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 Your experience with handheld Pip-Boy replacers

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VWgolfR1

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Wed Oct 25, 2017 6:11 pm

@NeoSnow Well, yeah, normally I'd also keep the vanilla Pip-Boy if it weren't for the Fo4 power armors, NCR Overhaul armors, and some others.

I'd rather pick the 2500 over the readius because I find its looks a tad more appealing, and it's actually more lore friendly as it seems, because the original pipboy 2000 was also handheld, minus some special versions that we know from the classic Fallout games... at least according to wiki.

Does the pipboy light bug (the pipboy floating in front of you when you have your weapon equipped) happen even with the workaround fixes mod?
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pjcomputer

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Wed Oct 25, 2017 10:13 pm

The vanilla pipboy isn't bad for me. Besides, I'm going to use TTW 3.0. So handheld pipboys are not recommended too. I have only one issue with the wrist-mounted pipboy though. Dragbody's F4 T-45s don't work with it.
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psydeffex

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Thu Oct 26, 2017 12:24 am

@VWgolfR1 by the way i forgot to mention this, when you are playing tales of two wasteland's
it's best to stick to the vanilla pipboy. until you finished tranquility lane. since that mod has a bug
that causes all pipboy replacer's that are really annoying.
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NeoSnow

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Thu Oct 26, 2017 11:33 am

@VWgolfR1 No, I played with the readius for quite some time and I don't recall having that issue. Your result may differ so let me know how that turns out.

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VWgolfR1

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Thu Oct 26, 2017 4:14 pm

@pjcomputer I don't think a single F4 power armor works with the vanilla pipboy, as they all cover it.

@psydeffex Yep, dragbody posted a workaround for that a while ago, but I won't be using TTW anyway.

@NeoSnow It looks something like this: https://youtu.be/MrqFmH74pi0?t=289
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pjcomputer

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Thu Oct 26, 2017 5:40 pm

I tested Drag's F4 PA mod with the vanilla pipboy. It seems most power armors are 'compatible' with it. (They just don't look 'good' with it. lol) Because most of them do not cover both arms completely. At least one arm is partially 'exposed' for the pipboy. However, his T-45d's cover both of them completely. No idea if it's intentional.
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19eccho

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Fri Oct 27, 2017 5:43 pm

I've never had an issue with them. I've used the familiar friend mod for Fallout New Vegas and the Pip Pad in Fallout 4. I honestly could never go back to playing with the Pip Boy again. It's a really cool concept but i just really do't like the way it looks and I also use tattoo mods, so I also don't like that the Pip Boy takes up the majority of the arm.
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VWgolfR1

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PostSubject: Re: Your experience with handheld Pip-Boy replacers   Sat Oct 28, 2017 4:27 pm

@pjcomputer I looked at the files in Nifskope, and all the armors except the T45 have the left arm named as ''pipboyoff'', so I'm guessing it's because of that.

@19eccho Good to hear. Have you ever come across the pip-boy light bug in the video I linked above your comment?
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