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 Project Brazil

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war5444

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PostSubject: Project Brazil    Mon 7 Jul 2014 - 18:05

Has anyone used the mod Project Brazil, I want to know if its any good.
nexusmods.com/newvegas/mods/45138/?
It seems outstanding, like almost a free DLC!

"Features:
An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
6 Potential Human Companions and 2 Robot Companions available depending on player choices. "

"The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs".

So seems cool, no?
Cheers,
-Tom

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Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle, year in and year out, "rejoicing in hope, patient in tribulation"—a struggle against the common enemies of man: tyranny, poverty, disease, and war itself.
John F. Kennedy, Inaugural Adress, January 20, 1961

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OverTheTop123

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PostSubject: Re: Project Brazil    Mon 7 Jul 2014 - 21:31

It's an amazing mod and entirely worth the exposure it's getting. I've wanted to do a full playthrough of it on YouTube but my computer is lacking. Are you looking for anything specific?
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war5444

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PostSubject: Re: Project Brazil    Mon 7 Jul 2014 - 21:34

Nah. I just started it :p

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Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle, year in and year out, "rejoicing in hope, patient in tribulation"—a struggle against the common enemies of man: tyranny, poverty, disease, and war itself.
John F. Kennedy, Inaugural Adress, January 20, 1961

SWO Swag.
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OverTheTop123

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PostSubject: Re: Project Brazil    Tue 8 Jul 2014 - 0:25

You're going to love it man. Seriously, if I didn't have TTW right now...
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war5444

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PostSubject: Re: Project Brazil    Tue 8 Jul 2014 - 2:04

Whats the tale of two wastelands again?

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Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle, year in and year out, "rejoicing in hope, patient in tribulation"—a struggle against the common enemies of man: tyranny, poverty, disease, and war itself.
John F. Kennedy, Inaugural Adress, January 20, 1961

SWO Swag.
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Hoppyhead

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PostSubject: Re: Project Brazil    Tue 8 Jul 2014 - 4:17

@war5444 wrote:
Whats the tale of two wastelands again?

Pure magic, and the stuff dreams are made of.

I've played a little of project Brazil but it crashes on me after up to a point. Probably because of me having TTW installed. But from the little I have played Project Brazil is a great add on. I'm hoping all the parts get finished. I highly recommend it to anyone.


Last edited by Hoppyhead on Tue 8 Jul 2014 - 4:22; edited 1 time in total
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war5444

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PostSubject: Re: Project Brazil    Tue 8 Jul 2014 - 4:18

Its FO3 and FO:NV combined?

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Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle, year in and year out, "rejoicing in hope, patient in tribulation"—a struggle against the common enemies of man: tyranny, poverty, disease, and war itself.
John F. Kennedy, Inaugural Adress, January 20, 1961

SWO Swag.
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Hoppyhead

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PostSubject: Re: Project Brazil    Tue 8 Jul 2014 - 4:27

@war5444 wrote:
Its FO3 and FO:NV combined?

Yes TTW is a mod where you start off in Fallout 3, and can take a train to the Mojave wasteland and start New Vegas. So yes you can play both games. It is awesome. I like to role play that the Lone Wanderer goes through the events of FO3 then becomes a courier and ends up in the Mojave Wasteland to deliver the Platnum Chip.
Playing both games in 1 is awesome.
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Family Time

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PostSubject: Re: Project Brazil    Tue 8 Jul 2014 - 5:26

I've personally tried both, and love both of them to death. So I would recommend playing the latest Project Brazil release, then start a TTW playthrough afterwards. One mod at a time though, since they both have major conflicts due to what they modify.
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PostSubject: Re: Project Brazil    Sun 3 Aug 2014 - 7:38

I tried it out, but sadly I just got bored, the story was starting out way too slow and it didn't catch me.

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PostSubject: Re: Project Brazil    Fri 15 Aug 2014 - 19:58

Project Brazil is such a fantastic mod, it's a shame it is't completed. Easily the most impressed with a mod I have ever been.
Was like playing an official expansion.
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daftpeter

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PostSubject: Re: Project Brazil    Fri 15 Aug 2014 - 20:19

One of the best mods for sure, and one of my favorites as well.
As botanic said, it's too bad that it's not completed yet. I found the story really interesting, and liked how you could chose many paths during the story progression.

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Alixen

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PostSubject: Re: Project Brazil    Fri 15 Aug 2014 - 20:29

Project Brazil is a marvelous project, which truly shows talent, and the devotion of its team. But, I personally don't feel that it captures the Fallout atmosphere, even if I don't know why.
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ToastyButtz



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PostSubject: Re: Project Brazil    Sat 16 Aug 2014 - 5:10

Is the mod stable? I'd be willing to give it a try if it is. Also, will mods I have on my current NV game affect Brazil, I don't want a bunch of crashes due to my mods installed, and don't wanna uninstall them.
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garebear52

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PostSubject: Re: Project Brazil    Sat 16 Aug 2014 - 5:19

It's pretty stable for the most part, as far as your other question is concerned it really depends on the mods. I have been able to play it with simple weapon and armor mods, but if you are going to be using something like Project Nevada there is a Project Brazil-Project Nevada Compatibility Patch; the mod page should have more info regarding mod compatibility.

http://www.nexusmods.com/newvegas/mods/45138/?

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TheBurgerKing14

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PostSubject: Re: Project Brazil    Sun 17 Aug 2014 - 20:36

The mod seemed stable. I finished it once so far, but there's multiple paths you can choose to go down, and all of them seemed well done. Mods should still work with no problems unless you have something like TTW. Mods where you get weapons from the start still work but can break immersion, like the courier's stash dlc giving you weapons and armor while you're at the vault.
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Mercy

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PostSubject: Re: Project Brazil    Fri 22 Aug 2014 - 11:02

I found it through AlChestBreach and I decided to try it out myself and I was greatly surprised! It's really good for one thing and the voice acting is on par with the vanilla in that own right. The story is interesting enough and the fact that it's all free? Definitely worth your time if you had any doubts.

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Bloor1

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PostSubject: Re: Project Brazil    Fri 22 Aug 2014 - 16:26

I checked it out about a month ago and it looked really solid but I only played till I got out of the vault because I had some problems with performance because of the ENB I was using at the time.
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themaster96

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PostSubject: Re: Project Brazil    Fri 22 Aug 2014 - 17:29

been some time since i last checked this mod, never played it though, can someone who played it tell me if it is worth it?
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