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 Fallout New Vegas dual render scope issue

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Iamtricky01

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PostSubject: Fallout New Vegas dual render scope issue    Wed Oct 12, 2016 7:12 pm

I'm trying to use the H & K mod from mod games and the dual render scope isn't working I've tried the fScopeScissorAmount=0 ini fix in all three files but it still gives me this when I ADS. I have OONV installed but it works fine any help would be appreciated.

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VWgolfR1

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PostSubject: Re: Fallout New Vegas dual render scope issue    Wed Oct 12, 2016 10:04 pm

Do you have the FOV slider mod installed (http://www.nexusmods.com/newvegas/mods/55085/?). If you do, go to its MCM menu, find the fScopeScissorAmount setting and set it to 0 there. The problem should be fixed.
In fact, I'm pretty sure you have that mod installed but you probably didn't know that it has the ScopeScissor setting too, because this happened to me. It overrides the .ini settings and causes the problem.
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PostSubject: Re: Fallout New Vegas dual render scope issue    Thu Oct 13, 2016 2:10 am

Damn dude thanks a bunch you hit the nail on the head

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PostSubject: Re: Fallout New Vegas dual render scope issue    Thu Oct 13, 2016 3:58 pm

Not problem, have fun Smile

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PostSubject: Re: Fallout New Vegas dual render scope issue    Thu Oct 13, 2016 4:08 pm

1+ @VWgolfR1 This helped me aswell  Smile

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PostSubject: Re: Fallout New Vegas dual render scope issue    Fri Oct 14, 2016 1:27 am

@Ansaar Cool, glad to hear that I have done something useful for our weapon deliverer as well Wink. Consider it as my way of repaying you for bringing the first high quality scoped Springfield to FNV Smile
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