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 Glow Map + NifSkope Help

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endgameaddiction



Posts : 91
Join date : 2014-03-02
Location : ᵴᶅὴ ﻊᶅﮌᶙ

PostSubject: Glow Map + NifSkope Help   Sat Jun 07, 2014 12:38 pm

Sorry if these screens look terrible. My LCD gave up on me today and I currently have my rig connected to my plasma till I buy a new LCD monitor. And everything is huge... 1360x768. miss my 1920x1080 res Sad Anyways...

My goal is to add glow effect to the headmesh of the Daught of Ares to stand out a bit more. I plan to do the same for the hands, but haven't gotten to it, yet.

I've already made the glow map for it.

Spoiler:
 

I'm following these tutorials on glow map (mainly the first link).

http://wiki.tesnexus.com/index.php/How_to_add_glow_maps
http://wiki.tesnexus.com/index.php/Glowmaps_101

First link I followed word for word, but it seems to leave out some info. So it seems that tutorial is for semi experienced users.

Here's what I've set in nifskope according to the tutorial.

Emissive Color = White
Emit Multi = 1.0000 (default)
Shader Type = SHADER_SKIN (default)
Shaders Flag = SF_Glow_Map (Not listed)

Spoiler:
 

According to this: http://forums.nexusmods.com/index.php?/topic/553544-adding-glow-maps-in-nifskope/ I checked out in nifskope and notice that this mesh does not have SF_Glow_Map listed in nifskope under Shaders Flag and for Shader Type it's SHADER_SKIN, and it says to set it to 2. I don't know if these settings work the same for weapons, armor etc...

So, I have a couple questions to anyone with experience on this.

Q: Glow maps are not supposed to have minmaps are they? the tutorial shows him saving the _g with no generate minmaps. I would think it does need minmaps.

Q: This one is silly and I assume no but, would I have to create a mesh under/inside the headmesh and apply the glow there?

I'm completely new to texturing and this is the second texture project I'm working on, so I'm trying to figure out how this glow map thing works. Any help would be greatly appreciated.
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Murdock



Posts : 116
Join date : 2014-02-28
Age : 23
Location : Belgium

PostSubject: Re: Glow Map + NifSkope Help   Sat Jun 07, 2014 2:58 pm

I think the glow maps have to be in the third line, where your _sk map is. That is where I have them when I make weapons. Also you have to set the Emit Multi to more than 1.0000.
But that is for weapons and armors. I don't know if this also applies to bodíes.
Also I don't have to change anything in the shader flags. And I allways generate mipmaps. And you should not need to create a new mesh under the headmesh. You can apply the glowmap to the headmesh.
But that's just the way I do it. There can be better ways.

EDIT: If nothing helps, try to change the Shader Type to "SHADER DEFAULT" instead of "SHADER SKIN". But I'm not sure what else this will change... Just try it out.
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endgameaddiction



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PostSubject: Re: Glow Map + NifSkope Help   Sun Jun 08, 2014 8:54 am

those settings didn't work.
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Murdock



Posts : 116
Join date : 2014-02-28
Age : 23
Location : Belgium

PostSubject: Re: Glow Map + NifSkope Help   Mon Jun 09, 2014 2:16 pm

Hmm, have you actually tried it ingame? Because Nifskope won't show you the glow map effect.
But if it isn't showing up ingame, you can send me the files and I will take a look.
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endgameaddiction



Posts : 91
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PostSubject: Re: Glow Map + NifSkope Help   Mon Jun 09, 2014 8:09 pm

It's alright. Done breaking my head figuring this all out.

I greatly appreciate your efforts helping me out.

Kudos to you. Smile
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PostSubject: Re: Glow Map + NifSkope Help   Today at 6:23 pm

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Glow Map + NifSkope Help

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