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 J.E. Sawyer Mod

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opencasketbuffet



Posts : 112
Join date : 2015-02-18
Age : 29
Location : Denver, Colorado

PostSubject: J.E. Sawyer Mod   Fri Apr 10, 2015 10:42 pm

How many of you use this mod? If so under what circumstances and what is your opinion of it? (what do you like or not like about it?) It's become an almost essential mod for me, personally. The tweaks really suit my play-style. Let me know! I love to hear from you guys n' gals.
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Anchev



Posts : 230
Join date : 2015-03-20
Location : Brazil

Character sheet
Name: Sarevok
Faction: Enclave
Level: 66

PostSubject: Re: J.E. Sawyer Mod   Fri Apr 10, 2015 11:05 pm

I use it, but i don't really think it's working, i know it clashes with pn rebalance, but i don't use this.
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opencasketbuffet



Posts : 112
Join date : 2015-02-18
Age : 29
Location : Denver, Colorado

PostSubject: Re: J.E. Sawyer Mod   Sat Apr 11, 2015 1:33 am

@Anchev You have the .esp at the top of your load order, just below .esm's, and you've create new game, right? And yeah. I learned the PN conflicts the hard way.
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Anchev



Posts : 230
Join date : 2015-03-20
Location : Brazil

Character sheet
Name: Sarevok
Faction: Enclave
Level: 66

PostSubject: Re: J.E. Sawyer Mod   Sat Apr 11, 2015 1:58 am

Yes when i started a new save the esp was in the top of my load order
The max lvl is 35 with this mod, and i'm near lvl 32, in some way i leveled very fast and i didn't enter freeside yet with 70hr of gameplay.
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opencasketbuffet



Posts : 112
Join date : 2015-02-18
Age : 29
Location : Denver, Colorado

PostSubject: Re: J.E. Sawyer Mod   Sat Apr 11, 2015 4:22 am

@Anchev Hmm. That's odd. I had problems with it the first time I used it, but I also had about 95 other plugins. What other mods are in your load order? Maybe its because right now, for me, its the only mod I use besides texture packs and Y.U.P. I wish I could help, but I'm really bad with tech advice.. I hope you get it working.
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Roy Batty



Posts : 90
Join date : 2015-01-25
Age : 44
Location : Mars

PostSubject: Re: J.E. Sawyer Mod   Wed Apr 15, 2015 9:36 pm

I ripped out what I wanted from it, mostly the fixes and the armor DR. I didn't like the level cap change or most of the added items. The use of AddFormToFormList was also not appealing when he was also having form list changes, it makes it so you can't uninstall the mod if you don't like it without reverting to a save before install.
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Anchev



Posts : 230
Join date : 2015-03-20
Location : Brazil

Character sheet
Name: Sarevok
Faction: Enclave
Level: 66

PostSubject: Re: J.E. Sawyer Mod   Wed Apr 15, 2015 9:45 pm

@Roy Batty wrote:
I ripped out what I wanted from it, mostly the fixes and the armor DR. I didn't like the level cap change or most of the added items. The use of AddFormToFormList was also not appealing when he was also having form list changes, it makes it so you can't uninstall the mod if you don't like it without reverting to a save before install.

Can you upload this version of yours?
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Roy Batty



Posts : 90
Join date : 2015-01-25
Age : 44
Location : Mars

PostSubject: Re: J.E. Sawyer Mod   Wed Apr 15, 2015 9:55 pm

It's part of my merge patch, and I couldn't anyways because he expressly forbids the mod to be uploaded anywhere else but his webpage.
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PostSubject: Re: J.E. Sawyer Mod   Today at 4:07 am

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J.E. Sawyer Mod

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