Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel
________________

Profile Image Guidelines
December 2016
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar

Share | 
 

 Modded Hideouts: Underground & Underwater

View previous topic View next topic Go down 
AuthorMessage
therequiem87



Posts : 35
Join date : 2014-08-03
Age : 29
Location : Bermuda

PostSubject: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 4:27 am

If someone could help me understand, even possibly resolve a similar issue shared (at least in my experience) between the FNV Underground & FNV Underwater hideout, that would be GREATLY appreciated.

My issue is with the armorys that both mods have, which cause my computer to CTD when entering or exiting. It gets so bath that I set waypoints with the mods' supplied teleporters just to get into them. Usually that doesn't always work, and often times I have to quick save before going through any loading doors.

Part of me thinks that the issue lies with the amount of weapons, armor, etc. my character has, which is causing a huge drain on my system... but I actually have no clue.

Calling up on the vast knowledge of the VGU to help me understand what I need to do: (1) next playthough to avoid this issue; (2) improve my current situation.

Thanks in advance, look forward to reading everyone's responses.

Back to top Go down
View user profile
ABakedPotato1234



Posts : 264
Join date : 2014-11-15
Age : 16
Location : Whiterun

PostSubject: Re: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 7:56 am

well try and get NVAC
http://www.nexusmods.com/newvegas/mods/53635/?
And also FNV4GB
http://www.nexusmods.com/newvegas/mods/55061/?
hope this helps in a way

_________________
Maybe if we just butter up Gaben he'll just poop out Half Life 3...
Zoidberg Bouncy  Mario&Yoshi Sheldon My Seat South Park Cartman
Back to top Go down
View user profile
Weasel21



Posts : 57
Join date : 2014-11-07
Age : 29
Location : Canada

PostSubject: Re: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 6:55 pm

Yea sounds like it could be a memory issue. Aside from using FNV4GB as ABakedPotato1234 suggests the only other thing might be to turn down your graphics settings before going to these locations and then switching them back once you exit.

It's not an ideal solution but if it works without crashing then at least it works.


_________________
Back to top Go down
View user profile
therequiem87



Posts : 35
Join date : 2014-08-03
Age : 29
Location : Bermuda

PostSubject: Re: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 7:15 pm

Thanks Potato & Weasel, I'll try those out and see what happens.
Back to top Go down
View user profile
cyborggunslinger2.0



Posts : 58
Join date : 2014-12-14
Location : United States

PostSubject: Re: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 8:41 pm

Also, run FNVEdit. It will tell you if there is a critical error. Even if there isn't, make a merged patch and make sure it's activated at the end of your load order. I've already mentioned this earlier today to someone else having crashing problems because it solves problems for me most of the time. In fact, it's one of the first things I do when I get a crashing problem. When in doubt, MERGED PATCH.

Also, how long is your load order? There's always the limit to what your system can handle. (mine just happens to be a max of 138)
I wouldn't use quick saves unless you have CASM. The quick save feature for vanilla New Vegas is notorious for being buggy.
Good luck.

_________________


I'm just one of those big gun nuts
Spoiler:
 
Back to top Go down
View user profile
therequiem87



Posts : 35
Join date : 2014-08-03
Age : 29
Location : Bermuda

PostSubject: Re: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 8:53 pm

@cyborggunslinger2.0 wrote:
Also, run FNVEdit. It will tell you if there is a critical error. Even if there isn't, make a merged patch and make sure it's activated at the end of your load order. I've already mentioned this earlier today to someone else having crashing problems because it solves problems for me most of the time. In fact, it's one of the first things I do when I get a crashing problem. When in doubt, MERGED PATCH.

Also, how long is your load order? There's always the limit to what your system can handle. (mine just happens to be a max of 138)
I wouldn't use quick saves unless you have CASM. The quick save feature for vanilla New Vegas is notorious for being buggy.
Good luck.

Hey gunslinger! You lost me after FNVedit Very Happy, never made a merge patch, and wouldn't know where to start. Do you know of any tutorials/walthroughs I can look at?

Sorry for this noob comment, but how can you check your load max? I'm most likely pushing 100+. I do have CASM installed and have been using it for quite some time, but truth be told I am not cleaning my game as often as I should be with FNVEdit.
Back to top Go down
View user profile
Weasel21



Posts : 57
Join date : 2014-11-07
Age : 29
Location : Canada

PostSubject: Re: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 9:29 pm

Easiest way that I know how to make a merged patch is after you run FNVEdit, make sure all the mods you have loaded are checked off. Provided that after all of your mods load together without any errors, you should right click on the left side of the panel where you see all your mods listed and go down to other and select "create merged patch". You can name the patch anything you want but i usually call it My Merged Patch. Click ok and it should create the patch for you. Once its done exit out of FNVEdit where it should confirm your changes, click yes or ok (can't remember which one it is). Load up your mod manager and make sure that the merged patch is ticked off and that should be it.

If i'm missing anything or forgot something please feel free to add.

Hope this helps.

_________________
Back to top Go down
View user profile
cyborggunslinger2.0



Posts : 58
Join date : 2014-12-14
Location : United States

PostSubject: Re: Modded Hideouts: Underground & Underwater   Mon Dec 22, 2014 9:54 pm

This is the video I watched to learn about merged patches and how to use FNVEdit http://www.youtube.com/watch?v=qVKe51dRm2M

Merged patches work especially when you have a mod that adds things.

As for the load order, I use the Nexus Mod Manager to install my mods and it tells you how long your load order is.
Here's my load order:
 

As for what your max is, I can't tell you. Everyone's system is different. You just have to experiment.

_________________


I'm just one of those big gun nuts
Spoiler:
 
Back to top Go down
View user profile
therequiem87



Posts : 35
Join date : 2014-08-03
Age : 29
Location : Bermuda

PostSubject: Re: Modded Hideouts: Underground & Underwater   Tue Dec 23, 2014 12:22 am

Okay folks, it would appear that merge patch works wonders! I can now get from the armory to hideout without crashing. Thank you so much Potato, Weasel & Gunslinger for your help
Back to top Go down
View user profile
Weasel21



Posts : 57
Join date : 2014-11-07
Age : 29
Location : Canada

PostSubject: Re: Modded Hideouts: Underground & Underwater   Tue Dec 23, 2014 4:32 am

Glad to hear everything worked out for ya! Smile

_________________
Back to top Go down
View user profile
Naeture



Posts : 28
Join date : 2014-12-16
Age : 29
Location : Indonesia

PostSubject: Re: Modded Hideouts: Underground & Underwater   Fri Dec 26, 2014 10:01 pm

so basicly merging mods will fix conflicting issue?

_________________
i5 3570K @3.4
650ti boost
Mem 8gb
Back to top Go down
View user profile
therequiem87



Posts : 35
Join date : 2014-08-03
Age : 29
Location : Bermuda

PostSubject: Re: Modded Hideouts: Underground & Underwater   Sat Dec 27, 2014 1:30 am

@naeture from Gopher's explanation (via Gunslinger) yes, the merge patch combines items from various mods, to prevent one from superseding the other.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Modded Hideouts: Underground & Underwater   Today at 7:45 am

Back to top Go down
 

Modded Hideouts: Underground & Underwater

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Modded Hideouts: Underground & Underwater
» Implementing Underwater Civilizations
» modded controller
» London Underground - District Line
» Writing Underwater, well, on a Train Underwater (OPEN)

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-