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 GECK Ownership

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TheAfterKing



Posts : 248
Join date : 2014-10-19
Location : You never find me

PostSubject: GECK Ownership   Tue Jun 09, 2015 3:54 pm

I was wandering how you can change the ownership of objects to the player`in the geck, does anyone know how to do that?

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Last edited by TheAfterKing on Tue Jun 09, 2015 5:51 pm; edited 1 time in total
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darkzero



Posts : 29
Join date : 2015-06-08
Age : 20
Location : Somewhere in nevada...

PostSubject: Re: GECK Ownership   Tue Jun 09, 2015 3:58 pm

SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

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TheAfterKing



Posts : 248
Join date : 2014-10-19
Location : You never find me

PostSubject: Re: GECK Ownership   Tue Jun 09, 2015 5:41 pm

@darkzero wrote:
SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

Thanks you really helped me out! cheers Dancey

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darkzero



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Age : 20
Location : Somewhere in nevada...

PostSubject: Re: GECK Ownership   Tue Jun 09, 2015 8:03 pm

no problem man happy modding!!! Thumbs Up Thumbs Up

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PostSubject: Re: GECK Ownership   Today at 10:10 am

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GECK Ownership

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