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 Let's talk about Fallout 5....

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Kaiser Atlas

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PostSubject: Re: Let's talk about Fallout 5....   Mon Oct 30, 2017 7:26 pm

@Corvo Another "Fallout: New..." would be better than fallout 5, I think with fallout 4 they need to try another spin-off before trying a fallout 5, but I'd prefer J Sawyer to be on the team

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PostSubject: Re: Let's talk about Fallout 5....   Tue Oct 31, 2017 4:21 am

@Kaiser Atlas wrote:
@donta1979 obsidian should do fallout you're right, but we have no choice in the matter


Yes I already know, just stating the obvious since Fallout 4 fell flat in expectations. The world is amazing, so is power armor.. But then its well yeah we already know.

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Ichigo Tiger White Tiger

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PostSubject: Re: Let's talk about Fallout 5....   Tue Oct 31, 2017 5:41 am

fallout 4 power armor should follow the established lore, PA don't need fusion core, it can already withstand more than 100 years, besides the armor plate aren't that invisible, it can be broken, which gave us the advantage to shoot the part that aren't protected, which also can be repaired, so PA is not a god item in some sort, that's why I like this PA fo4 part, if only it doesn't use fusion core. ohh well what can we do, bethesda concept artist already drew it that it need fusion core to function. meh.
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PostSubject: Re: Let's talk about Fallout 5....   Tue Oct 31, 2017 12:15 pm

@Ichigo Tiger White Tiger I could understand why they included Fusion Cores in FO4. It would be a little too easy to walk around in a tank mech suit with no real consequences or time limits. I myself enjoy scavenging for fusion cores. Makes usage of Power Armor seem that little bit more unique and rare, although Fallout 4 ruined that with giving you the T45 only ten minutes into the game.

Plus, bring back Power Armor training!

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PostSubject: Re: Let's talk about Fallout 5....   Tue Oct 31, 2017 9:20 pm

@Corvo maybe a system/mod where older power armors consume fusion cores faster would make the game better?

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PostSubject: Re: Let's talk about Fallout 5....   Fri Nov 10, 2017 3:23 pm

Gibe more story, more locational storytelling, a new engine, a more gritty realistic setting, and a main quest that doesn't tie you down and make you a shining beacon of hope for the wasteland.

Chances of that happening - slim to fuck all
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PostSubject: Re: Let's talk about Fallout 5....   Sat Nov 11, 2017 5:55 pm

On the idea of the karma system i think it would be great to bring it back and have responses in dialogue based on your karma as well as original skill responses too. Bring skills back, make them similar to how they worked in previous games maybe tweak it a little. I did like the perk chart from fallout 4 so i would like to keep that.
Location wise i would like it to be set somewhere in the south. New Orleans, Atlanta, Miami, Jacksonville, Austin, Nashville. Some places with either cool locations or somewhere without too many major landmarks that way they can be inspired by the modern city and pictures of the way it looked in the past along with some unique artistic ideas. I really would like the idea of some where with a navy base that way we can get some cool imagery or settlements of worn down naval ships and air bases.
Would also like some very heavily wooded areas if we can finally get a larger map then previous games.
Weapon wise i want to see most if not all the guns from previous games. Maybe tactics excluded since tactics has a lot of weapons. But obviously some names will have to be mixed and matched considering the games give weapons generic names like 'Assault Rifle' which a couple of weapons in the genre share so they'll need some new names. Also i would like to see some of the lost or misnamed weapons from fallout 3 like the x277 magnetic rail canon and the m199 in fallout 3 which were obscurely mentioned.
Armor wise i like what fallout 4 did with armor, i would like to see some more solid one piece armors too like in previous games. Maybe multiple versions of each not just the sets of armor. Sorta how there were different versions of Leather, Metal, and combat armor in new vegas. But also have those light, medium, and heavy sets for types of armor as well. Actually have backpacks, pouches, and bandoleers in the vanilla games.
Story wise i am cool with anything i would like a character who can be made into anything like the courier.
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PostSubject: Re: Let's talk about Fallout 5....   Thu Apr 19, 2018 9:32 pm

i don't know much of american geography (being Scottish) but i'd like to see a mountainous wasteland, with cliffs, valleys, and cliffs, a whole town propped up by metal scraps and scaffolding, like megaton but on the side of a cliff, we've seen the grand canyon, plains, swamps and deserts, an industrial city, a spaceship, a crater filled with B-movie tech, and a much more savage wasteland (i could go on) but whatt i want is a sense of desolation, feeling like there's creatures in the rocks above and around, irradiated eagles 3X the size with two heads or something, Rad-Goats being used by merchants to bring merchandise while they scale the steep climb to the nearest town. what's your thoughts?

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PostSubject: Re: Let's talk about Fallout 5....   Fri Apr 20, 2018 3:35 am

There shouldn't be a fallout 5 after the destiny 2 styled wall of shit Bethesda got for fallout 4 they should simply say "fuck it end the franchise". No new systems nothing let these motherfuckers keep what they already had boring, artificially inflated difficulty,lack of enemies and disjointing gameplay, that they love so much and leave them with that if Bethesda were smart they would say that, but they won't and the next fallout will get the same amount of hate until it's a meme soon Bethesda will learn to leave "well enough alone".

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PostSubject: Re: Let's talk about Fallout 5....   Fri Apr 20, 2018 3:42 pm

They tend to mention the places they're going to use ahead of time. The institute and Ronto were both mentioned in Fallout 3, so I think we're going to see Ronto. It's apparently a powerful place, from the reference in the Pitt. I assume it's Toronto. I am assuming the Canadians would have started (continued?) fighting the American invaders when the bombs fell, and that would have led to some "interesting" factions post war.
It would also potentially connect to the potential for the Chicago Enclave to their west and the Commonwealth on their east.
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PostSubject: Re: Let's talk about Fallout 5....   Fri Apr 20, 2018 6:49 pm

As disappointed as I was with Fallout 4, I don't want the franchise to end.

If Bethesda REALLY can't get their shit together anymore, as they have shown more than once, then hand it over to Obsidian, give them 3-4 years, and we'll have ourselves a proper, awesome Fallout game once more.
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PostSubject: Re: Let's talk about Fallout 5....   Fri Apr 20, 2018 7:35 pm

Fallout 4 sold like crazy, so I don't think they're worried or think they've failed. It's not a mass-effect level debacle. I loved fallout 4, even though I saw so much room for improvement. I can't believe how far Bethesda has come with companion dialogue and animation. Piper is so far beyond Lydia it's not even funny. They get better with each Bethesda release and are writing better than Bioware now. Now that's a world turned upside down!
They just need to comprehend how much players enjoy choice over railroaded (lol) stories. Even with multiple faction choices the story still managed to feel railroaded too often, but the choices were better than Skyrim's civil war in my opinion. So I'm confident that they'll keep going further in that direction.
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PostSubject: Re: Let's talk about Fallout 5....   Fri Apr 20, 2018 10:26 pm

I'll say it, the people that make Fallout 4 into a 'meme' and constantly bash it to pieces in Obsidian's name aren't seeing straight. At the very least, they're not a very objective or a reliable source of criticism. It deserved criticism, yes, quite a bit of it. But this ridiculous level of hate it just laughable and hard to read with any sort of credibility.
Fallout 4 was an experiment in my eyes - I'm fairly confident Bethesda studios isn't blind and expect them to try and incorporate the 'best of both worlds' into Fallout 5. And honestly, It's not some disgrace on a proud family, I thought it did pretty okay, all things considered - It could certainly do better, but it wasn't bad by any means.

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PostSubject: Re: Let's talk about Fallout 5....   Sat Apr 21, 2018 12:39 am

I think the problem is, people feel ownership of these games. I mean, we were given the power of creating a person and truly making an impact on the world we explored. Then Fallout 4 comes along, and most of that power is taken away. I like a lot of things about 4, but did feel very put off by the lack of choice I was given in who I could be. But at the end of the day, the people who complain the most are veterans of the series, but the game got a lot of praise from people who were introduced to the series by 4. It's Fallout's Black Album. It's not bad, and it's well put together, but to the old school fans, it just doesn't feel like what they wanted.
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PostSubject: Re: Let's talk about Fallout 5....   Sat Apr 21, 2018 2:24 am

New Vegas was truly unusual in the amount of choice it granted.  And I mean unusual even compared to every other fallout game.  Even though "Kill Benny" is a quest, you aren't forced to care.  Not really.  I mean, I got around to it eventually but it's not rail-roaded like helping Preston with the Power Armor (DO IT YOURSELF PRESTON! I AM A PRE-WAR LAWYER LADY NOT A WARRIOR WAIT APPARENTLY I AM A KILLING MACHINE SOMEHOW)  
The closest they come to rail-roading in NV is just a desperate attempt to keep people from just ignoring the entire wasteland in favor of bee-lining directly to that shining city in the distance, ignoring everything else along the way.  I know would have on my first playhrough, had the deathclaws not been there, once I saw Vegas shining in the night all the way from Goodsprings.  
But that's nothing to how I felt about, well, almost every conversation with Preston and his gang, right from the first encounter.  Still, like I said, New Vegas was a fluke.  It had four main faction choices -- Fallout 1 and 2 did not.  The Master was the enemy.  The Enclave was the enemy.  I loved the old classics, but they were politically simple, compared to New Vegas.
Even Fallout 4 contains more main faction choices than the first two games, so yeah, while it had disappointing moments (PRESTON, and a lack of alternative solutions to wiping out the enemy) it was only simple compared to New Vegas.  But then, pretty  much all open world games are politically simple compared to NV.  And even Vegas could have used a more deeply examined Legion.

So, Fallout 4 did a lot pretty well, compared to Bethesda's previous fare.  They're getting better, they really are.  I absolutely believe they could have used the settlement system and Fallout 4 style writing to make a far superior Andromeda Mass Effect, had they inexplicably been given the license to do so.  I look forward to see how they improve their characters in 5.  I bet we'll see inter-party bickering, bioware style.
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PostSubject: Re: Let's talk about Fallout 5....   Sat Apr 21, 2018 7:17 am

The only thing I really care about all of this are mods and the way they are done now. I simply hope it will be possible to continue making modifications "easilly" in the future, "without needed to have a degree in programming". That was a very strong poing on these games since oblivion, (I do not talk about Morrowind, I've not tried to mod it) is that every single player could become a modder relatively easilly, in a way or in another, and participate actively to the gameplay without anything else than imagination and the limit of the editors.
Probably like many here, I do not like having the impression of working for a software company, cloistered in boxes every day, like hens forced to lay a dozen eggs per hour. I like the feeling of freedom and to be able to create something useful, with the least possible barriers. Technically, the difficulty of creation is sufficient to itself, no need to add anything more and that's how I would like the next Fallout, nothing more nothing less and no matter what part of the United States it shows me as long as Bethesda knows how to take the time to do a good job and finish the product properly, without the interaction of the assholes that gravitate around them and want to squeeze the lemon before it is ripe. Let them work in peace for the name of god ! This is the price to pay and we will have a great Fallout.

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PostSubject: Re: Let's talk about Fallout 5....   Sat Apr 21, 2018 9:44 am

fallout 4, while its sold like a hot cake meme, the true nature of it that it limit the player choice in solving quest, & of course 3 min ingame start to play we already see the problem with this, you were forced to do that, saving preston garvey & his gang ass because, they're macguffin of fo4 main plot. seriously though, its a heavy crime to make RPG games, even though its casual one, to force player to do so unless if done right, this is more like dev team wanted to show off their growth, that nobody will really care after that disaster radiant quest by preston garvey meme. my hope for Fallout 5, hoping FO4 was an experiment test build from Todd team to see fanbase reaction, but what am I talking about? of course they don't care, I can surely see that dialogue limitation will be fix, but returning of Traits, Skills & Perks system to obviously enhance Fallout RPG experience? nope. must follow the mainstream nowadays...
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PostSubject: Re: Let's talk about Fallout 5....   Sat Apr 21, 2018 10:04 am

With Bethesda games, I would never, ever buy on day one. Not Fallout 3 or 4, nor Obsidian's New Vegas.
Years later? Absolutely. So many complaints are fixed by modders by then. I mean, they shouldn't have to be fixed by modders, but they will be, whenever humanly possible.
I'll be the same way with Fallout 5. I'm already sure of it, and I'll end up thanking myself for my patience, while grumbling about having to be so patient in the first place. Even if Obsidian does another fallout, I'll wait. But I won't get so mad that I demand the death of the Fallout franchise. I'd rather wait a few years for the modders to fix it than never experience it at all.
But playing an unfinished game is just going to ruin its potential for me. I can wait. *grumbles*
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PostSubject: Re: Let's talk about Fallout 5....   Sat Apr 21, 2018 10:09 am

What about Settlement Building?

Love or hate it, it played a big part in FO4 would you like to see it back?

Personally I want to see it toned down significantly. Give me a player home to fully customise, not an entire city
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PostSubject: Re: Let's talk about Fallout 5....   Sat Apr 21, 2018 10:43 am

hopefully in Fallout 5 Bethesda reintroduces Weapon & Armor Degradation it really adds to the harshness and survival aspects of the game
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