Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel
________________

Profile Image Guidelines
December 2016
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar

Share | 
 

 Any interior cells in a quest mod that impressed you.

View previous topic View next topic Go down 
AuthorMessage
dantaefetticus



Posts : 152
Join date : 2014-10-25
Location : New York

Character sheet
Name: Character
Faction:
Level:

PostSubject: Any interior cells in a quest mod that impressed you.   Sun Aug 09, 2015 5:50 am

Are there any Interior cells from a quest mod that really got you jaw dropping? I have a few:

The Rouge NCR base from Blood By the Dollar: It is technically not an interior cell, but the area looks so damn gorgeous. I was watching Ollyoxen's(very underrated youtuber) plsythrough of the mod and my mouth literally dropped when I saw the area. I would literally download the mod just because of it. Link to see what I am talking about:
https://www.youtube.com/watch?v=bKfgUje2U-E

The last dungeon area in The Odyssey of Tommy Morrissey: For a first mod, this mod is very impressive. The scripts and interiors and really good, especially the last area you fight through. It is very well done for a first mod.

AWOP's big interiors: They are big, and they will definitely get exploring, and will probably get you lost.

That is what I can think right out of my head right now lol.

_________________
Flickr: https://www.flickr.com/photos/142673785@N08/
Back to top Go down
View user profile
Brigand231



Posts : 368
Join date : 2014-03-10
Age : 42
Location : Somewhere I shouldn't be

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Aug 09, 2015 8:16 am

I liked the train station in Novac Public Library, how it get cleaned up and improved as the story progressed. I also like Underground Hideout and some of the dungeons of Someguy2000's mods for the way they can change and develop over time.

Perhaps I appreciate those kind of details after giving it a try myself and knowing what the authors had to go through to make it work means so much more to me now.

_________________
Back to top Go down
View user profile http://www.flickr.com/photos/brigand231/
jldoner



Posts : 56
Join date : 2014-08-16
Age : 28
Location : Ohio, USA.

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Aug 09, 2015 10:59 am

Definitely Just about anywhere in Beyond Boulder Dome. Such a fantastic Mod.


_________________
Great men are forged in fire. It is the privilege of lesser men to light the flame.
Back to top Go down
View user profile
D7Rock88



Posts : 155
Join date : 2015-06-27
Age : 28
Location : Kansas

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Aug 09, 2015 2:36 pm

I was personally amazed by several interior areas from the A Devil's Wish mod aswell as the Spook House mod, both by Devilswish. Seriously just great stuff, crazy too, and somewhat on the creepy scarey side.
Back to top Go down
View user profile
FoVet20



Posts : 3511
Join date : 2014-08-18
Age : 22
Location : Dublin, Ireland

Character sheet
Name: Cain Reaver
Faction: none
Level: 167

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Aug 09, 2015 2:44 pm

The haunted house by devilswish did it for me the scripting was better than most AAA games I have played in the past and it always had me on edge

The other mod worth mentioning is badlands it's incredibly detailed custom building mesh and textures and extremely detailed throughout
Back to top Go down
View user profile
ProvingJester



Posts : 38
Join date : 2015-07-22
Age : 21
Location : Florida

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Aug 09, 2015 10:40 pm

If I am able to mention a mod from fallout 3, there was a lot of amazing cells that were in the mod a Quest for Heaven
Back to top Go down
View user profile
Flavio01997



Posts : 195
Join date : 2015-06-11
Age : 19
Location : The capital of the European Legion

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Aug 09, 2015 11:04 pm

Boom to the Moon is a gorgeous piece of mod, especially on the main part of the mod.
I really enjoyed the amount of details, the interiors gived to me the right feelings for the mood.

Also I've seen some gameplays of the Fallout Who Vegas mod, and that is a beast of a mod: the scripting seems really well made and the texture/meshes look magnificent.

falloutveteran20 wrote:
The haunted house by devilswish did it for me the scripting was better than most AAA games I have played in the past and it always had me on edge

The other mod worth mentioning is badlands it's incredibly detailed custom building mesh and textures and extremely detailed throughout

House of Horrors is simply awesome, that's a shame that the author stopped its development.
Back to top Go down
View user profile
SomeKid123



Posts : 116
Join date : 2015-04-18

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Sep 27, 2015 4:13 am

The bridge in the underground mine in the Russel companion/quest mod is awsome
Back to top Go down
View user profile
nelson01023



Posts : 316
Join date : 2015-05-14
Age : 17
Location : Philadelphia, PA

PostSubject: Re: Any interior cells in a quest mod that impressed you.   Sun Sep 27, 2015 5:58 am

I personally loved the subway stations in TTW. The places look beautiful and extremely detailed.

Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Any interior cells in a quest mod that impressed you.   Today at 6:03 am

Back to top Go down
 

Any interior cells in a quest mod that impressed you.

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Elf Quest Toy Box!
» From a Colony of Cells to an Organism
» can't betray strauss in the gargoyle quest
» TBC Quest-Maps
» valor's Quest emporium =]

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-