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 Population issues

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bft90679



Posts : 209
Join date : 2014-02-28
Age : 28
Location : Taiwan

PostSubject: Re: Population issues   Mon Oct 06, 2014 4:22 am

@ritualclarity wrote:
@deathsand12 wrote:
But it sometimes fills the lonely nights exploring the wastes, taking the long road to vegas to find it alive with people (and Fiends) looking to meet you.

Ah.. fiends.. good times, good times.. Very Happy

Yep. One thing I "love" about the Fiends - whenever I add a/or more weapon mods, they are my best friends because they can be my practice targets for my new toys. TongueTril
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Archangel-DA



Posts : 143
Join date : 2014-09-15
Age : 21
Location : Texas, USA

PostSubject: Re: Population issues   Mon Oct 27, 2014 8:34 pm

@Undeadsewer wrote:
So true, the useless NPCs decimates my performance massively. However, I feel uneasy when I'm exploring somewhere that contains no NPCs. It makes me feel like I'm in a horror movie and something will pop up on me. TongueTril


I wish something would! If we can't have a properly populated wasteland then just filling it with frightening monsters and phenomena would be great. The fallout games, especially Fo3, provide a great setting for a good horror survival game.
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XFeniXRising



Posts : 207
Join date : 2014-05-30
Age : 19
Location : Pennsylvania

PostSubject: Re: Population issues   Mon Oct 27, 2014 8:36 pm

@bft90679 wrote:
@ritualclarity wrote:
@deathsand12 wrote:
But it sometimes fills the lonely nights exploring the wastes, taking the long road to vegas to find it alive with people (and Fiends) looking to meet you.

Ah.. fiends.. good times, good times.. Very Happy

Yep. One thing I "love" about the Fiends - whenever I add a/or more weapon mods, they are my best friends because they can be my practice targets for my new toys. TongueTril

Or in my case, I install a weapon mod and they're using my new toys against me Very Happy E.g: Weapons of a New Millenia!

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PostSubject: Re: Population issues   Today at 11:19 am

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Population issues

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