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 How many mods do you have installed?

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calscks

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PostSubject: Re: How many mods do you have installed?    Thu Nov 30, 2017 8:20 am

@Evmeister wrote:
On this note, what are peoples methods of merging mods/plugins? What have you found that works best? I've recently learnt one method by doing the copy override with FNVedit, however it seems somewhat laborious.
same as @Dmitri2033, i use merged plugins. sometimes i do it manually using xEdit, for example certain patch which overrides a few master's records, i simply copy all the records to the master and then i can uninstall/deactivate the patch.
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calscks

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PostSubject: Re: How many mods do you have installed?    Thu Nov 30, 2017 8:32 am

@Dmitri2033 wrote:
I use merge plugins... is that what it’s called? Can’t remember. My only issue is that some mods for some reason won’t show up. Maybe too many masters or something, I don’t know. Like the imperial armor redux mod here can’t be merged, apparently. Maybe it’s awkcr or something. And after merging sometimes things break...
sorry for double commenting because i think multi-quote isn't working for me :\
anyway, merged plugin is best used for standalone mods -- which doesn't depend on any other plugins except for the original game's base and dlc plugins. but if you want to merge 2 plugins -- say one is the master, the other one contains value which will override some master's record (i'll call it as a patch), it is suggested to inspect via xEdit first. if some records are to be overridden into null by the patch, then i believe you should not merge it, instead you'll need to do it manually.

for the sake of reasoning, say i have a settler overhaul mod, then i have a patch provided by the mod to set all settlers to female only (no male settlers), which means that:
1. the patch will contain no male records and only have female records
2. the male records in the master esp will be overridden by the patch esp into null because it has no male records

if you merge both these two together...it would be identical to the master esp, allowing both male and female, therefore your patch merged into it will not work at all.
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mixtape69

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PostSubject: Re: How many mods do you have installed?    Thu Nov 30, 2017 11:38 pm

I got about 80 mods for FNV, most of them being armor or weapon mods from some of our best mod authors.

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Sirdanest

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PostSubject: Re: How many mods do you have installed?    Sun Dec 03, 2017 10:27 pm

I'm trying to fit as many mods as possible into the game, merging what I can... skirting under the 130 limit, but it's tough.
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PostSubject: Re: How many mods do you have installed?    Mon Dec 04, 2017 1:16 am

For FO4 like 239 active plugins. Almost 500 total

Skyrim i had like between 100-200

NV i was right at the plugin limit.

Im too lazy to merge plugins. My games are bugfests usually already

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GoofyGoo6er

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PostSubject: Re: How many mods do you have installed?    Mon Dec 04, 2017 2:28 am

@Fidller I am RIGHT there with you! I wish I could invite someone over to just manage my mods lol
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tdk01

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PostSubject: Re: How many mods do you have installed?    Wed Dec 06, 2017 7:24 pm

f03 = 60-80
fnv = 130
f04 = 70

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Riddell26

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PostSubject: Re: How many mods do you have installed?    Thu Feb 22, 2018 9:03 am

On FO4 I have 135 active and 300 downloaded. Alot of them are probably outdated to be honest.

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