Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel
________________
FO MOD MASTER THREAD
TES MOD MASTER THREAD

________________


________________
_
May 2017
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar

Share | 
 

 How to add weapons sights such as an Eotech to a weapon mod?

View previous topic View next topic Go down 
AuthorMessage
VeritasSaint19

avatar

Posts : 166
Join date : 2014-05-31
Age : 27
Location : Arizona

PostSubject: How to add weapons sights such as an Eotech to a weapon mod?   Sat 31 May 2014 - 22:26

Not sure if this is the place to be posting such a question but...I've been wanting to add a weapon sight to the Ruger 556 mod that was recently released. I'm not at all familiar with modding nor do I know where to begin to complete such a task. I've tried looking up how to videos on youtube and searching google but nothing has really come up to the topic.

So if anyone can show me how or point me to the material needed let me know!
Back to top Go down
View user profile
Tupolev

avatar

Posts : 115
Join date : 2014-05-10

PostSubject: Re: How to add weapons sights such as an Eotech to a weapon mod?   Tue 3 Jun 2014 - 22:21

Generally here's how it's gonna go down.

1) you will have to use GECK. prepare yourself if you're one of those modding-tools shy people. Apply lube liberally. (but honestly it's not that bad). Get Nifskope as well.

2) since you dont seem to be too experienced your best bet is 'copy-pasting' assets from existing mods into the ruger.

3) follow this tut: https://www.youtube.com/watch?v=1jRhO3Lvf7U. Basically you have to select the weapon scope / sight part, right click, "copy block" and paste it into the "BSFadeNode" on the very TOP of the block list (the list with all the stuff on the left of the nifskope window). right click on the "BSFadeNode" entry, do "paste block", then edit the newly pasted block- give it a unique name and so on and so forth.

3) if you want an EOTECH it'll probably have another 'lens' mesh for the holographic sight inside. you'll have to adjust the sighting nodes to line up with the crosshairs in the EOTECH lens.

there's a tutorial I saw on the GECK wiki for this exact situation, but I can't seem to find it again for the life of me.
Back to top Go down
View user profile
VeritasSaint19

avatar

Posts : 166
Join date : 2014-05-31
Age : 27
Location : Arizona

PostSubject: Re: How to add weapons sights such as an Eotech to a weapon mod?   Tue 3 Jun 2014 - 22:39

An Aimpoint Micro Red Dot Sight is what I'm thinking on adding to the weapon. I'm talking about the sight that's available as a modder's resource on the nexus. But mainly I want to add red dot sights and maybe a Trijicon Acog onto the weapon. So I don't know if this will be affected in anyway given that I'll need a lens mesh and calibrating it to the cross hairs.
Back to top Go down
View user profile
Tupolev

avatar

Posts : 115
Join date : 2014-05-10

PostSubject: Re: How to add weapons sights such as an Eotech to a weapon mod?   Tue 3 Jun 2014 - 22:41

@VeritasSaint19 wrote:
An Aimpoint Micro Red Dot Sight is what I'm thinking on adding to the weapon. I'm talking about the sight that's available as a modder's resource on the nexus. But mainly I want to add red dot sights and maybe a Trijicon Acog onto the weapon. So I don't know if this will be affected in anyway given that I'll need a lens mesh and calibrating it to the cross hairs.

As long as you don't post it up as a mod, there are several weapons on the nexus (seeing as you're not approved yet) that have good quality scopes. the exciter M4 pack from what I remember has an ACOG, with the lens mesh on it. as for your micro you could probably just substitute a red dot 'lens' from the same exciter M4 pack.

it sounds a little confusing and I'm currently busy doing stuff at the moment, but hopefully you'll figure it out / I'll get some time to help you.
Back to top Go down
View user profile
VeritasSaint19

avatar

Posts : 166
Join date : 2014-05-31
Age : 27
Location : Arizona

PostSubject: Re: How to add weapons sights such as an Eotech to a weapon mod?   Tue 3 Jun 2014 - 22:48

Sounds good. I used to be apart of the older VGU and I have a few weapon mods that were available to the public such as the M4 RIS and HK 416. I really love the Acogs that we're used on those mods.

But that sounds great. I'll look into those packs.

Thank you for your help I appreciate it!

_________________
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” Ernest Hemingway
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: How to add weapons sights such as an Eotech to a weapon mod?   

Back to top Go down
 

How to add weapons sights such as an Eotech to a weapon mod?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Secondary weapons for hammerhead
» Heavy Close Combat weapons
» Fallout:NV favorite weapons
» Devastator squad weapons
» Castle Hollermann - Weapons Sprites

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-