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 the character for the next fallout

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Atriox shadow storm

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PostSubject: the character for the next fallout   Sun Sep 24, 2017 9:03 pm

so before i go into the charecter i think it should be well i doubt bethesda is going to use fallout new vegas as lore and canon i mean they might but maybe not.

falout 4s protagonist im gonna take a shot in the dark that nate is cannon mostly on the fact that the world is alittle sexist and it nearly always ends up being the dad who looses everything and seeks revenge. so nate, nate is a pre war soldier who obviously from the start of fallout 4 we can all tell he is a seasoned veteran soldier who has seen some shit in his years of service. he obviously has the combat skill and basic survival training to survive the wasteland and take on the slandered raider whos lazy and probably used to people not shooting back. as the game goes on he meets Preston and starts to rebuild the minutemen (again assuming this is canon as its kind of the best path the umm paragon good guy path.) he rebuilds the minuetmen and beats the institute and the brotherhood of steel (who in my opinion maxon has made it too much like a faction of raiders only organised with big guns i get that from his take whatever we want attitude hell he reminds me almost of neagan from the walking dead) and game ends. now much like the charecter from fallout 1 or 2 ( i cant remember which one or if its both) where the chrecter lead to the NCR who eventually becomes a massive army exapanding and bring peace and demcrocy eventually the minuetmen push all the raiders out the commonwealth and the gunners then with the scavenged tech they begin to expand but rather than forcing demorocy they focus on protecting those who need it and .

now that would be fun to see but leave that for a later game maybe now lets talk about fallout 5, the lone wanderer he/she leaves the vault as a young inexperienced 19 year old sheltered vault tweller who has no training for what he will face however well we all know how fallout 3 turns out lets talk about after the game ends. sara lyons probably the lone wonderers best friend next to amanda, she dies and docter li is gone his/her dad is dead there mother is gone the enclave are defeated the supermutants are weakened there is nothing left for him in the capital so he leaves to wander the waste.

i think fallout 5 should pick up a few years after fallout 4 with the one wander only now hes older and more experienced he has his best friend dogmeat and has a vast knowledge of the waste now the next character in my opinion should either A be the lone wanderer or B another vault dweller who leaves the vault in search of adventer gets ambushed and his saved karate kid style by the lone wonderer and then the lone wonderer becomes your mentor as such .


what do you all think?
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Wertologist

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PostSubject: Re: the character for the next fallout   Mon Sep 25, 2017 1:23 am

They actually do use New Vegas as canon. They mention House a few times in the game I believe and he was only ever mentioned or shown in New Vegas. The reason they don't put a whole lot of focus on it isn't because they don't view it as canon, but rather that past games tend to have multiple endings and events and picking a "canon" set of choices gets a bit tricky. They leave out mentioning many details because that way it doesn't break immersion. You can still imagine that your courier is the canon courier because they don't go into detail about their actions. Another reason is because it's all the way on the other side of the country and has no relevance to Boston. New Vegas was all about the Mojave, not the surrounding country. House did want to expand eventually, but 4 takes place like 6 years after New Vegas so it's not like he could have stretched all the way to Boston.

Having the Lone Wanderer as the main character in the next game would be a terrible idea. There would be no explanation as to why they lost all their skills and traits. They tend to not really talk much about previous games because of them having multiple options that could change the narrative. Though, they tend to view the "good" ending as the canon one. The Fallout games each feature a whole new person as the main character because you have an excuse to use a blank slate. If you're the same person in each game, there is no explanation as to why you lost all your weapons, skills, and abilities.

I think it's a bit extreme to say Fallout is "sexist" because the canon main characters tend to be male. That's not really sexism. The story just goes that way because it just does. From a marketing standpoint, most gamers are males and gamers like to connect with the character. Making the main character a canon male is just smart as it'll appeal to most players. Calling it sexist is silly. It'd be like saying it's racist because none of them were another race.

>sara lyons probably the lone wonderers best friend next to amanda, she dies and docter li is gone his/her dad is dead there mother is gone the enclave are defeated the supermutants are weakened there is nothing left for him in the capital so he leaves to wander the waste.

Well Lyons is dead before the events of 4 and Li went to work in the Institute(or the BoS if you chose to get her out).

What you're explaining there sounds like an action adventure game rather than an RPG. An RPG would have you choose what you want to be and do. What you're describing is giving the character a set backstory and extensive knowledge their past. That's the kind of thing you'd want in a generic SP game with no RPG elements.
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PostSubject: Re: the character for the next fallout   Mon Sep 25, 2017 2:28 am

I'd love a mod set in the NCR during a civil war. I mean, we know there are people like Cooke in New Vegas who are active terrorists against the NCR, and characters like Marcus point out the fact that the NCR will keep on rolling over smaller settlements and territories (like they are trying to do in Vegas) ultimately leading to unrest and revolution.

I think Bethesda aren't massive fans of the NCR, seeing as how they've blocked them out of their version of the franchise, outside of small references and even then, the state of the NCR is questionable. They also mentioned, (rather stupidly, IMO) that the Brotherhood in the West which was largely wiped out in the Brotherhood NCR war, are still operating and in contact with Maxson in the east. Not to mention there are supposed cults worshipping Maxson (god knows why, or how they have come to do so, it makes no sense) and that the Western Brotherhood are still operating on a somewhat open level, since they are active in their pursuit of such groups. That goes against the lore Fallout New Vegas established, and it's kind of sloppy. I'm sure Bethesda don't like that a large portion of the Wasteland has been "civilised" since it removes it from the line up of potential locations. A civil war would solve this, and also explain how the Brotherhood could use the opportunity to reemerge as a real player in California.

I saw a post someone made considering the possibility that the next Fallout may be in San Francisco, based on the references to the city made in game by Kellog. While this is pretty loose, it could be true, and if so, it would make sense that an NCR Civil War would be the stories main focus. They mentioned the Shi, who are a group historically independent of the NCR located in San Fran. They could be an instrumental factor in deciding the war, or even have plans of their own. An NCR civil war would really offer a pretty good game, plus, it makes sense. With the destruction (most likely) of the Legion, the NCR is the single most powerful singular nation in the Fallout World that we know of. Neither the Brotherhood, Minutemen or Legion can really compare to their size, wealth or power post Vegas if they won. Realistically, it only makes sense that their worst enemy would be themselves.

I've never been a fan of resurrecting old characters. Maybe playing a descendant of a main character, or implying their presence, but playing directly as them? How do you explain them losing all their skills between these two games? Though I do agree the Fallout 4's character pre selection sucked. The game was clearly orientated at the male character being the Player, considering they were the one with military background, records, power armour training, weapons training. It made sense for him to be able to survive post apocalypse, but her? She was a lawyer, yet she can hop into power armour, which historically, has required specialist training and can operate a variety of firearms and complicated military paraphernalia no sweat. It was really just a poor design choice, but I wouldn't call it sexist. Realistically Fallout is based on 1950's idealised society, so it makes sense society would still be oriented that way.

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PostSubject: Re: the character for the next fallout   Mon Sep 25, 2017 3:10 am

I'd like the next fallout character to be from one of the control vaults (Untouched by experimentation) in a new area we have yet to explore and for bethesda to stop rehashing the brotherhood in every single game. I love the brotherhood, the west coast brotherhood but the brotherhood doesn't need to be in every game to make it a fallout game. There's plenty of other factions that can create a game with substance, Armies of Ronto, Supermutants under a new Master? Asher's faction expanded and advanced with the rebuilt city? Some survivalist faction? They need to get creative, they have plenty of material and ideas for inspiration just use any of the million post apocalyptic movies out there. Plenty of places to write a new story, most of all the content written thus far was on the east coast. There's plenty of new places in the U.S to explore, maybe a faction such as the one mentioned in Lonesome road building a new society based on the prewar military and life of the united states. It should be original and not something been done before. If they want to include the brotherhood okay but they better not be a major roll again because its getting old, a minor staple like in New vegas would be appropriate and Power armor should actually be challenging to obtain.
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PostSubject: Re: the character for the next fallout   Mon Sep 25, 2017 10:26 am

well to answer you all on the skills partwell thats the reason i came up with option B of your a whole new character but the lone wanderer plays a part in your story like a major roll and the first 2 fallout games did use the same character aswell so its not too far fetched i would just really like to see how he turned out and see an older experienced lone wanderer also @Enclave216 i always though that a good faction to have would be an army of pre war soldiers but they are ghouls that could be interesting to see and if they were larg enough to see them take on the NCR would be awesome the old against the new type deal.
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PostSubject: Re: the character for the next fallout   Mon Sep 25, 2017 11:08 am

@Atriox shadow storm Actually, according to the wiki, Fallout 1 and 2 had completely different main characters. Fallout 2's MC, The Chosen One, was a "direct descendant" of the Vault Dweller. Having a character that is supposed to remain ambiguous pop up with established lore is bad for an RPG. The whole point of FO3(and pretty much every other Fallout title) is you make your own story. If they brought the Lone Wanderer back for a later game as MC or even just making an appearance, it throws out pretty much everyone's unique playthrough. If you played as a heartless mercenary who blew up Megaton, that would/could get erased if the Lone Wanderer pops up in a later game and it's established that they didn't do that.

>i always though that a good faction to have would be an army of pre war soldiers but they are ghouls that could be interesting to see and if they were larg enough to see them take on the NCR would be awesome the old against the new type deal.

The NCR has ghouls as Veteran Rangers. No clue how many are pre-war, but I wouldn't be surprised if some are.

I get that you want to bring back familiar faces from older games, but what you're suggesting isn't very practical. Main characters in Fallout are supposed to be ambiguous if mentioned in later titles because that way it doesn't break the immersion(much). Also, the Lone Wanderer is east coast and the NCR is stationed in California and barely branched out into Nevada. It would take many years for the NCR to branch all the way into the east coast. The Lone Wanderer would be more likely to make it to the west coast, but they would really have no reason. You can't really just shove every faction/person together when they're so far apart. It'd be nice to see the NCR expand, but it would take many years and I get the feeling they won't bring them back for quite some time.
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PostSubject: Re: the character for the next fallout   Mon Sep 25, 2017 10:22 pm

@Atriox shadow storm I always imagined fallout going back in time a little. We have been getting further and further away from when the bombs dropped, what about backing it up a little bit. Maybe going back to when the NCR was waging its expansion campaigns. I would like to see that. Have a game set in the frontiers of California/mexico/and a little of Nevada. Getting to roleplay as an NCR soldier, or a miner would be cool. Or a hate filled tribal who wants to take revenge on the NCR for killing his family. Just a thought.

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PostSubject: Re: the character for the next fallout   Tue Sep 26, 2017 4:25 am

Enclave216 wrote:
I'd like the next fallout character to be from one of the control vaults (Untouched by experimentation) in a new area we have yet to explore and for bethesda to stop rehashing the brotherhood in every single game. I love the brotherhood, the west coast brotherhood but the brotherhood doesn't need to be in every game to make it a fallout game. There's plenty of other factions that can create a game with substance, Armies of Ronto, Supermutants under a new Master? Asher's faction expanded and advanced with the rebuilt city? Some survivalist faction? They need to get creative, they have plenty of material and ideas for inspiration just use any of the million post apocalyptic movies out there. Plenty of places to write a new story, most of all the content written thus far was on the east coast. There's plenty of new places in the U.S to explore, maybe a faction such as the one mentioned in Lonesome road building a new society based on the prewar military and life of the united states. It should be original and not something been done before. If they want to include the brotherhood okay but they better not be a major roll again because its getting old, a minor staple like in New vegas would be appropriate and Power armour should actually be challenging to obtain.

Thing is, the Brotherhood have been a staple in every Fallout game so far, so I can understand why they would include them, but I totally agree they should just be given a back seat. I think the Brotherhoods decline/rise of the NCR that was intended for the original F3, starting in Fallout 2 and continuing into Fallout NV was supposed to show how the wasteland was evolving, moving on and restructuring itself into something more organised. Bethesda really muddied things up by moving to the East coast and making the Brotherhood the main powerhouse. From what we can see, Bethesda intends to remain on the East Coast, despite it being entirely remote to the original established lore. I always found the idea that the Brotherhood and the Enclave both just happened to wind up in DC at the same time a little bit of a stretch, but I suppose it is possible. I think Bethesda need to revisit Texas, scrub away FBOS, and start anew there with all kinds of factions dotting up. I mean, there are clearly settlers there, but you could have the NCR, Legion remnants, Mariposa Super Mutant survivors, Brotherhood, and the beauty is that none of them need to be the main faction, they could just be present. Honestly, I'd love a Fallout Baja, or something else referenced in the games than them sticking on the East Coast. There are way more established and interesting groups present in the West Coast region than the ones in the East. I mean, even the super mutants are more entertaining!

They could do a story, where a shadowy underground Liberation Army type group is forming, akin to the Master, which intends to unite all people, Mutants, Ghouls, Humans, but it is zealous and extremist, and grows far more sinister and darker as the game advances, with maybe some conspiracy type bullshit. The game could even begin with your character being part of a caravan attacked by a mysterious group, who abducts everyone other than you, forcing the player to pick up the trail, leading them into the emerging battle against this new unity type group. I dunno, it would be pretty fun.

And as we can see from 4, Bethesda don't want power armour to be difficult to obtain. Anyone can use it, despite every previous iteration needing specialised training, and judging from the power armour frame of 4, it would definitely require training to operate, but instead anyone from a lawyer frozen in cryo sleep, to a random drug addled raider can jump into power armour and stride the wastes. Power armour is super easy to find as well. It's all over the place, and while I do like the idea of enemies like the Gunners (who clearly have access to military resources likely including Power Armour training) using the suits, it should be way more challenging to obtain and use.

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PostSubject: Re: the character for the next fallout   Tue Sep 26, 2017 6:12 am

I agree they are a staple and I have nothing against the real brotherhood from the west, the East coast faction playing the saviors of the wasteland in 3 then going back more towards how they are on the west coast in 4 doesn't make sense. It doesn't seem like their writers have any experience making RPG games at all or maybe they just don't care.

It was far too easy to obtain power armor in FO4, which is another thing they just scrapped... how do you make your first game which although lacked depth still contained RPG elements and then just do away with all of them. Power armor in their first game was accurate, it required training to use which you eventually obtain in the main questline, as did it in every fallout game. Fallout 4 you just hop right on in and go which is retarded. It's harder to picture the next fallout because this one while new and improved on a new engine lacked almost EVERYTHING.

They really need to get the original writers back or at the very least get CHRIS AVELLONE back lol, someone who knows what the hell he's doing. In all honesty I think I like those ideas, they're very creative and definitely possible but they require depth/story/rpg elements to create which bethesda just doesn't possess. Fallout 3 having the Enclave and the brotherhood pit off against each other didn't make any sense, too many plot holes. The Enclave reached Raven Rock years before the brotherhood would be able to even get out there, why the hell wasn't the liberty prime bot in their possession, why wait to use the orbital strike platform to destroy the citadel if you know its your own opposition. All Bethesda's failures.
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PostSubject: Re: the character for the next fallout   Tue Sep 26, 2017 11:15 am

The next fallout character will be someone mistery i think, if Bethesda will transfer the right to develop to Obsidian Entertainment. Because the last story in F4 doesn't give you rolplay, you
one of the parents - mom or dad. I don't think this a bad storytelling, but I'm sure i was see this, but don't remember when... Hm... Maybe on F3? First of all Fallout - this is a story, a great and warm story, which warms your heart, about which it is pleasant to be remember and come back he. This is why i always back to Fallout New Vegas. <3

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PostSubject: Re: the character for the next fallout   Tue Sep 26, 2017 12:28 pm

Enclave216 wrote:
I agree they are a staple and I have nothing against the real brotherhood from the west, the East coast faction playing the saviors of the wasteland in 3 then going back more towards how they are on the west coast in 4 doesn't make sense. It doesn't seem like their writers have any experience making RPG games at all or maybe they just don't care.

It was far too easy to obtain power armor in FO4, which is another thing they just scrapped... how do you make your first game which although lacked depth still contained RPG elements and then just do away with all of them. Power armor in their first game was accurate, it required training to use which you eventually obtain in the main questline, as did it in every fallout game. Fallout 4 you just hop right on in and go which is retarded. It's harder to picture the next fallout because this one while new and improved on a new engine lacked almost EVERYTHING.

They really need to get the original writers back or at the very least get CHRIS AVELLONE back lol, someone who knows what the hell he's doing. In all honesty I think I like those ideas, they're very creative and definitely possible but they require depth/story/rpg elements to create which bethesda just doesn't possess. Fallout 3 having the Enclave and the brotherhood pit off against each other didn't make any sense, too many plot holes. The Enclave reached Raven Rock years before the brotherhood would be able to even get out there, why the hell wasn't the liberty prime bot in their possession, why wait to use the orbital strike platform to destroy the citadel if you know its your own opposition. All Bethesda's failures.

The biggest missed opportunity in 3 as far as I'm concerned was the Talon Company and their employer, who was likely Littlehorn. If the belief that they were being paid to keep the Wasteland disorganised, and that Littlehorn is their employer, imagine if he was in cahoots with the shadowy group trying to decentralise and disorganise any developing groups in the Wasteland, as well as securing locations like the Capitol Building, which they were doing in 3. Right there you have an interesting concept, and one they could have carried on in Fallout 4. It's a thread they could have developed throughout all of the East Coast games. Like, why is there no large organised Society on the East coast? I suppose you could say the Minutemen were, but they fell apart, though again, it's another possible place to insinuate some sinister outside influence. Bethesda could have built this sort of post war Illuminati over the span of several games, without placing too much focus on them. But instead, they just had bad guys for the sake of bad guys, and that really sucked. It's the lack of real world building and attention to continuity that really drags Fallout 4 down. It's the reason the Commonwealth is so boring, it feels largely empty because there's no real establishment of the worldspace.

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PostSubject: Re: the character for the next fallout   Tue Sep 26, 2017 11:11 pm

I agree, I genuinely have trouble just playing fallout 4 for an hour or two just due to the fact that I know there's no establishment of the world space at any point so I just think "what's the point..?" I really hope they correct this within their own development errors but I don't think they really care to be honest. So fallout 5 will likely suffer all the same crap fallout 4 did.
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