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TTW, Mojave missing head meshes.

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TTW, Mojave missing head meshes.

Post by yarknot on Mon Aug 17, 2015 7:53 pm

So I had downloaded TTW for the first time, and it was relatively stable with minor bugs, I was pretty happy with it, up until I went to the Mojave and encountered the Powder Gangers. For whatever reason a few of them had the giant red "!" mark on their body, upon closer examination I saw their head meshes were missing, only their eyes and mouth were visible, just floating there. It was really weird because it was only a few of the NPC's, not all of them. I then continued on to Primm and once again some of the Convicts had the red "!", and even some of the residents of Primm had it. I used console commands to travel to Freeside, The Strip, novac, The Fort, Camp Mccarran. At each place only a few of the NPC's had the "!". I read through all the bugs on the TTW forums and found nothing, I searched the web for all any info and couldn't find any information on what it could be, and since I have zero experience with the GECK I didn't know what to do to find the issue. The only thing I found that could possibly cause the issue is Fallout Character Overhaul. For the part in TTW when you activate the purifier, you have to be using a vanilla race for Broken Steel to work. I was using the Courier race so I had to switch, and I found that all of the Vanilla races were missing. I could only choose from the races added by FCO. I uninstalled all my mods, everything, and all the Vanilla races were still missing. I'm almost convinced this is the problem but then again I don't really have any experience with stuff like that. If anyone has any idea on how to fix this I would appreciate it so much! also to note, this bug is ONLY in the Mojave, the Capital Wasteland's NPC's are fine.


Last edited by yarknot on Tue Aug 18, 2015 4:36 pm; edited 2 times in total
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Re: TTW, Mojave missing head meshes.

Post by Tojiro on Mon Aug 17, 2015 7:59 pm

Can you send us your load order?

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Re: TTW, Mojave missing head meshes.

Post by yarknot on Mon Aug 17, 2015 8:06 pm

Yeah here it is man.
Load Order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned 3.esm
IWR.esm
ELECTRO-CITY - CompletedWorkorders.esm
FCOMaster.esm
Mart's Mutant Mod.esm
Momod.esm
factions reloaded raiders v2.esp
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
ELECTRO-CITY - Highways and Byways.esm
Interior Lighting Overhaul - L38PS.esm
STUN.esm
Gomorrah Redesigned.esp
oHUD.esm
CFWNV.esm
EarJRAmmoProject.esm
Project Nevada - Cyberware.esp
NVStripOpen.esm
Weapons.of.the.New.Millenia.esm
EZ_CompanionNVSE.esm
More Perks.esm
EZ_CompanionNVSE_Killable_Normal.esm
SomeguySeries.esm
Project Nevada - Extra Options.esm
TTW_SpeechChecks.esp
Centered 3rd Person Camera - Unraised.esp
Vurt's WFO.esp
Interior Lighting Overhaul - Ultimate Edition.esp
PerkEveryLevel.esp
EVE FNV - ALL DLC.esp
RWD-NV v1.3 [Alternative Version].esp
New Vegas Redesigned 3.esp
Factions Reloaded Legion.esp
More Perks Update.esp
TTW_Reputation.esp
Project Nevada - TTW.esp
WeaponModsExpanded.esp
IMPACT.esp
dD - Enhanced Blood Main NV.esp
Mojave Nights.esp
CNR_Beta.esp
ttw_wildwasteland.esp
USSHoodwink.esp
ILO - Tale of Two Wastelands.esp
StripOpenMain.esp
markers.esp
47 ENB Weather - TTW Patch.esp
HeadTracking_IK.esp
Ragdolls.esp
MoreBeardAndMoustacheStyles.esp
IWR - Rebuilt.esp
HUD Extended.esp
Factionless Armor.esp
Boacombat2glove.esp
Quick Trade.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
The Weapon Mod Menu.esp
The Mod Configuration Menu.esp
DragbodysLegionReplacerV01.esp
NoFactionArmor.esp
Caesars_Legion_Overhaul.esp
Fallout4Garragehome.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
1nivVSLArmors.esp
R&S_InnovativeMod.esp
The Storyteller.esp
TTW_NoKarmaDCFollowers.esp
NCRTrooperOverhaul.esp
WMX-DLCMerged.esp
TTW_AnchorageCustomization.esp
47 ENB Weather.esp
STUN.esp
MMM - TTW Reputation Patch.esp
Mart's Mutant Mod Merged Patch Helper.esp
Cass alternate version.esp
boa ncrpahelmet.esp
CFW-DLC.esp
FalloutNVCheatTerminal.esp
L96.esp
Mateba.esp
TTW_OutcastTrading.esp
Caesars Freeside Shop.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
LegionCommander.esp
LegionGladiatorPA.esp
1nivVSLArmors Cheat.esp
The Groovatron NV.esp
STUNp - No Animations Fix.esp
Door!.esp
FlipNRoll.esp
JIP Companions Command & Control.esp
AmmoChecking.esp
Reload Sounds.esp
JRougeRangerCoats4Loot.esp
ArkhamKnight.esp
ItemBrowser.esp
Project Nevada - Cyberware Additions.esp
FlashlightNVSE.esp
ILO - PipBoy Light.esp
pipboy2500_edisleado.esp
FNV Realistic Wasteland Lighting - ENB Full.esp
Realism Poses.esp
Find Ingots.esp

Total active plugins: 123
Total plugins: 141
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Re: TTW, Mojave missing head meshes.

Post by Tojiro on Mon Aug 17, 2015 8:13 pm

Have you tried using both FCO versions FNV and F3 ?

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Re: TTW, Mojave missing head meshes.

Post by yarknot on Mon Aug 17, 2015 8:17 pm

no I haven't, do you know if the F3 version was ported to TTW?
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Re: TTW, Mojave missing head meshes.

Post by Tojiro on Mon Aug 17, 2015 8:20 pm

I don't know. If it wasn't, try uninstalling Fallout Redesigned and FCO and see if it solves the problem.

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Re: TTW, Mojave missing head meshes.

Post by yarknot on Mon Aug 17, 2015 8:53 pm

I have, I've tried it without any mods at all and the races were still gone Sad it's like they're just gone from the game, I've done a fresh reinstall and everything
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Re: TTW, Mojave missing head meshes.

Post by Tojiro on Mon Aug 17, 2015 8:56 pm

Well, if you've done a fresh reinstall, I'm afraid I can no more help you =/ Good luck solving the problem Wink

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Re: TTW, Mojave missing head meshes.

Post by yarknot on Mon Aug 17, 2015 8:58 pm

It's alright man I appreciate the help! thank you!
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Re: TTW, Mojave missing head meshes.

Post by tehuitzaldebamf on Mon Aug 17, 2015 9:04 pm

I'm having the same issue without using TTW. I'll look into it more by comparing our lists
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Re: TTW, Mojave missing head meshes.

Post by rgordonjr on Mon Aug 17, 2015 9:23 pm

Are you using a mod manager (such as NMM or MO) or are you doing manual installs? In NMM (and MO for that matter), every once in a while the archive invalidation gets messed up. Turning it off, waiting a moment for the manager to catch up and then turning it back on may help. Likewise, in MO there is a tab for managed BSAs. Toggling the main check box (x -> y -> x) on the top of the section has fixed this in the past for me as well.

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Re: TTW, Mojave missing head meshes.

Post by yarknot on Mon Aug 17, 2015 9:50 pm

@tehuitzaldebamf cool thanks man, let me know if you find anything!

@rgordonjr I'm using NMM, and I've messed with the archive invalidation many times in hopes it might work, unfourtanetely it doesn't resolve the issue Sad
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Re: TTW, Mojave missing head meshes.

Post by aerystmd on Mon Aug 17, 2015 10:00 pm

@rgordonjr, seems you're familiar with MO. Mind if I ask you some things about it?
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Re: TTW, Mojave missing head meshes.

Post by tehuitzaldebamf on Tue Aug 18, 2015 1:19 am

@yarknot after doing some digging with FNVedit, I realized that it would be better to disable FCO esm and esp and to reinstall FONV Redesigned 3 while overwriting all files with a mod manager. That fixed the errors for me. Let me know if that works for you
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Re: TTW, Mojave missing head meshes.

Post by rgordonjr on Tue Aug 18, 2015 4:55 am

@aerystmd wrote:@rgordonjr, seems you're familiar with MO. Mind if I ask you some things about it?

Sure. Go ahead and send me a PM so we don't hijack this thread.. Smile

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Re: TTW, Mojave missing head meshes.

Post by aerystmd on Tue Aug 18, 2015 8:02 am

@rgordonjr wrote:
@aerystmd wrote:@rgordonjr, seems you're familiar with MO. Mind if I ask you some things about it?

Sure.  Go ahead and send me a PM so we don't hijack this thread..  Smile

Ok, thanks. PM sent.
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Re: TTW, Mojave missing head meshes.

Post by yarknot on Tue Aug 18, 2015 4:29 pm

@tehuitzaldebamf wrote:@yarknot after doing some digging with FNVedit, I realized that it would be better to disable FCO esm and esp and to reinstall FONV Redesigned 3 while overwriting all files with a mod manager. That fixed the errors for me. Let me know if that works for you

I tried it exactly as you said and it unfortunately didn't do anything to help Sad I appreciate the help though!
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Re: TTW, Mojave missing head meshes.

Post by TinyWaterbear on Thu Aug 20, 2015 2:47 am

You said that you did a fresh reinstall - did you try running FNV without any other mods (no TTW or anything else) to make sure your install is okay?

Also, when you installed New Vegas Redesigned 3, did you follow Dracomies' instructions to the letter? The exclamation points mean that you were missing meshes. It's possible that when you installed FCO, you installed a different version than what NVR3 is looking for.

Also also, if you're interested in a merged version of Fallout 3 Redesigned and NVR2, there's one on the TTW forums: https://taleoftwowastelands.com/content/ttw-fallout-3-new-vegas-redesigned

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