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 [FNV] Synths of The Mojave WIP help

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[FNV] Synths of The Mojave WIP help Empty
PostSubject: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 2:23 pm

Okay so basically im making a mod that adds synths to the wasteland and its not nearly done yet but i wanted to see people opinions and possibly get some help. Also big thanks to c a e k ( https://www.gunetwork.org/u14449 ) for letting me use the synth model thingy. This is my first ever mod so here is one question that hopefully some of you can answer.  How do i get them to be all across the wasteland and respawn overtime after they are killed?

What i have so far





***Update 1/28/17
-Added spark effect when shot
-Changed name of laser rifle to something more appropriate
-Laser beam is now green (im trying to figure out how to make it blue) (might change it back to red)

Thanks to @aarius the mod now has the fo4 institute laser rifle Smile the mod is slowly coming together Smile

Picture WIP:

***Update 1/29/17
-They now walk around instead of standing still untill they see you
-they no longer attack each other

**Update 2/2/17
-found that this mod kinda conflicts with project ultimatum, since they are based on npcs they surrender but you should be fine if you dont have that mod lol. ill try to fix it before release.
-Currently hand placing every synth in the mojave


Estimated release date: 2/7/17

Update 2/6/17

Okay, im still working on it and im about 80% done im just trying to get these damn synth voice files to work.

ITS OUT, GIVE MEH SOME FEEDBACK PLZ <3 https://www.gunetwork.org/t12633-fnv-synths-of-the-mojave-release#235506

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Last edited by Onceknown on Tue Feb 14, 2017 4:43 pm; edited 11 times in total
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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 2:59 pm

@Onceknown ooooo, I can do the rifles if ya want them?
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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 3:03 pm

@aarius Like a institute laser rifle re-texture?

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 3:07 pm

@Onceknown NO. I mean the actual institute rifle from FO4, silly. TongueTril
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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 3:09 pm

@aarius oh, well hell yeah that would be awesome. As long as it isnt to much trouble for you, i would love to add that into the mod.

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Last edited by Onceknown on Sat Jan 28, 2017 3:21 pm; edited 1 time in total
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[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 3:14 pm

looks op af, here's how: http://geck.bethsoft.com/index.php?title=AddCreatureToLeveledList or http://geck.bethsoft.com/index.php?title=AddNPCToLeveledList

You gotta add the Synth actors to the leveledlists

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 3:21 pm

Thank you, and thanks again for allowing me to use the synth model Smile

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 7:02 pm

This looks awesome, not exactly sure how to do that besides manually placing them but I rarely use the GECK so I am 99% sure there is probably an easier way to do that, but keep up the great work on the mod, love mods that port over the new and updated Fallout 4 models.
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[FNV] Synths of The Mojave WIP help Empty
PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 7:08 pm

Rather than adding the synths to existing levelled lists, instead setup a template system for them, check the freeside thugs for a good example, and add your own spawn lists to specific areas. This will allow them to level to the player as well as have randomised gear

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 9:10 pm

oh this is awesome great job so far cant wait to see this and check it out when its done. +1

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 9:20 pm

Can't wait to see this be finished, this looks really promising. Maybe you can make a synth only settlement somewhere in the Mojave, and some can even randomly spawn in the Wasteland.

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 9:26 pm

@Y0ungRe13el yeah, i was actually planning on making a synth base and maybe even a companion. not sure yet, i only started on the mod this morning but im staying open to all suggestions.

@michefio9 Thanks Smile , and thanks @c a e k and @aarius for there ported models, i couldn't be doing this without them

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 11:29 pm

Ooh, this is hype as hell, nice to see Aarius is doing the institute rifle (and hopefully pistol too TongueTril) I was gonna do it myself for a personal mod similar to this but now I don't need to TongueTril

Any chance you'll have the voice files from Fallout 4 ported back too?

Good luck with the mod, the more Fallout 4 assets in New Vegas and 3, the better.

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 11:38 pm

This isn't going to be a public release is it? lol
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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySat Jan 28, 2017 11:38 pm

@Toxeon im planning on public, i dont even have access to the other mods lol

@SixShooter Ill see about getting the synth voice files, this is my first mod so im learning as i go along but ill try

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PostSubject: Re: [FNV] Synths of The Mojave WIP help   [FNV] Synths of The Mojave WIP help EmptySun Jan 29, 2017 3:40 pm

you should also try to add the voice files from fallout 4 if your are able to
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