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 Help Needed with skeleton Merging

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Dead Man



Posts : 224
Join date : 2014-03-19
Age : 22
Location : UK

PostSubject: Help Needed with skeleton Merging   Mon Aug 04, 2014 3:28 pm

Merging/Editing Skeleton.nif
I was wandering if anyone know how to merge two skeletons together, or copy over the bones form one to another.
Is that even posible and how to achive that, cos me and animations do not come together, but I am willing to learn, already tried it my self and I have failed.
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hitman47101



Posts : 1880
Join date : 2014-03-01
Age : 23

PostSubject: Re: Help Needed with skeleton Merging   Mon Aug 04, 2014 3:43 pm

I know how to do this and i also know why you need to do it. haha

I'll help in anyway i can.

We'll do this on a step by step basis, its a little complicated for anyone without experience with anims or skeleton bones.

Ok to merge the Bow skeleton bones, both the 1st and 3rd person one, get the skeleton you want to use as a base, the compatibility skeleton I'm guessing?  

We'll start with the 3rd person one, open the Bow skeleton or what ever your copying the bones from in Nifskope and select the bone you want to add to your skeleton, the quiver bone in this case, take note of what node it comes under, for the quiver bone it falls under the Bip01 Spine2 bone.

Let me know when you are ready to continue. Smile
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Dead Man



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PostSubject: Re: Help Needed with skeleton Merging   Mon Aug 04, 2014 4:02 pm

@hitman47101 wrote:
I know how to do this and i also know why you need to do it. haha

I knew that someone will figure it out eventually, make them tits bounce Very Happy not for my char tho its for some of my female companions, as all NPC and player use one sceleton its hard to make everything work Very Happy Thanks for your time anyway.

OK I have selected the quiver bone and its under Bip01 Spine2 bone like you said
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hitman47101



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Age : 23

PostSubject: Re: Help Needed with skeleton Merging   Mon Aug 04, 2014 4:14 pm

Right click on the quiver bone and go to Block > copy branch

Open the bouncy skeleton (hehe) and go to the Bip01 Spine2 bone, right click on the NiNode in the block list and go to  Block > paste branch.

It should add the quiver bone in the exact same place as it is on the bow skeleton but the name will be wrong, rename it to Quiver and save and exit.

There is one more bone from the bow skeleton you need to add for it to work, the weapon 2 bone on the left hand.

Repeat the process on that bone and you're done.

Do the exact same thing with the 1st person bow skeleton and the bouncy one, respectively.

Let me know if you have any problems and tell me how it goes, man that was no where near as complicated as i remember. XD

Have fun and don't hesitate to ask for assistants. Smile
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Dead Man



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Location : UK

PostSubject: Re: Help Needed with skeleton Merging   Mon Aug 04, 2014 4:38 pm

Umhh The quiver bit went smoth but Im having problems with weapon 2 node when I paste it under spine 2 or left hand it is not there and it says in the block list "BSBoneLOD#Bone#4# BSPriority#30#" am I pasting it in the wrong location ???
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hitman47101



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PostSubject: Re: Help Needed with skeleton Merging   Mon Aug 04, 2014 4:41 pm

Paste the weapon 2 bone to the Bip01 L Hand bone, not the spine.

The BSBoneLOD#Bone#4# stuff is what its chosen to rename it as when pasting over, just rename it to Weapon 2.

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Dead Man



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PostSubject: Re: Help Needed with skeleton Merging   Mon Aug 04, 2014 5:00 pm

OK just tested it, You will love my test check list:
Bow animations - check
Throwing Knife animations - check
Throwing Spear aniamtions - check
other animations such as melee, guns etc. - check
TITS - check

You just made my day more boucy mate, thank you alot for your time and kindnes, ( and for trying not to laugh Very Happy )

Well now I'll be like to my female companion come over here, she will be like yes, you can go back I just need to see them shake LOL


 I see what you did t I see what you did t 


THANKS AGAIN BIG REP TO YOU MY FRIEND
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hitman47101



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PostSubject: Re: Help Needed with skeleton Merging   Mon Aug 04, 2014 5:03 pm

Haha you're welcome mate, glad to be of service. Smile
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