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 Fallout 4 - Official Trailer, Gameplay and Discussion

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alonewolf003



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Fri 26 Jun 2015 - 21:26

@Tesvixen wrote:
I'm just hoping we get a stable PC version.  There have been so many bad PC ports in recent months... Mortal Kombat and Batman chief among them.  I really hope Bethesda doesn't follow in those footsteps.  

With Steam refunds, I imagine developers should stop making half-assed ports now if they don't want to be in the same seat as the new Batman game closed eyes smile.

@TheAfterKing Willing to bet you'll change your mind when there are mods that add more assets to the building system, similar to The Sims closed eyes smile.

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hollowtips18



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PostSubject: Fallout 4 Multiplayer Canceled.   Sat 27 Jun 2015 - 8:27

cheers Fallout 4 multiplayer is cancelled. Joy Dance thank god! if bethesda was going to put multiplayer in fallout 4 it would be horrible. For christ sake it would've been like h1z1 or day z or even ark suvival. Well just think about how much they would have to think about:
1. How V.A.T.S would work
2. How dialogue would work
3. Distribution of gear etc.
4. Fast travel.
5. What if someone dies do they respawn or does a save have to be loaded?
6. How will experience be dealt out?
7 Wont a poor multiplayer experience ruin the reviews given?
8.Wont servers have to be made?
9.Will npcs ignore the presence of the second player? What if a quests requires the player be alone. Should NPC dialogue note the other player or should they be ignored? If they are ignored will that break the experience?

They have to consider all of this and more! Its not just ok lets, add multiplayer........done!

All of this would put production towards a game mode half of players wont use and will take away funding towards single player.

Buuuut... What about Co-op? It would be fun with one more person and have fun and explore wouldn't it? What are your opinions?
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MWguitarist



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 8:54

I honestly think if they worked around a vats in COOP among other few bugs with everything you mentioned. It think coop in Fallout would be great. I dont know how the dialogue would work. Maybe if they implemented it in a different mode, such as a faction mode or something to do with the new feature of building your own settlement with a coop partner? That would be rather interesting. Who knows maybe mods will solve this, or maybe DLC down the line.

Overall though , Im just fine with multiplayer not being in the game, gives them more focus on the main game single player which is what most would spend their time with anyway.
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hollowtips18



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 9:00

@MWguitarist they added a voiced protagonist so i think the world wont be freezed in time.
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MWguitarist



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 9:17

Yeah the voiced protagonist would be difficult to get around. Thats why I figured a completely different mode you select from the main menu aside from the Single Player and just have someone join on you.
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blueylucky38



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 9:54

Well I kind of was expecting this because I don't think fallout needs a multiplayer yet. But if they were to make one it would be crazy I think.

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Opiate



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 9:57

Honestly a fallout multiplayer would've been awesome. I mean nobody is forced to play online so you can still play your normal fallout.
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ayylmao22



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 10:11

As much I would like to play Fallout 4 with my friend. I know it will never work and would be buggy as hell due to gamebryo being a terrible engine. Also would detract from singleplayer and cause a your friend might fuck up your game.

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Opiate



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 10:18

@ayylmao22 wrote:
As much I would like to play Fallout 4 with my friend. I know it will never work and would be buggy as hell due to gamebryo being a terrible engine. Also would detract from singleplayer and cause a your friend might fuck up your game.

Hmm well might be true, some troll would maybe kill all the important NPCs or something like that. But im pretty sure the multiplayer experience would be different from the singleplayer one. Lets just hope for a multiplayer mod after the release of fallout 4. Everyone praises the game allready that it's going to be mod supported including consoles but lets just wait and see what happens.
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havocm



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 11:05

There should be multiplayer but implemented in different way.
Fallout 4 will be like modern fps, and there should be multiplayer modes and maps where players can build together base and defend against other players, or even multiplayer scenarios where players can cooperate in common goal.

Just imagine multiplayer scenarios like -battle for hover dam, battle for helios one or assault on enclave oil rig or even defending against super mutant attack in V13 from Fallout 1 bad ending.
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Tray



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 17:20

@havocm wrote:
There should be multiplayer but implemented in different way.
Fallout 4 will be like modern fps, and there should be multiplayer modes and maps where players can build together base and defend against other players, or even multiplayer scenarios where players can cooperate in common goal.

Just imagine multiplayer scenarios like -battle for hover dam, battle for helios one or assault on enclave oil rig or even defending against super mutant attack in V13 from Fallout 1 bad ending.  

So you mean something like drop-in, drop-out MP?

Personally would feel that co-op would be better suited for Fallout, but who knows what Bethesda could come up with multiplayer-wise. Always have wanted to explore the ruins with friends, though.
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Dio Brando



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 17:23

I'm too lazy to search for the subject, so I'll just ask: have you heard about a guy who sent two boxes of caps to Bethesda? They promised him a FO4 copy and in-game caps. So, here's the question. How are they going to give him those caps? Is that some kind of a multiplayer feature with in-game bank or something?

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Tesvixen



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 17:38

They've confirmed no multiplayer, so definitely not that. Maybe some kind of micro DLC or something.
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Bandikoot



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 17:41

@hollowtips18 wrote:
cheers Fallout 4 multiplayer is cancelled. Joy Dance thank god! if bethesda was going to put multiplayer in fallout 4 it would be horrible. For christ sake it would've been like h1z1 or day z or even ark suvival. Well just think about how much they would have to think about:
1. How V.A.T.S would work
2. How dialogue would work
3. Distribution of gear etc.
4. Fast travel.
5. What if someone dies do they respawn or does a save have to be loaded?
6. How will experience be dealt out?
7 Wont a poor multiplayer experience ruin the reviews given?
8.Wont servers have to be made?
9.Will npcs ignore the presence of the second player? What if a quests requires the player be alone. Should NPC dialogue note the other player or should they be ignored? If they are ignored will that break the experience?

They have to consider all of this and more! Its not just ok lets, add multiplayer........done!

All of this would put production towards a game mode half of players wont use and will take away funding towards single player.

Buuuut... What about Co-op? It would be fun with one more person and have fun and explore wouldn't it? What are your opinions?

I'm gonna take my time to give all your questions answers, as I've wondered almost exactly about the same things.

Co-op would have been nice. I wouldn't have really wanted a full on multiplayer experience. Just me and one other friend would have given off a companion vibe. I thought that since V.A.T.S. slowed time down instead of freezing it, I felt that it was a compromise that was made for co-op, so in essence, when someone activated V.A.T.S., one player would be in V.A.T.S. and the other would be in bullet time.

Dialogue would've been handled as it is now. The player who's "host" of the session would be the one talking, and dialogue options between two players would be like companions. Of course, you can still talk to each other over a mic, but if you wanted to trade gear or even kick someone out the session (fire them as a companion) then you could do so.

Fast travel would work like in Borderlands. If you've ever played, one player initiates fast travel, but it only happens when everyone is ready, so if someone is in a menu, it wouldn't launch until everyone was ready. It also starts with a countdown, and maybe even a button to cancel fast travel could have been thrown in.

If someone died... I guess what could happen would be like in Halo if the Iron skull is on. Basically, if one player dies during a co-op Campaign session, all players are thrown back to a previous checkpoint, which brings up the question about how saves would be handled when playing co-op. With all this so far being said, it may sound like I'm all for co-op, but I would still be skeptical about it actually being implemented.

Experience could either be split or awarded equally. Example, if someone got 30 XP for a kill, the other player would get the same amount, so that level progression would be consistent across single player and co-op.

A poor multiplayer experience would definitely have soured the taste of this game, as it does with any game. A fine example is the Master Chief Collection. Some people went back on their initial review just to downgrade their rating.

Not too sure if servers would have to be made, as the companion app for the game probably runs on a server of some type, unless it directly interfaces with the game. If the latter, then yes, servers would have to be made, then it's a question of peer-to-peer or dedicated, and I'm guessing it would have been the former.

Last but not least. NPC's would probably react to a second player in the same way NPC's act to companions in New Vegas. Just a simple remark here or there. Interactions would probably be kept to a minimum concerning dialogue for the companion player for... reasons. It's the "host" player's game, so if a companion wanted to make a decision on just about anything, he'd have to ask the "host" player first, as a precaution to not mess up the "host" player's save. Not entirely sure what would happen with a quest that requires the "host" player to be alone. For the companion player to be ignored, that would just be an inconsistency. Technically, there is no quest (that I know of anyway) that requires the main player to be alone. I mean, DLC's make you fire companions, but that's different.
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MomoTheTerminator



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 21:14

all i want is some sort of co-op that would be cool, roaming the wastes with a pal

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Tray



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 21:45

@overwatch029 wrote:
ok so after watching many youtube vids that point out details ive come up with a theory


ok so some one pointed out about the player shooting at the BOS so i think it may be possible that these ones are the opposite to fallout 3s brother hood where these guys are well hostile to all wastelanders and want to keep tech from them by killing them.  

so now the enclave mattyplays thinks they may be in fallout 4 so if hes right well like everyone says how many times do the enclave have to be killed so im thinking this time they may be a rouge group of enclave that disagree with the enclave methods and want to help people

what do u all think?

I doubt that the BoS are hostile, since all of them would be a sub-division from Lyons most likely, so they're there to help, if anything. You also have the scene of riding inside a transport VB-02 behind a T-51B armored individual, and considering the BoS are the only ones who actively wear it, it's safe to assume you're friends with them, for that segment, at least.

If the Enclave return, I won't mind having someone to replace the Legion as my moving targets for practice Smile
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PoisonEliteGaming



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 22:03

I hope they both come back. They sucked in New Vegas and were merely a hidden shadow. I want them to be the big 'ole tough power armor wearing powerhouses before we got a glimpse of what they were like in New Vegas.

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Dio Brando



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 22:10

@MomoTheTerminator wrote:
all i want is some sort of co-op that would be cool, roaming the wastes with a pal
I'm pretty sure that even if there were some multiplayer features, they would decrease the modding compatibility. I don't think that Bethesda would do that.

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MomoTheTerminator



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 22:25

depends what the main story is about really, for example what my theory is that your wife and kid are gone but still alive in the wastes somewhere and you need to find them and maybe the BOS kidnapped them or something so now you team up with the remaining enclave rebellion or something
anyways i just hope the wife and kid are still alive Wink

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sieboldii2



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PostSubject: Re: Fallout 4 - Official Trailer, Gameplay and Discussion   Sat 27 Jun 2015 - 22:44

The timeline I have been seeing for Fallout 4 is ten years after Fallout 3. So the PC exits Vault 111 circa 2087. Since Vault 101 has opened several times over the years leading up to 2077, they must have a interesting story (I hope) for the leaving of Vault 111 in 2087.
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