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 How should the next Bethesda game end?

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spoknot99



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PostSubject: How should the next Bethesda game end?   Sat Apr 19, 2014 7:23 am

I'm just curious about how you guys would want the next bethesda game *ehem. fallout 4* should end.

should it end like fallout 3 (w/broken steel dlc) that has the ending screen then lets you continue to play? should it be like new vegas that just ends with no continuation? or should it be like skyrim which has no ending cinematic sequence at all?

For me personally, I like the fallout 3 that ends with the narration sequence and then lets you play on afterwards. Smile

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hitman47101



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PostSubject: Re: How should the next Bethesda game end?   Sat Apr 19, 2014 7:42 am

I have agree with you, as much as i prefer New Vegas over fallout 3, the finite ending is very annoying.

I can definitely see why Obsidian did it tho, there's no way they could of done justice to how much the hoover dam battle changed the Mojave, not with their budget and the time restraints.

As for fallout 4, i don't believe Bethesda can create narratives epic or affecting enough to justify a final ending, so the broken steel way it is.
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Relewyn



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PostSubject: Re: How should the next Bethesda game end?   Sat Apr 19, 2014 7:58 am

I would like to see the game continue after the ending, Broken Steel style. One thing that's annoying about New Vegas is how the final battle is never really finished, since you just go back to the save before it.

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roflcopter117



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PostSubject: Re: How should the next Bethesda game end?   Sat Apr 19, 2014 8:16 am

Continuing after the ending is really the only appropriate to do. Having "For The Republic" stuck in my pipboy bugged me and made me feel as if I didn't finish the game.

So I'm hoping they'll do a broken steel style ending too.

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spoknot99



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PostSubject: Re: How should the next Bethesda game end?   Sat Apr 19, 2014 8:28 am

There's actually a mod for new vegas that let's you continue after ending but it just doesn't cut it like broken steel. So I guess it is the only way to go.

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gloomor



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PostSubject: Re: How should the next Bethesda game end?   Sat Apr 19, 2014 10:54 am

I prefer the ending type of Broken Steel, one of the bad things of New Vegas is the no option to play after the ending.

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Cush



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PostSubject: Re: How should the next Bethesda game end?   Sat Apr 19, 2014 3:21 pm

Bit of both.

I think the story should go through constant moral struggles for the protagonist as he tries to save humanity (in whatever location it's set), but be constantly disheartened/knocked back as the world around him deteriorates even further day by day.

Eventually have the choice of giving up on the world around him Lonesome Road style, aka nuke everything, wipe the slate clean again for a fresh start, die in the process, game over.

Or reject that and continue on trying to restore order to the chaos through some extra missions, preferably to no avail.
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islandspa



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PostSubject: Re: How should the next Bethesda game end?   Sun Apr 20, 2014 1:07 am

I think that you should meet up with the courier at the end
and the both of you turn out to be clones.After it shows you
and the courier walking off similar to the fallout 3 scene
with Dogmeat.
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Hoppyhead



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PostSubject: Re: How should the next Bethesda game end?   Sun Apr 20, 2014 1:44 am

I think it should be done Broken Steel style with a narrative and then let the game continue, but let you see the effects on the world that you choices caused. That to me is the best way to have a game that is open world sand box style.

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TheHulksCousin



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PostSubject: Re: How should the next Bethesda game end?   Wed Apr 30, 2014 9:59 pm

I was (like pretty much everyone else was) upset when I discovered NV had a finite ending. I hoped for a DLC like broken steel to come out, but we were all disappointed. All we want is to be able to continue the game AFTER the final mission. Is that so hard?

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Veyros1



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PostSubject: Re: How should the next Bethesda game end?   Fri May 09, 2014 9:19 pm

@TheHulksCousin wrote:
I was (like pretty much everyone else was) upset when I discovered NV had a finite ending. I hoped for a DLC like broken steel to come out, but we were all disappointed. All we want is to be able to continue the game AFTER the final mission. Is that so hard?

Well, given time and money constraints, kinda, yeah.
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DarkPancake



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PostSubject: Re: How should the next Bethesda game end?   Sat May 10, 2014 12:01 pm

I hope they do it more like Broken Steel too. I realy enjoy playing FNV, but on the other hand I never enjoyed the ending. I can understand that they couldn't make it a ending where you could play after, but they should at least fixed that with a dlc. I hope for Fallout 4 they do it the same as Skyrim where you still can play and explore after the main quest ending and hopefully it will be in the vanilia game itself and not in a dlc.
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Anubis



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PostSubject: Re: How should the next Bethesda game end?   Sat May 10, 2014 9:21 pm

free roaming after the end it's a must !
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Dr. Gonzo



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PostSubject: Re: How should the next Bethesda game end?   Wed May 14, 2014 11:19 am

Continuation is always a must...here's hoping they include unlockable quests and things to do for other NPC's who have survived.

Based on level of character for when you finish the game the more unlocked quests there may be.

Would make it interesting!

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retlaw83



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PostSubject: Re: How should the next Bethesda game end?   Thu May 15, 2014 12:36 am

If there's a strong story with multiple endings, a finite ending is fine - I can understand the development time would be insane to make all the post game changes. If it's going to be as vapid as Fallout 3's ending, though, there's no excuse to not be able to continue after the end.
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PostSubject: Re: How should the next Bethesda game end?   Today at 10:14 am

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