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 The creation club isn't really a succes is it.

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GhostOfBabu

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PostSubject: Re: The creation club isn't really a succes is it.   Fri Sep 01, 2017 1:17 am

Xeho, you mind putting the files up on dropbox or mediafire? I can't seem to the get the items in the game myself so I would really appreciate it.
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PostSubject: Re: The creation club isn't really a succes is it.   Fri Sep 01, 2017 1:19 am

All I did was unpacked the textures from the prey & chinese stealth suit into the fo4 data folders. After that I started up the ck used an already in game armor & replaced the meshes with the prey & chinese stealth suits. Thats the armor addon & stats. & saved went into the game & used the console to add them.

The version I use requires farharbor I think I'd have to double check & sure. Might use google drive.
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BITBUT

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PostSubject: Re: The creation club isn't really a succes is it.   Sat Sep 02, 2017 4:26 pm

Xehonort wrote:
All I did was unpacked the textures from the prey & chinese stealth suit into the fo4 data folders. After that I started up the ck used an already in game armor & replaced the meshes with the prey & chinese stealth suits. Thats the armor addon & stats. & saved went into the game & used the console to add them.

The version I use requires farharbor I think I'd have to double check & sure. Might use google drive.


isn't that piracy but with extra steps? (heh rick and morty reference)

Its really pathetic that Bethesda didn't even see this mistake plus it takes up space for the shit you don't even have the slightest bit of interest in.

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John Henry Eden

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PostSubject: Re: The creation club isn't really a succes is it.   Sun Sep 03, 2017 3:50 pm

Maybe we should charge them rent for the extra HDD space required for an unwanted patch with unwanted content?
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Corvo

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PostSubject: Re: The creation club isn't really a succes is it.   Mon Sep 04, 2017 1:12 pm

A rumor is spreading around the community that the modders that have created these mods for CC aren't even getting paid a dime by Bethesda, as they had an agreement where 100% of the ownership is claimed by Bethesda, which in turn means all of the profits go to Bethesda as well as the permissions of it, hence why the Creation Club never lists the modder because secrecy.

This is just a rumor btw, so don't take it as fact, and if it turns out to be false, I will gladly eat my words, but this is awfully scummy of Bethesda. First they make an anti-consumer microtransaction store built into the main menu, then they force PC users like myself to download all the ba2 files for the mods as of an update which ruins F4SE for the time being (not sure whether it updated yet tho) and now they aren't even paying a single dime to the creators.

Now I'm not gonna lie, but that's pretty fucking scummy. Did Bethesda hire more former EA workers  or are just following in their footsteps? Because that's just unacceptable. I know these modders willingly created content for Bethesda but c'mon Bethesda out of all that money you made from Skyrim and Fallout 4 you could at least give some to the guys and gals that are ACTUALLY making you more money with this stupid system of yours?

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PostSubject: Re: The creation club isn't really a succes is it.   Mon Sep 04, 2017 4:08 pm

That's just a rumor, I know 2 people who've made mods for CC and they were paid long before CC released the first batch of mods. Even if it was true not much sympathy you can give to someone who would sign up for these paid contracts and not going over fine print that they'd be paid for their work and co-ownership to the assets created.

Maybe the pipboy retextures weren't paid tho, lmao thats some bad mods anyway though.

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Wertologist

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PostSubject: Re: The creation club isn't really a succes is it.   Mon Sep 04, 2017 4:38 pm

@BITBUT Not really. For it to be piracy, you would have to steal the assets instead of purchasing them, but they literally forcibly gave us the assets in the update. From what I'm reading, all we're missing is the official esps and those can probably be remade. We legally own all the assets now as they forcibly installed it onto our games. I am positive it's fully legal to use these assets as they're considered part of the base game now. A similar thing happened with Saints Row 3. A lot of the DLC content was already on the disk. Some modders put the assets into the game legally and Volition couldn't do shit because they literally owned the assets when they bought the game.

I eagerly await when someone publishes handmade, non-pirated esps that activate these mods and be the virtual equivalent of a middle finger to Bethesda.

Speaking from a legal standpoint, we all own these assets now. We just need to pay them to unlock it for us, but there is nothing stopping us from doing it for ourselves. The only way Bethesda could prevent this is if they published a terms of service agreement that you had to sign in the next update, but the damage is already done. If you don't sign that, you can just stay in the "outdated" version with your free mods they gave you.
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PostSubject: Re: The creation club isn't really a succes is it.   Mon Sep 04, 2017 5:06 pm

The CC is a joke at this point. It's using a ludicrous pricing structure that relies upon an ingame currency while showcasing some mods that are currently available on the Nexus for free.

I'm not too concerned about this platform as it hasn't eliminated the modding scene. If you don't like the paid mods then don't buy them. Bethesda is profit driven and if everyone speaks with their wallet they may reassess their current plans.

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PostSubject: Re: The creation club isn't really a succes is it.   Mon Sep 04, 2017 5:50 pm

Corvo wrote:
A rumor is spreading around the community that the modders that have created these mods for CC aren't even getting paid a dime by Bethesda, as they had an agreement where 100% of the ownership is claimed by Bethesda, which in turn means all of the profits go to Bethesda as well as the permissions of it, hence why the Creation Club never lists the modder because secrecy.

This is just a rumor btw, so don't take it as fact, and if it turns out to be false, I will gladly eat my words, but this is awfully scummy of Bethesda. First they make an anti-consumer microtransaction store built into the main menu, then they force PC users like myself to download all the ba2 files for the mods as of an update which ruins F4SE for the time being (not sure whether it updated yet tho) and now they aren't even paying a single dime to the creators.

Now I'm not gonna lie, but that's pretty fucking scummy. Did Bethesda hire more former EA workers  or are just following in their footsteps? Because that's just unacceptable. I know these modders willingly created content for Bethesda but c'mon Bethesda out of all that money you made from Skyrim and Fallout 4 you could at least give some to the guys and gals that are ACTUALLY making you more money with this stupid system of yours?



I'm beyond death at this point like literally I'm dead and my soul has ascended to heaven at this point. Like imagine being able to be SO worked up about something so fucking mundane. Reading this dude's posts (and the whole thread tbh) is comedy gold.

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PostSubject: Re: The creation club isn't really a succes is it.   Thu Sep 14, 2017 2:34 pm

If thats true I am sure those modder had innovation in mind over monetization.

Now I am willing to give CC the benefit of the doubt because its still in its infancy and Beth is willing to provide support for them so not all bad.

And as someone has pointed out on another thread, its the quality of the content not the price thats the problem.
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PostSubject: Re: The creation club isn't really a succes is it.   Yesterday at 4:38 pm

So giving my post a -1... Real fucking mature @ whomever did it. Not a huge deal to me but next time try reading the rules.

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PostSubject: Re: The creation club isn't really a succes is it.   Yesterday at 7:46 pm

Corvo wrote:
A rumor is spreading around the community that the modders that have created these mods for CC aren't even getting paid a dime by Bethesda, as they had an agreement where 100% of the ownership is claimed by Bethesda, which in turn means all of the profits go to Bethesda as well as the permissions of it, hence why the Creation Club never lists the modder because secrecy.

This is just a rumor btw, so don't take it as fact, and if it turns out to be false, I will gladly eat my words, but this is awfully scummy of Bethesda. First they make an anti-consumer microtransaction store built into the main menu, then they force PC users like myself to download all the ba2 files for the mods as of an update which ruins F4SE for the time being (not sure whether it updated yet tho) and now they aren't even paying a single dime to the creators.

Now I'm not gonna lie, but that's pretty fucking scummy. Did Bethesda hire more former EA workers  or are just following in their footsteps? Because that's just unacceptable. I know these modders willingly created content for Bethesda but c'mon Bethesda out of all that money you made from Skyrim and Fallout 4 you could at least give some to the guys and gals that are ACTUALLY making you more money with this stupid system of yours?

They explained it as them paying mod authors to create content for the to sell. Which isn't what they advertised when they started the program, but it also isn't uncommon practice in the field of gaming. They give a one off payment for work they will then sell just like a DLC or microtransaction. I think the bigger thing to point out is that it isn't really paid mods, or even Bethesda working alongside mod authors. It's them getting contractors to create products for them to sell, in a similar way they would with any outsourced product. In fact, similar to what the did with Obsidian and New Vegas. The real thing that annoys me is calling them mods, when all they are is mini, over priced DLCs, created for, and sold by the company. They're not really outside projects at all.

We can argue the basics of how right and wrong Creation Club is, but as I've said before, people need to stop treat the Creation Club like an apocalypse. It's a cash grab, plain and simple and the ultimate fate of the Creation Club is pretty easy to see. Until Bethesda starts actively trying to fuck with the free modding community, which they really haven't, then there's no point rehashing the same angry arguements on thread after thread after thread.

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PostSubject: Re: The creation club isn't really a succes is it.   Yesterday at 8:49 pm

" The creation club isn't really a succes is it " . That's a f*cking understatement XD ! People everywhere are hating it !

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PostSubject: Re: The creation club isn't really a succes is it.   Yesterday at 11:40 pm

When i saw the Doom stuff was rumored to be next i actually got excited, somehow thought that since bethesda owns id that they'd allowed someone to port the Suit, BFG and Chainsaw from Doom 2016. Oh how wrong was I...    p.s. I know the suit port already exists.

Does anyone think something good will come from CC? example someone from Bethesda adding in Driving mechanics, even if it was ported from Rage. I've heard of some game developers making mods. p.s. #2 I dont know if you can "port" driving mechanics... Some day i will actually learn all this stuff.

Edit: After seeing War Daddys >"fix"< for the BFG i dont hate it anymore, i still dont love it. Its growin on me like a tumor
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PostSubject: Re: The creation club isn't really a succes is it.   Today at 12:26 am

@Moonlightbae

Gave your post a +1 Rep to account for the -1 Rep. Dunno why it was downvoted, but it was probably either a big misunderstanding or a mistake.

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PostSubject: Re: The creation club isn't really a succes is it.   Today at 2:08 am

I don't think creation club is that big of a deal honestly. Obviously it made some people sad but maybe it is a success for Bethesda because we don't know how much money they are making.

And if they are actually making any profit at all I would say good for them. It's not like CC can ever be a competition for free mods and Bethesda isn't really our enemy. They are the ones making Fallout, Elder Scrolls etc. We would want them to grow as long as they don't actually aim at killing the traditional modding community.
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PostSubject: Re: The creation club isn't really a succes is it.   Today at 3:28 am

The creation club is of your own doing do you mean to tell me you don't like the monstrosity you've helped build over the years? oh I see it's come back to take a nice hunk of meat out of your ass and you don't like it well this is what happens when you help a shitty developer sell their games. don't like it? uninstall the piece of shit game and make your own.

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PostSubject: Re: The creation club isn't really a succes is it.   Today at 7:02 am

I don't think having to pay for mods is a good thing...I like having mods be free...but that's me!!!

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