Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel
________________

Profile Image Guidelines
December 2016
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar

Share | 
 

 Gomorrah Animation problem

View previous topic View next topic Go down 
AuthorMessage
DVAted



Posts : 5032
Join date : 2014-02-23
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Gomorrah Animation problem   Wed Jun 18, 2014 6:39 pm

I have this consistent animation problem with my gomorrah dancers

some still dance normally but most of them just stand still like that
piss me the hell off...

any clue what I should check?

_________________
Promotions (For Full Access) Rules - F.A.Q. PSA - Posting Links

Click here for official GUNetwork Facebook page and submit your best Screenshots!
Back to top Go down
View user profile
A.J.



Posts : 118
Join date : 2014-04-18
Location : EU

PostSubject: Re: Gomorrah Animation problem   Wed Jun 18, 2014 6:54 pm

Considering how they have the hands, it seems the bartender animation. It's like if they have the wrong AI package, very less probable that one of the dances animations was replaced with the bartender animation. Or also, a vanilla dance idlemarker which was changed to play the bartender animation
Back to top Go down
View user profile https://www.youtube.com/user/AnaPrrrrrr
DVAted



Posts : 5032
Join date : 2014-02-23
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Re: Gomorrah Animation problem   Wed Jun 18, 2014 11:59 pm

I haven't really seen a bartender stand like that. plus, when they start it it seems they're using 2 steps to reach that high up (if you look carefully they're hovering a bit off the ground).

anyway... I don't know what to look for exactly... I can't find any of my mods modifying an "idle animation" or "package" which included the words "dance", "gom" or "strip"
though I haven't checked them all. I'm not that sure exactly what to look for.
it can't be a map change because I have nothing modifying the Gomorrah interior
what's the quickest way to filter out the issue? I have quite a bit of mods... Sad

_________________
Promotions (For Full Access) Rules - F.A.Q. PSA - Posting Links

Click here for official GUNetwork Facebook page and submit your best Screenshots!
Back to top Go down
View user profile
A.J.



Posts : 118
Join date : 2014-04-18
Location : EU

PostSubject: Re: Gomorrah Animation problem   Thu Jun 19, 2014 12:06 am

you could give me the base object of one of them that act like that, and one of them that act correctly (in game click on them in console and type gbo), I'll check geck what package they are running and if there are idle markers near them
Back to top Go down
View user profile https://www.youtube.com/user/AnaPrrrrrr
DVAted



Posts : 5032
Join date : 2014-02-23
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Re: Gomorrah Animation problem   Thu Jun 19, 2014 3:02 pm

okay I used GBO
broken npc:
ff000a37
ff001aaf

properly dancing npc:
001229a1

_________________
Promotions (For Full Access) Rules - F.A.Q. PSA - Posting Links

Click here for official GUNetwork Facebook page and submit your best Screenshots!
Back to top Go down
View user profile
A.J.



Posts : 118
Join date : 2014-04-18
Location : EU

PostSubject: Re: Gomorrah Animation problem   Thu Jun 19, 2014 10:06 pm

The one properly dancing should be one of the bait prostitutes outside Gomorrah, on the Strip, and not inside. The other two come from leveled actor lists and they should be random spawns inside Gomorrah. My guess is something is modifying Gomorrah cell or some vanilla asset inside of it.

I took a look, prostitutes in Gomorrah seem all linked to some dance markers, some NPCs to some idle markers but there's nothing concerning the dance in them.

- DanceMarker03: BaseID 117E56 >>> this is the dance marker they use.
Now this is interesting: that furniture mark should make the npc triggering an animation. But its model is ChildBar*something*: when a child has the bartender posture, I guess it raises it so that it can arrive to the bar, that would explain why your npcs are floating. What it doesn't explain is why they don't trigger any dance animation. 
You could take a look in FNVEdit if one of your mods modifies it (the form ID 117E56), there are too little infos to understand what's happening and it requires some digging. Also, do you have files inside meshes\character\_male\idleanims? can you see some name with dance on it?
Back to top Go down
View user profile https://www.youtube.com/user/AnaPrrrrrr
DVAted



Posts : 5032
Join date : 2014-02-23
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Re: Gomorrah Animation problem   Sat Jun 28, 2014 5:37 pm

heh wtf you were right
I just checked DanceMarker03 in GECK (no mod, just .esm)
to my surprise I found that

03 is "child bar" animation (hence why they stepped up once or twice)
02 is "wall repair" animation (though I never saw it ingame)
01 is "floor sit" xD wtf
none of them are modded, it's just what they are lol...

can someone else check this in GECK?
tell me what .nifs you have

thanks, AJ
+1 for your efforts (though you deserve much more)

_________________
Promotions (For Full Access) Rules - F.A.Q. PSA - Posting Links

Click here for official GUNetwork Facebook page and submit your best Screenshots!


Last edited by DVAted on Sat Jun 28, 2014 7:21 pm; edited 1 time in total
Back to top Go down
View user profile
Torki



Posts : 905
Join date : 2014-02-23
Age : 24

PostSubject: Re: Gomorrah Animation problem   Sat Jun 28, 2014 6:14 pm

I have the same things in the geck

Back to top Go down
View user profile
DVAted



Posts : 5032
Join date : 2014-02-23
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Re: Gomorrah Animation problem   Sat Jun 28, 2014 7:22 pm

thanks, Torki... but things just got worse >.>

the first one, up top, the one without a number to it that says it links to a dancemarker.nif
well, the dancemarker nif doesn't show, it's a red exclamation mark
I can see the childbar nif well, but the dancemarker is missing or misspathed

I looked in the .bsa for a dancemarker.nif and nothing came up
some dance animations, but no markers...

may I draw a signal of alarm here? this is some seriously messed up shit xD

_________________
Promotions (For Full Access) Rules - F.A.Q. PSA - Posting Links

Click here for official GUNetwork Facebook page and submit your best Screenshots!
Back to top Go down
View user profile
Torki



Posts : 905
Join date : 2014-02-23
Age : 24

PostSubject: Re: Gomorrah Animation problem   Sat Jun 28, 2014 7:41 pm

@DVAted wrote:


I looked in the .bsa for a dancemarker.nif and nothing came up
some dance animations, but no markers...



Neither in my files
Back to top Go down
View user profile
DVAted



Posts : 5032
Join date : 2014-02-23
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Re: Gomorrah Animation problem   Sat Jun 28, 2014 10:13 pm

I could easily fix all of them if I had a dance marker .nif that I could replace childbarmarker.nif with...
very easy fix
very hard to find nif... apparently, there's no dance markers in the marker or furniture folders...
unless it's called chair01 or some shit...

incredibly mind-numbing bug, though... and though everyone has the same "childbarmarker" setting in their .esm, I'm the only one seeing it as what it is... HOW?

_________________
Promotions (For Full Access) Rules - F.A.Q. PSA - Posting Links

Click here for official GUNetwork Facebook page and submit your best Screenshots!
Back to top Go down
View user profile
Cpt.Rex



Posts : 2771
Join date : 2014-02-23
Age : 39
Location : Germany

Character sheet
Name: Character
Faction:
Level:

PostSubject: Re: Gomorrah Animation problem   Sat Jun 28, 2014 10:20 pm

@dvated
hm.. i did never run into this bug.. could it be that ttw coses the issue maybe? how about to try to "resurrect" the npc´s?

_________________
Are you new here? Then check this out ... FAQ and Rules & Guidelines
Back to top Go down
View user profile
DVAted



Posts : 5032
Join date : 2014-02-23
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Re: Gomorrah Animation problem   Sat Jun 28, 2014 10:53 pm

nah, I don't have TTW, I have Requiem. But I checked, it doesn't mess with it. I opened just the FalloutNV.esm and so did Torki
the childbarmarker.nif is set from factory.
you open your GECK and tell me it's not so

resurrecting the NPC makes him or her reset her position to default idle (stands still).
then, after a little time, she or he gets back into childbarmarker pose like in the first pics I posted

look, render window (see the marker with the elevation?):

this girl dances like she should (she has a different kind of behavior - walks to point A/dances/walks to point B/dances/etc. :

this one and every single prostitute inside Gomorrah just stand at an invisible elevated bar like an idiot (you can see the furniture marking has that elevation there):


_________________
Promotions (For Full Access) Rules - F.A.Q. PSA - Posting Links

Click here for official GUNetwork Facebook page and submit your best Screenshots!
Back to top Go down
View user profile
Shardoom



Posts : 22
Join date : 2014-04-29
Age : 34
Location : Hull, England

PostSubject: Re: Gomorrah Animation problem   Tue Jul 15, 2014 1:46 pm

The childbar naming on the .nif just means that children don't use it.
It is a sexy dance afterall.

Load up all your mods in fnvedit, see if one of them is making a change to the refid for those dance markers in gomorrah. Not the baseid, the acre for them.

Perhaps something has modified formids that unfortunately are identical to the refid of those placed dancemarker03's.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Gomorrah Animation problem   Today at 11:38 am

Back to top Go down
 

Gomorrah Animation problem

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Gomorrah Animation problem
» Animation problem
» Animation problem with Heffy's SVD reload.
» problem with the game : no control over the moves of the pc
» Stat RP Battlefield Problem

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-