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ENB Troubles/ Super lense flare

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ENB Troubles/ Super lense flare

Post by Mercy on Mon Dec 08, 2014 5:05 am

Im currently using Hitman's 47 enb (the ultra performance version) and i had it working perfectly fine but i reinstalled new vegas because of computer troubles. I started from scratch and reinstalled the enb. I followed the instructions like last time and this started happening in interiors, Buildings with lights and reflections. I've tried completely removing the enb and it goes back to normal but then i turn it back on and it appears again. Any suggestions on what the cause may be?
JJ Abram's Lense Flare lol:
My eyes x[:

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Re: ENB Troubles/ Super lense flare

Post by cybercolonsnake on Mon Dec 08, 2014 5:38 am

holy fuck!?!?
are you using 4GB launcher?
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Re: ENB Troubles/ Super lense flare

Post by mpaz96 on Mon Dec 08, 2014 5:45 am

I had the same problem with Fallout 3, but was nothing compare to this.... I mean.... what the....
Anyway, try downloading the enb again, maybe that'll work.

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Re: ENB Troubles/ Super lense flare

Post by Mercy on Mon Dec 08, 2014 5:52 am

Indeed i am using 4GB, I tried other enb's and they work perfectly but 47 doesn't seem to work, and it's a shame considering it's my favorite enb as of now.

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Re: ENB Troubles/ Super lense flare

Post by cybercolonsnake on Mon Dec 08, 2014 5:55 am

are you sure you put everything into the "exes" folder?
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Re: ENB Troubles/ Super lense flare

Post by Mercy on Mon Dec 08, 2014 5:56 am

Define "everything" I followed the steps and now this eye sore is effecting my game (inside buildings).

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Re: ENB Troubles/ Super lense flare

Post by mpaz96 on Mon Dec 08, 2014 5:58 am

Found this in Lovers Lab.

And found out exactly what it was too, so I didn't have to lose my ENB either. For some reason "bFloatPointRenderTarget" was set to 1, instead of 0. Don't remember changing it, but I might of at one point for something, I just don't remember. But the ENB I use needs it to be set to 0. Once I changed it back to 0, everything was working smoothly again.

This is for skyrim, so I don't know if it will work.

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Re: ENB Troubles/ Super lense flare

Post by cybercolonsnake on Mon Dec 08, 2014 6:03 am

i mean like all the enb requirements in the zip file. plus what version of ENBSeries are you using and do you have antianalysing on?
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Re: ENB Troubles/ Super lense flare

Post by Mercy on Mon Dec 08, 2014 6:04 am

v263 and no antialiasing. I always but the files into my game folder not the exes. Maybe thats it? IDK i try out some of the suggestions.

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Re: ENB Troubles/ Super lense flare

Post by cybercolonsnake on Mon Dec 08, 2014 6:10 am

ye try them and let us know how it turns out Smile if you are still having problems go with
ENBSeries v0.194
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Re: ENB Troubles/ Super lense flare

Post by Mercy on Mon Dec 08, 2014 3:09 pm

No success it's still there, Can someone show a step by step? This is starting to rustle my jimmies real bad. Mad

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Re: ENB Troubles/ Super lense flare

Post by mpaz96 on Mon Dec 08, 2014 3:49 pm

So I found this. Is for Fallout 3 but it might work.

The Fix:
The fix for this is an extremely simple fallout.ini settings change. You simply turn off specularity by finding the line reading "bDoSpecularPass" and change the value of 1 to 0. This disables the reflectivity of all textures vanilla and modded, (not including water). I think the visual change isnt noticable at all so you don't have to worry about your game looking worse, and in addition this change slightly improves performance.

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Re: ENB Troubles/ Super lense flare

Post by Mercy on Mon Dec 08, 2014 3:59 pm

I'll try it when i get home mpaz, I'm currently in class, closed eyes smile should stop before my professor throws a fit.

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Re: ENB Troubles/ Super lense flare

Post by Mercy on Tue Dec 09, 2014 1:02 am

MPAZ YOU GENIUS! It worked thank god! Thank you and also want to give a thank you to @cyberclonesnake for the suggestion to put the files in the exes folder from now on. Things run a bit smoother now! Thanks guys!

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Re: ENB Troubles/ Super lense flare

Post by hitman47101 on Tue Dec 09, 2014 1:14 am

Oh sorry, i didn't notice this topic until now.

That problem is caused by certain meshes that ether have the wrong shader flag setup or ridiculously high specularity values, which is why disabling specular fixes it, another mesh with this problem is the leather backpack from Project Nevada and the old versions of Willow.

Anyway disabling specularity isn't something I'd do personally as it's one of the few lighting effects this game has but if it works it works haha

I'm going to release a new ENB (or update, not sure yet) sometime soon that uses different lens fx code that's a lot less sensitive then the stuff that's currently in the ENB, maybe that will help.

You could also identify the meshes that are causing this and I could fix them, but if you're happy with it now I'm not sure that's worth doing.  

Take care and have fun! Smile
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