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 Merging Mods and deleting masters

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Anchev



Posts : 230
Join date : 2015-03-20
Location : Brazil

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Name: Sarevok
Faction: Enclave
Level: 66

PostSubject: Merging Mods and deleting masters   Tue Apr 21, 2015 6:43 pm

So people, i trying to reduce my load order and with this i ask for help, I'm not very good using fnvedit, just the basics.
So, I'm trying to merge this mod: http://www.nexusmods.com/newvegas/mods/43192/?, this mod comes with too much plugins, and he have a cp with project nevada, which i use too.
This cp requires three others plugins of the main mod, my question is, do i just delete the masters and put the merged plugin as an master and I'm good to go or need something else to do?
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snowglobecollector



Posts : 1191
Join date : 2014-11-02
Age : 25

PostSubject: Re: Merging Mods and deleting masters   Tue Apr 21, 2015 7:26 pm

At first I want to ask what's a cp? Never heard of that.
For merging mods here's a short description on how to do that :

At first you should get fnv edit:
http://www.nexusmods.com/newvegas/mods/34703/?

Then the Plugin merge script:
http://www.nexusmods.com/skyrim/mods/37981/?


Watch this video and follow all steps,its for skyrim but works for fallout too.



Take your time and re-watch the video if something should be unclear.

Also deleting masters does not sound good,if you want to merge them as well you can merge them into the merged plugin where all other ADAM plugins are.

Hope I could help you somehow.
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Anchev



Posts : 230
Join date : 2015-03-20
Location : Brazil

Character sheet
Name: Sarevok
Faction: Enclave
Level: 66

PostSubject: Re: Merging Mods and deleting masters   Tue Apr 21, 2015 7:38 pm

Sorry for not explaining, cp is a compatibility patch, merging mods is ok, but adam changes veteran and add some others armors, merging pn cp with the rest of the others plugins will add the masters from pn cp.

I'm just asking if there is a way to automatically change the number that reference the value of the armor

If you don't understand what i mean here is a image what I'm trying to do:
Spoiler:
 

I know i can change this manually, changing the first two numbers to the merged patch, i just asking if there is a easy method to do this.
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Roy Batty



Posts : 90
Join date : 2015-01-25
Age : 44
Location : Mars

PostSubject: Re: Merging Mods and deleting masters   Tue May 12, 2015 7:39 am

When you merge the plugins have them all loaded, including the CP. put Main first in your load order, then merge the other plugins into it, one at a time. xEdit will automatically change the refs in the form lists for you. It will NOT change any baseids though, so you need to do that before you save if there is any.

Never delete masters from plugins, use the right click menu option "clean masters".
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Anchev



Posts : 230
Join date : 2015-03-20
Location : Brazil

Character sheet
Name: Sarevok
Faction: Enclave
Level: 66

PostSubject: Re: Merging Mods and deleting masters   Tue May 12, 2015 7:56 am

Thanks for replying, maybe in another mod i try this, but i found a merged plugin done by other guy.
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