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 Metro Last Light Arachnid

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VeteranAlpha



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PostSubject: Metro Last Light Arachnid   Mon Sep 07, 2015 4:32 pm

So i was looking on the Workshop on Steam and i just saw this and i was like damm this would suit Fallout 3 or New Vegas, now all of you can probably tell what im talking about just by reading the title, im talking about the Metro Last Light Arachnids or the SpiderBugs.

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So i was thinking what if someone made a mod based on the Spiderbug from Metro Last Light, they way it would work is the SpiderBugs would only hide underground or in abandoned buildings as long as their is no light because as it says on the Wiki

"All variations of spider will avoid light sources"

They way to defeat them would by either using a flashlight or lets say the Flare Gun from Lonesome Road. As they would then run of to their holes to try and avoid the light.

What do you guys think about this as a mod?

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myuhinny



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PostSubject: Re: Metro Last Light Arachnid   Mon Sep 07, 2015 4:42 pm

Those models look pretty cool the first one looks like it could also be used for a rad scorpion variation.
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cake



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PostSubject: Re: Metro Last Light Arachnid   Mon Sep 07, 2015 4:45 pm

Funny, I recently just re-installed 2033 and Last Light to port over all the mutants. I'll get around to doing some of the armors as well. Smile

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VeteranAlpha



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PostSubject: Re: Metro Last Light Arachnid   Mon Sep 07, 2015 5:00 pm

kazu---maru wrote:
Funny, I recently just re-installed 2033 and Last Light to port over all the mutants. I'll get around to doing some of the armors as well. Smile

Oh nice i am looking forward to this. Smile

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MrObamatron



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PostSubject: Re: Metro Last Light Arachnid   Mon Sep 07, 2015 7:16 pm

I'm saw this rigged somewhere already. I believe it's in dragbody's creature pack.

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VeteranAlpha



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PostSubject: Re: Metro Last Light Arachnid   Mon Sep 07, 2015 7:32 pm

@MrObamatron wrote:
I'm saw this rigged somewhere already. I believe it's in dragbody's creature pack.

Pm me, you can now send me a link now since i am Colonial. Smile

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thompson4545



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PostSubject: Re: Metro Last Light Arachnid   Sat Sep 12, 2015 2:11 pm

I think that mod sounds really awesome it would make the game harder and more fun having enemy like that where you don't just have to shoot it and beat it up with a baseball bat you would to use one other thing a flashlight but really sounds awesome and great idea. Thumbs Up

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SomeKid123



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PostSubject: Re: Metro Last Light Arachnid   Sun Sep 20, 2015 8:51 pm

Looks kind of like the clover field alien things
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Funnymouth



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PostSubject: Re: Metro Last Light Arachnid   Sun Sep 20, 2015 9:08 pm

I'd love to see a mod for FO:NV with the Metro spiderbugs. They're extremely creepy and like you said, would fit perfectly into the FO world.

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NewVegasMerc



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PostSubject: Re: Metro Last Light Arachnid   Sun Sep 20, 2015 11:36 pm

That would be awesome I would also want to see some amazing little hamlets in the metros in fallout 3. Going to Venice for the first time was amazing. Just because the name was so symbolic and was just so creative. Also when you found that little circus like shooting range was awesome. Maybe one day a talented modder of divine being will answer our call.

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Fеll



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PostSubject: Re: Metro Last Light Arachnid   Mon Sep 21, 2015 12:40 am

Ah yes. I remember them. Not as annoying as those other grub nose things in the crypts, as i recall.
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benn33



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PostSubject: Re: Metro Last Light Arachnid   Thu Sep 24, 2015 7:05 am

Isn't the radscorpian kinda already this? I mean it's for sure a cool idea but wouldn't be at the same time redundant? The model base you'd use for this would certainly work well I think!

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VeteranAlpha



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PostSubject: Re: Metro Last Light Arachnid   Thu Sep 24, 2015 12:21 pm

@benn33 wrote:
Isn't the radscorpian kinda already this? I mean it's for sure a cool idea but wouldn't be at the same time redundant? The model base you'd use for this would certainly work well I think!

No the difference between the Radscorpions and the Spiderbugs is that Radscorpions like to be on the Surface aswell as in the underground, while Spiderbugs avoid light at all costs, just read this.

"When exposed to the flashlight beam, spiders will begin to smoke, turn a reddish-black color, and often backpedal away from the player to attempt to break line of sight, such as by scurrying behind a pillar or around a corner. Once they are safely out of the light, they will come back to attack again. Adult spiders have a thick armored shell that is impervious to gunfire, and must be flipped onto their backs via exposure to light to kill; these can be distinguished from their weaker hatchling counterparts, that are not bulletproof, by their brown coloration. Large spiders come in several different varieties."

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PostSubject: Re: Metro Last Light Arachnid   Today at 12:19 am

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