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 Body Meshes for Companion doesn't appear in G.E.C.K. nor in-game.

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iEastsidezzz



Posts : 134
Join date : 2014-05-16
Location : United States

PostSubject: Body Meshes for Companion doesn't appear in G.E.C.K. nor in-game.   Sat Aug 02, 2014 10:39 am

Now that I'm done with porting weapons for a while, I thought it would be a great idea to bring Lucario over from Super Smash Brother Brawl and have him become a Companion in the world of Fallout: New Vegas.

Initially, I thought it would be a good idea to start with using a creature mesh as a template, but I just went ahead and used the "UpperBody" mesh of a Human NPC.

Let me just say that I have no prior experience with modding/rigging armors or anything related to bodies. But I went ahead and copied the NiTriShapeData of my custom mesh and paste it over the vanilla mesh; much like you do with creating a weapon out of a custom mesh. I also took the liberty of creating other "NiTriShape" branches out of the vanilla branch. At first, I thought this was a good place to start..

So I'll post some pics here so you can see my node branches and what not...


Lucario's Body:
 


Lucario's Head:
 


As far as the eyes go, I'm not so concerned with having movable eyes at this point, so I just went ahead and added it to the head mesh.

And I'm not worried about any mouth/teeth/tongue movements, because to my knowledge, I believe Lucario speaks telepathically.



Once I was done with that, I created a folder in Textures and Meshes...added the textures and Nifs...just like you always do. Then I went into G.E.C.K and created a new Race and linked all the Nif files I made. When I added them, this happened:


Spoiler:
 


So the meshes didn't appear in G.E.C.K.'s rending screen, nor does anything appear in-game.  I'm pretty sure I missed something huge that was procedural.

So when it comes to what I'm trying to do, what did I do wrong? ( I'm sure a good bit of things).

Anybody have any experience with creating a companion that has custom meshes? Can anyone point me in the right direction to solve this issue?

Any help will be much appreciated.

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Tesvixen



Posts : 3681
Join date : 2014-02-26
Location : United States

PostSubject: Re: Body Meshes for Companion doesn't appear in G.E.C.K. nor in-game.   Sat Aug 02, 2014 10:46 am

You have to export creatures/races/bodies with specific settings or they are invisible in game/GECK, just like that.  Mind you it could be one of a couple dozen OTHER things, but I'd check your export settings for sure.

Re-export your mesh from Blender using these settings, and see what that does:

http://imgbox.com/ZlSGgdqN

Also, you need to line the arms up with the skeleton properly. Shouldn't be T-posed like that, the arms need to come down around 18 degrees at the shoulders. Otherwise the model will not animate correctly, hold weapons properly, etc.
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iEastsidezzz



Posts : 134
Join date : 2014-05-16
Location : United States

PostSubject: Re: Body Meshes for Companion doesn't appear in G.E.C.K. nor in-game.   Sat Aug 02, 2014 9:37 pm

Hmmm...

I followed your instructions and used Blender 2.4.9's Niftools, made sure I had the exact setting as seen in the screenshot, and the meshes remain invisible in G.E.C.K. This is quite puzzling.

And I couldn't find any good tutorial on the topic either..


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Tesvixen



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PostSubject: Re: Body Meshes for Companion doesn't appear in G.E.C.K. nor in-game.   Sat Aug 02, 2014 10:23 pm

Zip em up, upload and PM me a link.  I'm headed out for a movie date, but I'll take a look when I get home.
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PostSubject: Re: Body Meshes for Companion doesn't appear in G.E.C.K. nor in-game.   Today at 8:31 am

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