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 What are good and balanced S.P.E.C.I.A.L stats for starting?

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gyrobot



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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Wed 4 Jun 2014 - 8:38

Generally I focus on maxing out one stat on special. The Special Stat is only really vital for natural abilities. It doesn't do much for skills and can be rather costly just for 5 more points.
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maybenexttime

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Wed 4 Jun 2014 - 19:35

The way I do it is start with 4 everything else and 10 for int and 10 for agility.

You don't really need any stats at the beginning, higher int gives you more skill points, higher agility gives you more vats, bullet time, and sprint.

You don't need a lot of str at the beginning because you won't have a lot of gear.

You don't need high perception as long you pay attention to your surrounds

Charisma is pretty much useless since most of the the dialogue options are speech checks

luck is okay but not really needed

endurance is okay but like i said if you are really paying attention you should be okay "most" of the time

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Solid Snake

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Thu 5 Jun 2014 - 1:25

For New Vegas, it's usually a good idea to have 6 or 7 points for Luck. You can pull in lots of caps from the casinos.
I like to have:
6 Strength
5 Perception
6 Endurance
6 Charisma
6 Intelligence
5 Agility
6 Luck

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gloomor

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Thu 5 Jun 2014 - 15:47

I always put 10 to intelligence and 7 to agility, then distribute the rest of the points equally.

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Mr. Crepsley

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Wed 24 Dec 2014 - 2:10

I put a 6 in perception, 5 in intelligence, 5 in luck, 7 in strength, 6 in endurance, and 5 in agility. It's a pretty standard score

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tonyman210

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Mon 19 Jan 2015 - 21:15

It is really up to your play style. For melee players go Strength and Endurance. For ranged players go Perception and Agility.
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maybenexttime

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Mon 19 Jan 2015 - 21:42

Actually if you are using TTW or FO3 put everything under 4 except like intelligence. Make sure nothing hits 10 because with one of the most OP perks in the game, you can raise all SPECIAL attributes instantly to 9 if they are under 4. With the bobbleheads you can get all of them 10.

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ShiftyDragon

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Tue 20 Jan 2015 - 2:24

S 7
P 2
E 5
C 5
I 8
A 5
L 8

My standard setup for non hardcore mode.

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Soju

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PostSubject: Re: What are good and balanced S.P.E.C.I.A.L stats for starting?   Tue 20 Jan 2015 - 2:52

If you put all of it to intelligence, you can get more skill points each time you level up to have a head start but it's unchangeable later on so do at your own risk. closed eyes smile

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