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 Doc Mitchell's House Bug

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codyhendy

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PostSubject: Doc Mitchell's House Bug   Mon Feb 16, 2015 10:27 pm

Hey Guys,

I cant go into or load a save inside Doc Mitchell's House without this happening. Any ideas on how to resolve it?


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Great Teacher Alex

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PostSubject: Re: Doc Mitchell's House Bug   Tue Feb 17, 2015 1:46 am

Do you have any mods that affect Doc Mitchells like items that are placed in the house.
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Furente7

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PostSubject: Re: Doc Mitchell's House Bug   Tue Feb 17, 2015 1:48 am

OMG you have the same bloody annoying bug. You CANNOT get out of it. No TCL, no disabling of objects will ever get you out of that vortex. It also happens in the abandoned shed thing near Yanghtzee Memorial thingo
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codyhendy

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PostSubject: Re: Doc Mitchell's House Bug   Tue Feb 17, 2015 3:31 am

That's true it's so annoying and I have Millenia weapons and the eyes from Dragbody. So far the only way around it I've found is to use alternative start and usie console commands to place those objects at me.
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ZorkyTheDude

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PostSubject: Re: Doc Mitchell's House Bug   Tue Feb 17, 2015 7:58 am

it's pretty funny tough! cheers

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Furente7

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 12:12 am

codyhendy wrote:
That's true it's so annoying and I have Millenia weapons and the eyes from Dragbody. So far the only way around it I've found is to use alternative start and usie console commands to place those objects at me.

Technically any clutter in Doc Mitchell's will be sucked into the vortex with you so you can just take everything then go outside. If you have weapons in containers in Doc Mitchell's, welp, you're screwed. Not really, you can just find the ID of it and placeatme, but still
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Mercy

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 12:16 am

I tend to have glitches at Doc's house as well with containers spawning ALL over the entrance as well as radio station signals drop when i enter his house. Strange but livable considering i only go their when i want to pick up race items. I've never seen that before however, Have you checked the GECK to see if there are any items or anomaly's inside the cell that might be causing this?

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codyhendy

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 1:47 am

The GECK stops working whenever I try to load it up. I might try and get it going.
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Furente7

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 2:21 am

codyhendy wrote:
The GECK stops working whenever I try to load it up. I might try and get it going.

It might be worth doing the good old disable-a-few-mods trick and see which ones load, and which one/s make it crash. Through process of elimination maybe we could find out what is doing it? It might be different for each person, but the bug is the same.
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codyhendy

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 3:07 am

I got the GECK working. how would I "see if there are any items or anomaly's inside the cell that might be causing this?"
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Furente7

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 3:23 am

codyhendy wrote:
I got the GECK working. how would I "see if there are any items or anomaly's inside the cell that might be causing this?"

Try turning on havok physics?
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mpaz96

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 8:47 am

I had a problem similar to this. I installed a mod that changed the interior of the lucky 38 presidential suite. Once I saw it lagged my game so much I uninstalled it and when I load my last save all the objects were accumulated in the same place. Reinstalling the game and making a new game fixed the problem. I suggest you only disable the objects that are around Dr Mitchell, since I don't think they are important.

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 6:09 pm

mpaz96 wrote:
I had a problem similar to this. I installed a mod that changed the interior of the lucky 38 presidential  suite. Once I saw it lagged my game so much I uninstalled it and when I load my last save all the objects were accumulated in the same place. Reinstalling the game and making a new game fixed the problem. I suggest you only disable the objects that are around Dr Mitchell, since I don't think they are important.

Coincidence? I have a Lucky 38 mod. It leaves the original suite in check but adds a penthouse outside of it. Let's see if anyone else in this thread has a Lucky 38 mod, then we can narrow it down further.
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Pharah

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PostSubject: Re: Doc Mitchell's House Bug   Wed Feb 18, 2015 6:15 pm

I remember a bug when Doc's head was spinning around and he was absolutely okay with it. Freaking Jacob's Ladder, Fallout edition closed eyes smile
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