don't have TTW, I have Requiem. But I checked, it doesn't mess with it. I opened just the FalloutNV.esm and so did Torki
the childbarmarker.nif is set from factory.
you open your GECK and tell me it's not so

resurrecting the NPC makes him or her reset her position to default idle (stands still).
then, after a little time, she or he gets back into childbarmarker pose like in the first pics I posted

look, render window (see the marker with the elevation?):
Gomorrah Animation problem 1uQrqBzU
this girl dances like she should (she has a different kind of behavior - walks to point A/dances/walks to point B/dances/etc. :
Gomorrah Animation problem Q7U5VrAH
this one and every single prostitute inside Gomorrah just stand at an invisible elevated bar like an idiot (you can see the furniture marking has that elevation there):
Gomorrah Animation problem M8vVhXQf

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Shardoom

Shardoom

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Location : Hull, England

Gomorrah Animation problem Empty
PostSubject: Re: Gomorrah Animation problem   Gomorrah Animation problem EmptyTue Jul 15, 2014 7:46 am

The childbar naming on the .nif just means that children don't use it.
It is a sexy dance afterall.

Load up all your mods in fnvedit, see if one of them is making a change to the refid for those dance markers in gomorrah. Not the baseid, the acre for them.

Perhaps something has modified formids that unfortunately are identical to the refid of those placed dancemarker03's.
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