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 The creation club isn't really a succes is it.

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Doctor_Leon

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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 17:19

isn't it possible to use CK to make those mods available ?
I realy like the gauss rifle of FO3/NV but that CC a big nope
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mild96

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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 17:57

https://f4.reddit.com/r/Fallout/comments/6wqpsp/creation_club_content_that_is_already_available/

everything in CC already has a free, in most cases superior, alternative.
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MagicalPlatypus7

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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 18:23

Yeah and it was leaked they they're going to use Doom praetor suit that wappedel extracted and put in Fallout, they got no shame, CC is going to be a huge fail , especially on pc.
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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 19:33

So the forcibly downloading assets is really bad and reading some stuff you have to say makes me really worried.
I'm just gonna play a little game.
I assume the worst.

So think of this and then don't sleep tonight.

What if Bethesda takes action.
They make sure you don't get to download the assets automatically anymore.
They make sure you can't get the assets with BAE by consulting legal charges.
They ensure the creation kit isn't able to edit any of the mods by further editing and restricting it and voila. They may kill the mod community for fallout 4 like Rockstar tried.

I know this is just a giant piece of bull I removed from my behind to frighten people but what if they even did one of these.

And to be fair. While most people believe modders shouldn't expect to be compensated for their work because modding has never been about making money and instead about improving the game by your own hands.
I still would like modders to be compensated.


Mostly the best way they could do this is bundling bethesda dlc with mods and pay the modders a fair share.

Imagine if the CC got released with Far Harbor and by paying, say a Far Harbor ultimate edition or season pass ultimate edition you get some mods with it.
Say you bought the wasteland workshop dlc and you got homemaker along with it.

These mods would still be free for all but atleast you feel like your extra 5 euro wouldn't matter that much.

But making the game even bigger forcibly for people who already find it annoying having to use mod orginazer to optimize their game isn't helping.

It may just be our fault for never donation to modders on the nexus.
I'm not really a rich person so mostly when I spend 10 euro's nowadays its on a game bundle and I don't really think about donating some to, say Someguy2000 for allowing me to put an extra 5 to 10 hours into New Vegas.

But indeed paying $5 on a retexture for some goddamn beds in the settlement system isn't what anyone would want.

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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 19:39

We should have acted.
They are already here.
The Bethesda Press Conference told of their return.
Their defeat, was merely a delay.
Until the time after Fallout 4 was released.
When the modding community would spill their own blood.
But no one wanted to believe.
Believe they even existed.
And when the truth finally dawned...
It dawned in paid mods!

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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 21:12

Maaaaan this thread, looking more and more like a subreddit for Fallout or some shit. A1 job fellas, A1 job.

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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 22:16

The only type of gamer I can think that this would be beneficial to is PS4 players since it would be supported by Bethesda, but even then... the prices. Yikes! Don't get me wrong, some of the creation club's, (uh... content? not mods? doesn't matter) is cool and I'd defiantly would use if it weren't for one thing... the prices... ugh. Most of the items on there I would never pay the price they are asking. If these items were about 1 or 2 dollars, maybe but you have to shell out $8 for the smallest pack. I can't really even play any games as of right now so I'm not as upset as I could be, but it's still not a good move on Bethesda's part.

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PostSubject: Re: The creation club isn't really a succes is it.   Wed 30 Aug 2017 - 22:47

Well, 100 free credits is nice, until you realise that affords you nothing. The only thing I'd considered buying is the Hellfire Armour (which I now have anyway thanks to talented modders DogtoothCG and Unoctium) and the Gauss Rifle, which is 400. To buy more credits, the cheapest option is to buy 750 credits for £6. Considering the Gauss Rifle is 400 credits that's a price tag of about £3, which isn't egregious, but the idea of roping people into buying credits to make purchases is a shoddy tactic. It ensures you inevitably make more money, because no all the credits will be spent as the credits available are not equivalent to a single item. I'd prefer to pay for the rifle straight up, and I have no issue paying, provided the money is used to support content creators, but this tactic, which has been employed by plenty of online services, (like Xbox live) is just something that leaves a bad taste in my mouth. It's a gesture that is less generous than it seems. I see no reason to spend nearly the same amount of money I could go out and but a meal for buying redeemable credit points, that are actually pretty much a scalping tactic. It's poorly executed. I hope they just swap to a one off payment system rather than credits.

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 0:25

I have to say so far I really don't like the idea of Creation Club. Bethesda basically brought back paid mods and monetized it with their own currency system instead, similar to Origin points or Uplay uPoints... Sorry for the bad comparison, feel free to flame me for this, but that's way I see it, sadly.

However, I still will continue to support content creators and the work they do, I just don't believe in the tactic they're currently using, however beneficial it might be to Beth/Creators of mods right now.

So for a one-word description: Unsettling.

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 0:40

The update broke my fallout 4 install, Xbox users' mods aren't working, and the prices are ridiculous! I was initially waiting to reserve my opinion on the whole matter, but this catastrophe that bethesda softworks threw out into the public is just madness! I'm glad that bethesda is attempting to find a way to support content creators, but the creation club or anything similar to it IS NOT the solution.

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 0:49

I'm just affraid how many points the first actual good mod will be.

Also if anyone wants some extra context the youtuber juicehead made a few videos showcasing the available mods and comparing them to nexus counterparts.
The nexus counterparts win by a mile though.

You know those 100 credits will earn you a pipboy or power armour retexture.
Just laughable.

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 2:50

The creation club is paid mods and microtransactions rolled up into one horrible package. I can't see Creation Club surviving the next couple of weeks, but it's painfully clear the people calling the shots at bethesda have no idea what they're doing.

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 4:39

They tried this sh*t once and failed and they are gonna fail again. When will they learn we just don't want f****** paid mods? I hope after they pull this stuff back, they'll give it out for free and STOP this once and for all. Micro-transactions or not. We don't want paid mods. We understand DLC, but mods, nope. Sorry Bethesda, don't do this a third time. You guys already make tons of money. Now you're just getting greedy.

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 5:40

Player147proman wrote:
Yeah, I laughed my ass off when I saw the archives were in the folder already and we can just rebuild the mod for free.

God I hate this creation club idea, it's so stupid.

Not to sound like a noob, but what I've done is repacked all of the BA2's files from the original CC mods and put them into CreationClubShite - Main.ba2 and CreationClubShite - Textures.ba2 . After this I created a blank ESP in CK labeled CreationClubShite. From my knowledge this should work but obviously doesnt. How would you do it?
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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 9:22

Speaking of being able to rebuild the mods.... Could anyone help me do that? Mainly just for the Prey outfit, honestly. I've extracted all of the files from the archives for it but i'm unsure as to what to do next.
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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 9:40

The prey suit has left arm issues due to the pipboy of you remove it or use the pippad the left arm looks deformed.

The Chinese stealth suit also has issues with the hands clipping through the arms. Go figure they'd charge us extra for these armors.

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GhostOfBabu

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 9:44

@"Xehonort", I'm using a regular pip-boy. I got your PM but I was unable to reply due to the fact that I haven't posted enough to be able to use that feature.
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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 10:14

Oh ok with the pipboy the armor doesn't look to bad. Without tho sheesh. I have an esp for it. But also the chinese stealth suit in the same esp.
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TheIpodk9

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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 21:21

@"Xehonort" could you send me how to do it aswell? I've repacked all the archives from the CC mods and put them into the Textures and Main BA2 files, but I dont know what to do afterwards.
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PostSubject: Re: The creation club isn't really a succes is it.   Thu 31 Aug 2017 - 22:41

If would work well If say one good quality armor mod was about 50p at most. Then a lot more people would be more interested in paying and the modders would probably end up getting more.
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The creation club isn't really a succes is it.

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