Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel
FO MOD MASTER THREAD
TES MOD MASTER THREAD
________________

Profile Image Guidelines
February 2017
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar

Share | 
 

 Bashed esp question

View previous topic View next topic Go down 
AuthorMessage
beretta



Posts : 26
Join date : 2015-01-25
Age : 25

PostSubject: Bashed esp question   Mon Jan 26, 2015 12:19 am

Hi,

When i make a bashed patch, Do i keep the mods activated in NMM as well as the bashed esp? or do i only use the bashed esp.

Thanks.
Back to top Go down
View user profile
Delineator



Posts : 207
Join date : 2014-10-22
Age : 21

Character sheet
Name: Character
Faction:
Level:

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 1:12 am

You still need to have all of the bashed mods active. The bashed patch doesn't replicate what's in the individual mods, but rather it creates a set of overrides and such that will help to resolve a lot of conflicts between mods. Make sure you also update your masters with the bashed patch activated.

_________________
Back to top Go down
View user profile
beretta



Posts : 26
Join date : 2015-01-25
Age : 25

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 1:14 am

So i should still activate the .esp for the mods that are listed inside the bashed.esp?
Back to top Go down
View user profile
Delineator



Posts : 207
Join date : 2014-10-22
Age : 21

Character sheet
Name: Character
Faction:
Level:

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 1:26 am

Yes. Activate both those and the bashed patch.

_________________
Back to top Go down
View user profile
beretta



Posts : 26
Join date : 2015-01-25
Age : 25

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 2:49 am

Ok, thanks.
Back to top Go down
View user profile
Roy Batty



Posts : 91
Join date : 2015-01-25
Age : 44
Location : Mars

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 4:15 am

Unless it's merged mods into the bashed patch, then you don't need those active.
Back to top Go down
View user profile
beretta



Posts : 26
Join date : 2015-01-25
Age : 25

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 5:18 am

Are they merged when its a bashed dependency?
Back to top Go down
View user profile
Roy Batty



Posts : 91
Join date : 2015-01-25
Age : 44
Location : Mars

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 3:27 pm

Nope, it will pop up with a prompt when you make your patch and it will tell which mods can be merged into the patch. If you allow it to do so, you can safely disable those mods if bash doesn't do it for you automatically. If the patch has any dependencies then no, you cannot disable those mods.
Back to top Go down
View user profile
beretta



Posts : 26
Join date : 2015-01-25
Age : 25

PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 6:37 pm

I understand, thanks.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Bashed esp question   

Back to top Go down
 

Bashed esp question

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Online Guild Question
» power weapon question
» dedicated transport question
» Transportation question
» A possibly stupid and stereotypical question

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-