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 vehicles in the wasteland

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OhSoulless



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PostSubject: Re: vehicles in the wasteland   Fri Apr 03, 2015 12:16 pm

I think it's lore-friendly but it would probably make travelling in the games way too easy in my opinion.

Imagine this, "Man, I have to trek down south and up north to New Vegas to exact my revenge on Benny and get the platinum chip back. Or, i'll skip that, get in my car, and drive through Sloan yelling 'Can't get me, deathclaws!' and i'll arrive at the Freeside gate in 2 minutes."

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BritishBoyStar



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PostSubject: Re: vehicles in the wasteland   Fri Apr 03, 2015 5:30 pm

Well, there is the XRE Cars mod for players who want that sort of game.. :/ though I personally think that in Fallout 4 they should NOT!! allow players to drive or fly vehicles.. and instead leave it to the modding community..
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AussieShepherd117



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PostSubject: Re: vehicles in the wasteland   Sat Apr 04, 2015 8:17 am

@BritishBoyStar wrote:
Well, there is the XRE Cars mod for players who want that sort of game.. :/ though I personally think that in Fallout 4 they should NOT!! allow players to drive or fly vehicles.. and instead leave it to the modding community..

well the cars are part of the lore like Fallout 2 and tactics have vehicles you can drive you cant just take that out in all the new fallout games you know but besides you could make the map bigger and the cars more vulnerable to crashing or gun fire.

its time fallout got some sort of transport put in like Oblivion Skyrim both have horses in them and i dont see any speddig problems but hey its your opion mate

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Scorpio9



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PostSubject: Re: vehicles in the wasteland   Sat Apr 04, 2015 11:19 am

I tried various drivable mods (FO3 bike and Operation Anchorage tank; FNV hoverboard, XRE cars and vertibird), best mods are XRE cars and vertibird.
While using XRE cars my game was lagging, stuttering and crashing; I didn't experience this problems while using XRE vertibird.

Lore wise, there should be drivable vehicles, only reason why there isn't any is because Bethesda didn't bother to make them, it's to complicated and hardware demanding to place and have vehicles in this engine.

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s0mbo1



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PostSubject: Re: vehicles in the wasteland   Sat Apr 11, 2015 6:20 am

I always feel like Bruce Willis's character in Last Man Standing when I play XRE Cars, and I hear that song from the end of the movie as well. The vertibird mod by XRE is very entertaining, if a little difficult to control. While I enjoy both XRE mods, I tend to go with Fallout Who Vegas for my alternate fast traveling needs. Obviously, both cars and vertibirds are canon within Fallout, even in the wastelands. Also, if you want to get technical, so is the TARDIS
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AussieShepherd117



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PostSubject: Re: vehicles in the wasteland   Sat Apr 11, 2015 7:22 am

@s0mbo1 wrote:
I always feel like Bruce Willis's character in Last Man Standing when I play XRE Cars, and I hear that song from the end of the movie as well. The vertibird mod by XRE is very entertaining, if a little difficult to control. While I enjoy both XRE mods, I tend to go with Fallout Who Vegas for my alternate fast traveling needs. Obviously, both cars and vertibirds are canon within Fallout, even in the wastelands. Also, if you want to get technical, so is the TARDIS

wait are you taliking about the phone booth in doctor who that was also a easter egg in Fallout 1s Random Events?

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s0mbo1



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PostSubject: Re: vehicles in the wasteland   Sat Apr 11, 2015 7:25 am

Yes I am
The TARDIS in Fallout Who Vegas does seem to be the same TARDIS as on Doctor Who, and as I believe that is the only TARDIS that is stuck on that appearance, it would seem that it is technically canon for Fallout
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AussieShepherd117



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PostSubject: Re: vehicles in the wasteland   Sat Apr 11, 2015 7:29 am

@s0mbo1 wrote:
Yes I am
The TARDIS in Fallout Who Vegas does seem to be the same TARDIS as on Doctor Who, and as I believe that is the only TARDIS that is stuck on that appearance, it would seem that it is technically canon for Fallout

well random vents has always been taboo thing to happen in the wasteland many strange things like the aliens in the first game since they canon in fallout 3 that means i dont know but maybe will see godzilla and doctor who in the nesxt fallout game strange huh!

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raze4573



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PostSubject: Re: vehicles in the wasteland   Sat Apr 11, 2015 12:58 pm

Speaking of TARDIS, ahem. We've already got that once.
I loved driving the Highwayman in FO2 but I have to say, after trying the motorcycle mod...I dunno, somehow the current Fallout games felt too small for me to use a vehicle.
Plus the game wasnt really made to handle one so I'd rather not have crashes etc. Unless someone knows a mod with lore fitting vehicles that is quite stable.

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AussieShepherd117



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PostSubject: Re: vehicles in the wasteland   Sat Apr 11, 2015 1:08 pm

@raze4573 wrote:
Speaking of TARDIS, ahem. We've already got that once.
I loved driving the Highwayman in FO2 but I have to say, after trying the motorcycle mod...I dunno, somehow the current Fallout games felt too small for me to use a vehicle.
Plus the game wasnt really made to handle one so I'd rather not have crashes etc. Unless someone knows a mod with lore fitting vehicles that is quite stable.

lol that so true driving the motorcycle feels like driving a Tank i remeber i hit a raider and they exploded into bits

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Archangel-DA



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PostSubject: Re: vehicles in the wasteland   Fri Apr 17, 2015 5:13 am

Vehicles would be great, that is IF the map is large enough and if using them doesn't eat up my FPS like the NV vehicle mods do.

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PostSubject: Re: vehicles in the wasteland   Today at 6:55 am

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