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 Bashed esp question

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beretta

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PostSubject: Bashed esp question   Mon Jan 26, 2015 12:19 am

Hi,

When i make a bashed patch, Do i keep the mods activated in NMM as well as the bashed esp? or do i only use the bashed esp.

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Delineator

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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 1:12 am

You still need to have all of the bashed mods active. The bashed patch doesn't replicate what's in the individual mods, but rather it creates a set of overrides and such that will help to resolve a lot of conflicts between mods. Make sure you also update your masters with the bashed patch activated.

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beretta

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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 1:14 am

So i should still activate the .esp for the mods that are listed inside the bashed.esp?
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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 1:26 am

Yes. Activate both those and the bashed patch.

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beretta

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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 2:49 am

Ok, thanks.
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Roy Batty

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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 4:15 am

Unless it's merged mods into the bashed patch, then you don't need those active.
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beretta

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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 5:18 am

Are they merged when its a bashed dependency?
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Roy Batty

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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 3:27 pm

Nope, it will pop up with a prompt when you make your patch and it will tell which mods can be merged into the patch. If you allow it to do so, you can safely disable those mods if bash doesn't do it for you automatically. If the patch has any dependencies then no, you cannot disable those mods.
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beretta

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PostSubject: Re: Bashed esp question   Mon Jan 26, 2015 6:37 pm

I understand, thanks.
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