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 General animation discussion/troubleshooting (If needed

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stoobygacks



Posts : 7
Join date : 2015-05-14

PostSubject: General animation discussion/troubleshooting (If needed   Fri Aug 21, 2015 5:54 pm

General animation discussion/troubleshooting (If needed).

I have some trouble with the amazing Hitman's first person overhaul when it come to the service rifle/marksman rifle. When I updated the mod from 6.2 to 6.4 I found that the depressing vanilla animation had returned. I reinstalled 6.4, tried 6.2, but still no luck. For some reason this has really bothered me.

Good vibes to Hitman for making such an amazing mod.


EDIT:

moved your topic from fallout/discussion to fallout/modding/troubleshooting

:no minus rep given:


falloutveteran20
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HaxorusShiny



Posts : 565
Join date : 2014-08-17

PostSubject: Re: General animation discussion/troubleshooting (If needed   Fri Aug 21, 2015 7:33 pm

Go to hitman's resource pack on the nexus here and download the archive of reload animations. The one you are looking for is probably the Sig 553 reload or the "Bushmaster M4 reload". Really, any of them that contain 2hareloadf should work. Then, set up a folder hierarchy that looks like: Meshes-->characters--->_1stperson, where the "_1stperson" folder contains the 2hareload.kf. Then drag and drop into your data folder. Hope that fixes it.

-Hax

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stoobygacks



Posts : 7
Join date : 2015-05-14

PostSubject: Re: General animation discussion/troubleshooting (If needed   Sat Aug 22, 2015 2:34 am

@HaxorusShiny wrote:
Go to hitman's resource pack on the nexus here and download the archive of reload animations. The one you are looking for is probably the Sig 553 reload or the "Bushmaster M4 reload". Really, any of them that contain 2hareloadf should work. Then, set up a folder hierarchy that looks like: Meshes-->characters--->_1stperson, where the "_1stperson" folder contains the 2hareload.kf. Then drag and drop into your data folder. Hope that fixes it.

-Hax

Thank you so much. This issue was driving me insane and you solved it. Smile
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PostSubject: Re: General animation discussion/troubleshooting (If needed   Today at 6:10 pm

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