Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel

FO MOD MASTER THREAD
TES MOD MASTER THREAD
________________

Profile Image Guidelines
February 2017
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar

Share | 
 

 Weapons of the new millenia

View previous topic View next topic Go down 
AuthorMessage
meowjar



Posts : 144
Join date : 2014-09-04
Age : 17
Location : Croatia, VaraĹždin

PostSubject: Weapons of the new millenia   Sun Oct 18, 2015 4:54 pm

Does anybody have any info about the update of this mod? I've seen a post of Naky saying that they are updating the pack but the post is from May.

If you have any info about the update please share it.

Here is what Naky said:
link to the image :
 

_________________
Back to top Go down
View user profile http://www.moddb.com/members/meowjar
The author of this message was banned from the forum - See the message
Swooya



Posts : 139
Join date : 2015-02-15
Age : 21

PostSubject: Re: Weapons of the new millenia   Sun Oct 18, 2015 5:24 pm

Thought he wasn't going to update it further, neat.

Even if there's no ETA, you can see that he's still around replying to some comments, which in turn means he's still working on it. (hopefully.)

Since that little announcement of the update was in May, we should assume that there's atleast some progress made so just be patient, I mean look at the features he's hoping to introduce. Pretty good stuff.

And thanks Mr.Flux, I wasn't sure if those were meant for some bigger project, I'm glad they are. o7
Back to top Go down
View user profile
Eetterinakki



Posts : 782
Join date : 2014-07-30
Location : Winland

Character sheet
Name: Character
Faction:
Level:

PostSubject: Re: Weapons of the new millenia   Sun Oct 18, 2015 6:02 pm

If you want the newer guns in your leveled lists without increasing plugins, you could just do what I did:

Download all his guns individually (or those which you want, alternatively), then mash them all together with FNVPlugin. Nice and easy. For some reason the weapon mods don't spawn in Doc Mitchell's house when you do this, only the guns do, but they still appear on traders so it doesn't matter.

If you already have Weapons of the New Millenia, you can just merge the new guns into it.

This way you can even preserve space by only picking the guns you like.

Underbarrel attachments sound very interesting though, I wonder how that will work.

_________________
A secret message to the chosen ones:
Spoiler:
 
Back to top Go down
View user profile
Grimmex



Posts : 247
Join date : 2014-02-23
Age : 23
Location : Raccoon City

PostSubject: Re: Weapons of the new millenia   Mon Oct 19, 2015 2:35 pm

i thought as well that the mod was not being worked on in preparation of Fallout 4.i could be wrong though.

_________________
This is War, Survival is Your Responsibility.
Back to top Go down
View user profile
fourrainydays



Posts : 18
Join date : 2015-07-05
Age : 19
Location : socialfemmelistcanada

PostSubject: Re: Weapons of the new millenia   Tue Nov 17, 2015 6:39 pm

@"Eetterinakki" thanks that's really useful, I will try it out later
another question, how far can FNV plugin go, I mean is it limited to merging simple mods like armor mods or weapon mods?
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Weapons of the new millenia   

Back to top Go down
 

Weapons of the new millenia

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Weapons of the new millenia
» Who here uses WILLOW and Weapons of the Millenia?!
» Secondary weapons for hammerhead
» Heavy Close Combat weapons
» Fallout:NV favorite weapons

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-