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 [2018] Community Playthrough - New Vegas New Year

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dantaefetticus

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Thu Jan 11, 2018 7:44 pm

@weintraub It is alright! If you’re not able to post anymore for this playthrough, it is OK. We’re just having a fun group session - nothing to worry about.

EDIT: Well, since no one has posted yet, I might as well continue on with Sammy's story.

Sammy had to find Anna before he ticked any tribe off the list. He found Buck's Place and talked to Anna. long story short, he had to convince Buck to ship the items to the Bison Steve. Through some smart words, he was able to convince him. Now, with that out of the way, he thought while he was at the Gomorrah, he would see what the Omertas were up to. He talked to the Receptionist and was told to talk to Cachino - The welcome wasn't that warm.

POKER BLUFFS AND BUSINESSES:
 

Sammy got into Cachino's room and found some pretty good evidence that he can use to get Cachino talking. After he showed Cachino the dirty laundry, he decided to get some R&R.

TIME FOR SOME R&R:
 

He went to go talk to Troike first. He was, indeed, a skittish motherfucker. Sammy got him out of his contract and planted the thermite. Now all he had to do now was to see what Clanden's deal was.

SKITTISH MOTHERFUCKAS:
 

NOTE:
 

Sammy went to Clanden to get information out of him. He wasn't talking, so he went into his private room while he was sleeping and saw some something right out of a horror movie. He went upstairs to his room to confront him. While he was up there, He saw a pair of keys on the floor. They were for the safe. He opened it found a holotape. What he heard was fucking horror movie material. This Clanden guy was a monster. He went to Cachino to show him the evidence. He was told to try and get Clanden out of the Strip. He was successful, but he wasn't gonna forget what he saw for a long time.

SNUFF FILMS... YAY:
 

Now the last thing to do was to get rid of Nero and Big Sal. Sammy and Cachino went into the office to converse with them. Sammy tricked Big Sal into killing Nero and finished him off himself. Cachino ran the joint now, and that was completely fine with him. He told Yes Man that he was finished with the Omertas and decided that the next tribe to check out was the White Glove Society.



CUT OFF THE SERPENTS' HEAD:
 

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Fri Jan 12, 2018 5:24 pm

@dantaefetticus -- We're in Gommorah at the same time TongueTril


Ash returns from Zion and meets with his team. They decide Ash needs to return to House where he is tasked with investigating the Omertas. He finds it difficult as he begins drinking and gambling on the strip. He is called back into the Lucky 38 where House threatens to lift his protection if Ash does not focus on the job he was assigned.

Spoiler:
 
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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Fri Jan 12, 2018 5:30 pm

@dragbody
Not sure if you know or if you just like the way the vanilla Desert Ranger helm looks but I would highly recommend the Adam Retexture of it. https://www.nexusmods.com/newvegas/mods/55476/

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Fri Jan 12, 2018 10:57 pm

Daz got into every problem to help the king but found a new partner, falls in love but decides to return to the beginning to not forget his mission
Spoiler:
 


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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Sat Jan 13, 2018 1:29 am

Dead Money was pretty laggy so my shots are pretty random. Just a heads up. Oh and I also switched back to 47 ENB.

Jace only has one thing in mind. Surviving. In order to do that he must do what the hologram says. No matter how difficult it is to get through he must do it. Jace went through some pretty depressing and messed up areas. Mutated creatures like nothing in the Mojave. Jace was sent to get 3 members for the heist on the Sierra Madre. A super mutant named Dog, a ghoul named Dean, and a woman named Christine. Once the members gathered around the fountain, Elijah told Jace that each one of them had to go in their own positions to gain access to the casino. When the Gala Event started the gates were unlocked. Upon entering, everyone was knocked out and woke up in different areas. Jace had to deal with them all. The only one he had to kill was Dean. Jace found his way to the vault in the casino and finally got Elijah to show himself. Jace got his revenge on Elijah and killed him. Jace was finally free and went home. Free but damaged...

The Horrors :
 

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Sun Jan 14, 2018 7:10 am

Sammy decided to check out the White Glove Society. Many people have said that while the casino has great food, the staff there are pretty damn creepy due to their masks. Sammy didn't really mind it. He's seen much creepier people. Sammy decided to get a drink and get a feel of the place. While he was sitting down, he heard an old man next to him grumbling about someone.

SON GONE MISSING:
 

Sammy went to find any head staff. He found this one man who seems to be a bit too pale. After talking to him, he went to Majorie to see what is going on. He finds out that the White Glove Society were cannibals back in their tribal era. He also found out that another person went missing in here. He went back to Mortimer to get any possible answers. Through a well-told lie, he got his answers and the location of Ted.

SOME JUST WANT TO GO BACK TO OLD WAYS:
 

Spoiler:
 

Sammy sneaked into the kitchen and got past Philippe. He got Ted and brought him back to his father. He got his pay and told Yes Man that he handled the White Glove's cannibal problem.

WAIT UNTIL I GET MAH DADDY:
 

Sammy went back to the NEW Bison Steve to tell Steve the good news. His next task was to go to Vault 3 and get a briefcase from the head honcho, Motor-Runner. Sammy usually gets on good terms with raider tribes but the Fiends seem to be a different breed due to them being on the brink of their addiction. He may have to think of a plan to get past them without getting himself killed, or worse. Well, he has plenty of time to think about that. His next tribe to check out is the Great Khans.

THE "NEW" BISON STEVE: WIP:
 

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Sun Jan 14, 2018 6:44 pm

Frustrated with Ash's unwillingness to progress with his agenda, House demands that Ash investigate a crashed satellite some ways south. Ash, who had been peddling his time exploring and killing with Boone, says his goodbyes to his friends.

"House is sending me south, alone," Ash tells Veronica. "He says if I don't go, he'll declare open season on me to all the families and nearby casinos."

With not enough caps collected yet to cover his massive debts, and with the fame he has been collecting on the Strip, Ash knows he has nowhere to hide and must do as House demands.

Ash soon discovers that he is in an unknown part of the world. Did House know what was in store for Ash at Big MT? Ash determines this will be his first question when, and if, he makes it back to the Mojave.

Spoiler:
 

EDIT:

Ash explores the mysterious world of Big MT. He quickly realizes--as he passes up the chance to grab and drink numerous bottles of alcohol--that the strange operations he's had performed on him have suppressed his impulsive behaviors. He must nevertheless fight for his life among dangerous creatures he's never encountered in all his years in the Mojave and surrounding areas.

Spoiler:
 


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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Sun Jan 14, 2018 8:14 pm

-Alright, got some time to play and continue my playthrough again-

While travelling, two huge statues caught Nath Rakh's attention. Unfortunately inhabitants opened fire immediately when Nath Rakh and his companions were spotted. It was the NCR and they were informed that some strange travellers killed everyone in Primm. NCR fought fiercely, but eventually they were killed. People were screaming and could not fight back against advanced technology. Nath Rakh loves fighting, he can't let go this kind of opportunity to slaughter some humans.

Outpost Assault:
 

Mojave Outpost didn't offer anything interesting, except a hard fight, so the team decided to move on to the east. They arrived to a town named Nipton and strange enough, they were greeted by a guy who was not scared of them. He kept talking about some lottery, then he ran off while laughing like crazy. It was the Legion who occupied in town. Nath Rakh was not sure what was it, but somehow he was curious who the Legion were, their "style" of killing was interesting enough not to kill them on sight. Nath Rakh and Wolf approached a guy named Vulpes Inculta. Other legionnaires were suspicious at first, but Vulpes wanted to know more about these strange travellers and they might be useful for Caesar. Nath Rakh and the rest decided to let Vulpes and the others go, for now.

City of the Dead:
 

Finally something started to happen. This small town, Novac, at first it seems that it's nothing out of ordinary. But when Nath Rakh was searching one of the corpses, he found a holotape mentioning the Khans. The Khans might be the guys who we were searching.

A Clue:
 
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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Sun Jan 14, 2018 9:59 pm

Jace needed to get his mind off of what happened in the Sierra Madre. He decided to head towards Vegas. Stopped at a trading post and found two interesting looking people. After recruiting Veronica and Russell, Jace stopped by Repconn and picked up a strange broadcasting signal and stumbled upon a strange bunker.

The Journey Continues:
 

Jace did some tinkering around the bunker and now has a new base of operations. It was night when Jace got back out of the bunker and couldn't remember where the strip was. He got on top of a hill and quickly found where it was. He saw a nice shop with a sign on top reading "Gun Runners". Jace was very happy to see a weapons shop. Now he has more weapons to take down the man who shot him. Walking through Freeside, Jace made a few stops in some places and talked to a few people.

Struggling Survivors:
 

Now that he did what he needed to do in Freeside, Jace entered the Strip. Victor was there and told Jace that Mr.House wanted to talk to him. The package that Jace had was a Platinum Chip and was meant to be delivered to Mr.House. Benny has it still and for some reason went back to his casino. Now Jace can get his revenge and kill Benny once and for all. He was able to convince Swank that Benny tried to have him killed. Swank allowed Jace to keep his weapons and deal with Benny. Now that Benny is dead, Jace decided to gamble a little.

Sweet Revenge:
 

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Mon Jan 15, 2018 2:22 am

Act 1, Part 3: Tranquility Lane



Weeks had passed since Rhys had first seen the boiling gaze of the wasteland sun, he was more experienced now to take on the challenges that await him in finding his father. He had developed quite a reputation across the Capital Wasteland, and was unpredictable to many. The GNR radio host, Three Dog, was unsure of what to think of him as many others were. It was rumoured that he destroyed an entire town for Alastair Tenpenny, killed off numerous scavengers and enslaved innocent people, yet he saved Ian West and the town of Arefu from it's impending doom at the hands of cannibals and saved numerous hostages of super mutants. He was a monster, but he had not lost all of his humanity, rather that humanity was unrecognisable to those other than himself.

Random Exploration:
 

He was headed for the GNR plaza, where his father was last according to Moriarty, whom he had hoped was telling the truth be it that he couldn't beat information out of ash in the ruins of Megaton.
After meeting Three Dog himself, he was told his father had travelled to Rivet City, which was great for him because he could then follow his orders to enslave Flak while he was there.



After meeting Three Dog himself, he was told his father had travelled to Rivet City, which was great for him because he could then follow his orders to enslave Flak while he was there.

Three Dog, GNR plaza and Rivet City:
 

The trail just wouldn't end. He was forced to wander back and forth following his father's trail, but Doctor Li had said he had went to the Jefferson Memorial to resume Project Purity, and after he had found some holotapes from his father, the next destination was Vault 112. It wouldn't hurt to stop at his suite in Tenpenny Tower though, would it?

Upon entry, he was offered a task by Chief Gustavo to kill the ghouls wanting to get into Tenpenny Tower, but there must be some other way. He did not want to kill them for being ghouls, but he had loyalty to Tenpenny. He asked Tenpenny if there some other way, and convinced everyone to let the ghouls come in.

Tenpenny Tower:
 

Vault 112/Tranquility Lane:
 

He didn't enjoy what he had to do as the Pint Sized Slasher but he had to save his father, and if that means killing people in simulations, then so be it.

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Mon Jan 15, 2018 11:48 pm

Hello Gunners. I inform that a virus entered my computer I was forced to format and lost everything
Today I download the game to play again  
   
Spoiler:
 

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Tue Jan 16, 2018 12:04 am

@waveiqq Aw man! Crying or Very sad  If you're not able to continue playing for this month, it's alright. I hope your PC is OK and you're still able to play.

EDIT: Might as well continue since no one has posted yet.

Sammy and the crew went on their way to Red Rock Canyon to find the Great Khans. On their way there, however, they were ambushed by a group of Vipers that seemed to have taken over the town.

SNAKES IN TOWN:
 

After that small skirmish, Jorge said that he saw some tribal statues far ahead - They were close. They had finally made it to Red Rock Canyon. Sammy was instantly greeted by sentries on the cliffs watching him. Sammy has heard of these guys before. His brothers sold slaves to the Khans when they were just settling in the Mojave Wasteland. This tribe was tough, especially after the two ass whoopings they got from the NCR. The Great Khans recognized Sammy since he helped Jessup and his group get out of Boulder City alive. They saw him as a friend and gave him some special privileges.

SPECIAL PRIVILEGES:
 

Sammy went into to Longhouse to see Papa Khan. Papa, his right-hand man Regis, and some guy named Karl ate on a long table - like they were kings. Sammy introduced himself and learned the history of the Great Khans through Papa.

OLD GLORY:
 

Sammy talked to Regis, the advisor of Papa and the chief enforcer of the tribe's laws. Sammy found out that Papa Khan had formed an alliance with Caesar's Legion - This was not good. Sammy wanted all the tribes on his side so he could have a possible alliance in his soon-to-be empire. He especially wanted the Great Khans' grace so that he could form a chem business.

UH OH...:
 

Sammy talked to Karl, who was the Legion ambassador for the Khans. He spoke greatly about the Khans, but this guy was a frumentarii - he must have had something else in mind for the Khans.

SNAKES IN THE GRASS:
 

Sammy tried to convince Papa that siding with the Legion was a really bad idea and that he should break the alliance right now as he still has the chance. Papa refused and demanded no further slander on the alliance. Sammy was stumped for words. It looked like there was no other choice but to leave and cross the Khans off the list. As he walked out of the Longhouse to have a smoke, he was greeted by Regis.

STUBBORN BULL:
 

Sammy went to talk to Jack and Diane. He talked to Jack first. Jack reminded him of a guy he was friends with back in the Hub. They made some chems together and formed a friendship that was formed through slasher and Rocket.

GROODOLICIOUS:
 

Sammy talked to Diane and got a task to find one of their drug runners. Sammy went scouting for him and found him crucified on a cross in Cottonwood Cove.

DRUG RUNNER MISSING:
 

Spoiler:
 

Sammy got his first job as a drug runner for the Khans. Sammy decided to get himself properly equipped for the job.

PROPER ATTIRE:
 

Spoiler:
 

NOTE:
 

Sammy went into the Crimson Caravan Company's main base of operations in the Mojave. Everyone was eyeing him because of his get-up, but he didn't mind since there were no NCR Troopers around to really do anything. He brought the package to Don Hostetler. While he was there, he got a job from Alice McLafferty to bring an invoice to some Doctor in Camp Mccarran. He went back to Diane and finished the run. This was a nostalgia trip for Sammy. He was having a lot of fun.

DRUG RUNNING SEASON IS A GO:
 

Sammy's next job was a bit more... risky. He was tasked to bring a shipment of chems to Motor-Runner, the leader of the Fiends. He got himself a crew of Khans to help him on the job. He wasn't gonna go in without extra protection. The Fiends were a different type of breed when it came to raider tribes. They're basically cockroaches(or "Rad" if you want to stay in kahoots with the lore) that keep multiplying by the second. Sammy sneaked past the guards that would've likely shot first and not ask questions later, and got into the vault.

FEEDING THE PAPA RAT:
 

The vault was... bleak. He and the other Khans had their hands on their gun the whole times. The Fiends were twitchy like they had the shakes and swore like they had Tourrettes syndrome. Their eyes were dilated and filled with despair and sorrow. Sammy finally got to Motor-Runner and gave him the drugs. He formed a little deal with Motor-Runner that would allow him to bring chems to him and the other head honchos as long as he wouldn't get swarmed by the other Fiends. Motor-Runner accepted the deal since Sammy had some special recipes that he made himself, and they brought in that good high. Sammy went back to Diane and finished his job. That was it for the drug running. It was fun while it lasted.

Spoiler:
 

I had a ton of fun with this set. Thank you to @dragbody for making such a great overhaul. The drug runner outfit is fucking fantastic. I might even roll with this outfit for a while. I hope that someone makes a quest mod that adds in more drug running quests for the Great Khans. Hell, It could even be radiant.

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Tue Jan 16, 2018 2:33 am

@*dantaefetticus*
It's ready - now I download the game again    I hope can finish it before the end of the month Banana Dance

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Tue Jan 16, 2018 3:13 am

@waveiqq -- Good luck!

Ash's exploration of Big MT crosses paths with a crazed test subject in one of the many caves and also finds him with a new stealth suit.

Spoiler:
 
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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Tue Jan 16, 2018 9:09 pm

I was extremely impressed with the look of TheKetzku's Atmospheric and Authentic Settings for Midhrastic ENB, and I still am. It is, in my opinion, what Fallout 3 should have looked like from it's launch. However, I do find the bleak and apocalyptic tones somewhat depressing and dull at times, tempting me to switch over to something different to resurrect the Capital Wasteland. I have been using his settings for a long time, mostly due to me not being satisfied personally with a lot of ENBs.

I recently reinstalled Chromatic Melancholy ENB by Slothability to add some more colour to the wasteland. Call me a hypocrite all you like, but I still LOVE the bleak atmosphere, but I'm going to refresh the colour scheme for a little while so it doesn't get boring and same-y. Believe it or not, CM ENB is actually one of my favourites despite it being one of the most colourful ENBs for Fallout I have ever seen. Ironically, despite it supposedly being inspired by Fallout 4, it is way more vibrant and clear than Fallout 4 which leads me to prefer it. I usually hate when blue skies and sunny weather are in apocalyptic games or else where they just don't fit the tone of the game, but I feel FO3 has a great atmosphere that isn't fully reliant on the fact it has a green tint or it's weather, but rather it's architecture and level design, so I'll give it a pass.

I still have the Act 1 ending I have not uploaded, so these screens are set after those events. I might upload them later, but writing paragraphs for every section of screens consumes time I do not have right now. Anyway, enough of my rambles. Smile

A New Day:
 

EDIT: Here's a few more that fully highlight the true beauty of the ENB with SMAA enabled. 

More CM ENB screens:
 

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Wed Jan 17, 2018 1:05 am

Probably won't have anything until the weekend. It's exam week and my nights have been all study. I do enjoy seeing everyones progress in their stories though. Keep up the good work!

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Wed Jan 17, 2018 10:09 am

Jack and Diane were convinced that the Legion alliance with the Great Khans would lead to the tribe's extinction. That was two crossed off the list. All he needed was one more. On his way to Melissa, he was greeted by a Legion assassin sent by Karl. Jorge made quick work of him. Flustered by this, he decided to take Karl out of the picture once and for all. This wouldn't break the alliance, but it would stop the random Legion attacks.

THE CAT'S OUT OF THE BAG:
 

Karl was dumped butt naked near Bonnie Springs where the Cazadores now infested. He would make nice lunch for those things. With that out of the way, Sammy decided to go to Melissa, who was somewhere in Quarry Junction. As he walked out of the canyon, a man leaning on the destroyed house called him. This guy was one of the few legit snipers in the tribe. He knew where Sammy was heading and gave him a warning about Quarry Junction, along with some advice. He told him that if you were a good climber, you could climb on the quarry rocks and successfully avoid the deathclaws. The sniper said Melissa and her crew took the same advice and set up camp on one of the cliffs in the quarry. Sammy kept that in mind and went off.

LIFESAVING ADVICE:
 

Sammy finally got in contact with Melissa. It was pretty damn easy convincing her that Karl's sweet little promises about her being a speculatore was bullshit and that she would more than likely become a slave.

SWEET LITTLE LIES:
 

Sammy talked to her some more and found out that she was awaiting a package. Since the deathclaws were causing a ruckus, that would probably be the reason why. Sammy offered to get the package himself and went off to Sloan.

LATE DELIVERY:
 

Sammy was stopped by this old fella. The man told him about Quarry Junction and let him run off. Sammy looked inside the building where the package was supposed to be and found zilch. He went back to the old man and found out that not only was he helping the Great Khans, but he was also Melissa's father. The man told Sammy that an NCR trooper named Tyrone was cheating him, his daughter and wasn't delivering the packages as instructed. Sammy decided to pay this Tyrone a visit. He temporally dropped the Khan get-up to avoid being shot by troopers.

CHEATING SONOFABETCH:
 

Spoiler:
 

Spoiler:
 

Spoiler:
 

Sammy finally convinced all four advisors that the alliance is a terrible idea. With all four backing him up, he finally convinced Papa to break the alliance and have the tribe claim their own glory.

CLAIM YOUR OWN GLORY:
 

Sammy was made an unofficial member of the Great Khans and was told that if he ever wanted to stop wandering alone, he could always join them. He was also given Karl's outfit, which was a gift from Papa Khan himself. He liked this outfit and decided to add it to his wardrobe.

UNOFFICIAL MEMBER :
 

Sammy met one of the Khan's drug runners, Rivas. He was given the opportunity to do more work for the Khans.

RIVAS, THE FALL GUY:
 

The Khan armorers in the armory told Sammy that anything he wanted was on the house from now on. It's the least they can do for him since he basically saved them from slavery and extinction. Sammy got Jorge some new threads. He also noticed how damn tall this motherfucker was outside his power armor.

SPECIAL PRIVILEGES:
 

Sammy went on his way to Westside. On the way there, he ran into some more of his powder ganger buddies. One of them was an old buddy of his back in the Hub. Sammy chatted with him for a little while and found out that Samuel Cooke and some more convicts shacked inside of a vault that was located in the parking lot right behind him. Sammy was always intrigued by this Samuel character from the moment he first heard of him, so he decided to check out the vault and see if this guy was really the anti-NCR Revolutionary that all the powder gangers gassed him up to be.

SAMUEL COOKE, THE MAN WITH A PLAN:
 

Samuel Cooke really lived up to everyone's opinion of him. This guy truly hated the NCR with a passion and wanted them gone for good. He offered Sammy a job in killing the Geckos down in the lower sections of the vault. There were some good caps in it, so he took it.

Spoiler:
 

To be continued...

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Yesterday at 12:29 am

Ash completes his journey through Big MT and returns to the Mojave unsure if it was all a dream.

The procedures performed on him by the machines in Big MT included the removal of the tumor that was growing in Ash's brain. As a result, the impulsive and self-destructive behaviors Ash was powerless to avoid are now more easily opted against. Ash feels like a new man. He meets his team in the safety of the Lucky 38 and thanks them for their support before speaking with House.

House directs Ash to see to the security of President Kimball at Hoover Dam--a task Ash completes with the help of Boone. When they are done, Boone looks to Ash for understanding about his past with Bitter Springs. Ash is more than happy to be supportive of Boone just as he has been supported by Boone. By visiting Bitter Springs, Boone is able to confront his inner demons and intercept a Legion raiding party with fortuitous timing.

Ash is eager to complete House's next task, but his curiosity mounts. He leaves in the middle of the night to investigate a strange frequency he caught from an old bunker near the Colorado River. Veronica--unaware of the ways in which she was both mistaken and correct--had warned Ash that the bunker contained ghosts.

Spoiler:
 

If Big MT was a dream, the Sierra Madre is a nightmare. Ash feels the cloud seeping through his pores and into his blood. Are the creatures he battles real or are they the horrific projections of his own creaking sanity? He does his best to follow the orders of the lunatic in blue and he assembles his team.

Spoiler:
 
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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Yesterday at 2:34 am

Act 1 Finale: Stolen Purity




Rhys had walked the wasteland once again, but this time, he had found his father, who had pursued a dream of pure safe water for the wasteland. He had previously doubted the project after hearing of it by Doctor Li, yet after finding James, he had regained hope. He no longer found any purpose to killing innocent people, or doing quests for blood money and he regretted everything he had done previously, atrocities he committed, people he killed. If he knew a way to gain caps to find his father with he wouldn't have done such evil things, but that was the past now, it was time to look towards the future.

There was only two objectives now for him, to help his father's team with Project Purity, and get back to the Vault as soon as possible to check if Amata was alright. He knew there was no way he would be able to step foot in the Vault again, let alone live there, but it was worth a shot. He had worried about Amata's safety, but couldn't get back into the Vault due to the sealed blast door.

His father asking his role in destroying Megaton cut deeper than any of the scars he had gotten over the last month out in the wasteland. He had to lie.

The Waters of Life:
 

The Enclave had shown up unexpectedly and Rhys frantically rushed back to the Jefferson Memorial Rotunda after surviving numerous waves of Enclave troops, barely. 

There he had seen his father in the purifier with Enclave troops either side, while the bloodied corpse of Janice Kaplinski lay dead on the floor. Rhys had tried everything, kicking the door, punching it, shooting it, nothing would open it. Then, James had caused a radiation leak, martyring himself to kill Autumn and save the purifier from Enclave control. Suddenly, a tear ran down Rhys' left cheek, and he fell to his knees, his hands and face still pressed against the glass. He was able to make out a last whisper before his Dad crumpled to the floor, "Go. Go" and a last breath. 

Rotunda:
 

It wasn't long before he, Doctor Li and her team rushed to the Citadel through the sewers.

The Citadel:
 

Act 2, Operation Anchorage (to be continued)

It wasn't long before Rhys had randomly stumbled across BoS Outcasts that needed his help, he too had been curious to see what was inside the VSS Armory.

Liberation of Anchorage:
 

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PostSubject: Re: [2018] Community Playthrough - New Vegas New Year   Yesterday at 4:26 am

Hello Big Hello Smiley , I have returned to the mojave, I will upload photos when this is where it is before. Meanwhile, DAZ is looking for a sheriff for the city. from Primm, I'm going fast as much as I can now install an antivirus to my PC haha
Daz Inicios:
 

Can someone recommend a playable race like the ones use? They are great. Always i play with the same face. cowboy

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