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 Hello everyone! The landscape problem!(LOD Texture in air)

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vulcanic



Posts : 141
Join date : 2015-06-13

PostSubject: Re: Hello everyone! The landscape problem!(LOD Texture in air)   Tue Jun 30, 2015 7:03 pm

i honestly do not know if this will help but read the page and see ok

FNVLODGen

it creates new LODs for fnv
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Tank-Girl



Posts : 715
Join date : 2014-07-08
Age : 24
Location : Location

PostSubject: Re: Hello everyone! The landscape problem!(LOD Texture in air)   Tue Aug 04, 2015 6:32 am

@Sir Poul De Lamp wrote:
:hellobig: All. I'm star a working to my first fallout location. I made a hole in the ground and put the model home. The GECK all looked fine, but in the game I had not loaded the texture color of the earth. I think that the problem of Lod. Who has ideas how to fix it? Screenshot I attached to a topic
There is my problem:
 

Thats not a lod issue that is an imposture mesh. Example bethesda sometimes can be lazy and make meshes that are not high res for back drop and place them in locations we are not able to reach. Much like the city back drop by rivet city. what you are seeing is an up close look at what the mountains normally look like from far away. I would recommend moving your home location. Maybe placing it in the test map and making a door linking the two.

Ps is that by a mountain by any chance

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PostSubject: Re: Hello everyone! The landscape problem!(LOD Texture in air)   Today at 9:46 am

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Hello everyone! The landscape problem!(LOD Texture in air)

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